29234 cards found
Telethopter

Telethopter {4}

Artifact Creature - Thopter
Tap an untapped creature you control: Telethopter gains flying until end of turn.
After losing several of the devices to midair collisions, Greven forbade moggs from operating telethopters.
3/1
Telim'Tor

Telim'Tor {4}{R}

Legendary Creature - Human Knight
Flanking
Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.
"The curious merely amass knowledge. The ambitious use it."
—Telim'Tor
2/2
  • Mirage
Telim'Tor's Darts

Telim'Tor's Darts {2}

Artifact
{2}, {T}: Telim'Tor's Darts deals 1 damage to target player or planeswalker.
"People laughed at my darts—once."
—Telim'Tor
  • Mirage
Telim'Tor's Edict

Telim'Tor's Edict {R}

Instant
Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.
"Execution awaits the dissenter."
—Kasib ibn Naji, Letters
  • Mirage
Teller of Tales

Teller of Tales {3}{U}{U}

Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
Words never uttered by mortals flowed incessantly from its many mouths.
3/3
  • Champions of Kamigawa
Telling Time

Telling Time {1}{U}

Instant
Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Mastery is achieved when "telling time" becomes "telling time what to do."
Tember City

Tember City

Plane - Kinshala
Whenever a player taps a land for mana, Tember City deals 1 damage to that player.
Whenever chaos ensues, each other player sacrifices a nonland permanent.
Temmet, Vizier of Naktamun

Temmet, Vizier of Naktamun {W}{U}

Legendary Creature - Human Cleric
At the beginning of combat on your turn, target creature token you control gets +1/+1 until end of turn and can't be blocked this turn.
Embalm {3}{W}{U}
2/2
Temp of the Damned

Temp of the Damned {2}{B}

Creature - Zombie
As Temp of the Damned enters the battlefield, roll a six-sided die. Temp of the Damned enters the battlefield with a number of funk counters on it equal to the result.
At the beginning of your upkeep, remove a funk counter from Temp of the Damned. If you can't, sacrifice it.
"Not the graveyard shift again!"
3/3
  • Unglued
Temper

Temper {X}{1}{W}

Instant
Prevent the next X damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
"I don't need a plan, just a goal. The rest will follow on its own."
—Gerrard
  • Stronghold
Tempered Sliver

Tempered Sliver {2}{G}

Creature - Sliver
Sliver creatures you control have "Whenever this creature deals combat damage to a player, put a +1/+1 counter on it."
The question isn't whether slivers will adapt to a world's perils but whether the world's perils will adapt to slivers.
2/2
Tempered Steel

Tempered Steel {1}{W}{W}

Enchantment
Artifact creatures you control get +2/+2.
"Death shall prevail as long as our will falls to rust. May necessity anneal our resolve."
—Ghalma the Shaper
Related card: Ghalma the Shaper
Tempered Veteran

Tempered Veteran {1}{W}

Creature - Human Knight
{W}, {T}: Put a +1/+1 counter on target creature with a +1/+1 counter on it.
{4}{W}{W}, {T}: Put a +1/+1 counter on target creature.
"I've been carrying a sword since before you were born. I wouldn't give up my oath for all the peace and comfort in the world."
1/2
Tempered in Solitude

Tempered in Solitude {1}{R}

Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Many master samurai make pilgrimages deep into the Sokenzan Mountains, where they train and meditate in silence, hoping to commune with a lava kami.
Related card: Imperial Blademaster
  • Kamigawa: Neon Dynasty
Tempest Caller

Tempest Caller {2}{U}{U}

Creature - Merfolk Wizard
When Tempest Caller enters the battlefield, tap all creatures target opponent controls.
"I am the storm."
2/3
  • Ixalan
Tempest Djinn

Tempest Djinn {U}{U}{U}

Creature - Djinn
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
The first to arrive on Dominaria from their distant home, the marids are the oldest tribe of djinn and the most respected by storm and sea.
0/4
Tempest Drake

Tempest Drake {1}{W}{U}

Creature - Drake
Flying, vigilance
"Its speed will be equaled only by the swiftness of my enemy's fall."
—Kaervek
2/2
  • Visions
Tempest Efreet

Tempest Efreet {1}{R}{R}{R}

Creature - Efreet
Remove Tempest Efreet from your deck before playing if you're not playing for ante.
{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, they reveal a card at random from their hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard. This change in ownership is permanent.
3/3
Tempest Hart

Tempest Hart {3}{G}

Creature - Elemental Elk
Trample
Whenever you cast a spell with mana value 5 or greater, put a +1/+1 counter on Tempest Hart.
3/4
Card has other part: Scan the Clouds
  • Wilds of Eldraine
Tempest Owl

Tempest Owl {1}{U}

Creature - Bird
Kicker {4}{U}
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.
1/2
  • Zendikar
Tempest of Light

Tempest of Light {2}{W}

Instant
Destroy all enchantments.
"Let everything return to its true nature, so that destiny may take its course."
Temple Acolyte

Temple Acolyte {1}{W}

Creature - Human Cleric
When Temple Acolyte enters the battlefield, you gain 3 life.
Young, yes. Inexperienced, yes. Weak? Don't count on it.
1/3
Temple Altisaur

Temple Altisaur {4}{W}

Creature - Dinosaur
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
"Kinjalli sculpted humans from clay, but the dinosaurs were carved from unyielding stone."
—Itzama the Crested
3/4
Temple Bell

Temple Bell {3}

Artifact
{T}: Each player draws a card.
Enlightenment is not gained by striking the bell or hearing its toll. It's found in the silence that follows.
Temple Elder

Temple Elder {2}{W}

Creature - Human Cleric
{T}: You gain 1 life. Activate only during your turn, before attackers are declared.
"Give us breath. Give us life. Prepare us for the day we make."
—The Alaborn "Rite of Battle"
1/2
  • Portal Second Age