29335 cards found
First Day of Class

First Day of Class {1}{R}

Instant
Whenever a creature enters the battlefield under your control this turn, put a +1/+1 counter on it and it gains haste until end of turn.
Learn.
  • Strixhaven: School of Mages
Fuming Effigy

Fuming Effigy {3}{R}

Creature - Spirit
Whenever one or more cards leave your graveyard, Fuming Effigy deals 1 damage to each opponent.
Some spirits share ancient wisdom. Others just get mad you touched their stuff.
4/3
  • Strixhaven: School of Mages
Hall Monitor

Hall Monitor {R}

Creature - Lizard Shaman
Haste
{1}{R}, {T}: Target creature can't block this turn.
"No unauthorized summoning. No writing in the library books. And absolutely no indoor dueling!"
1/1
  • Strixhaven: School of Mages
Heated Debate

Heated Debate {2}{R}

Instant
This spell can't be countered.
Heated Debate deals 4 damage to target creature or planeswalker.
"While you were wasting time with abstract equations, I mastered ancient Oggyar fire magic. Your move."
  • Strixhaven: School of Mages
Igneous Inspiration

Igneous Inspiration {2}{R}

Sorcery
Igneous Inspiration deals 3 damage to any target.
Learn.
Prismari fosters a burning need to create.
  • Strixhaven: School of Mages
Illustrious Historian

Illustrious Historian {1}{R}

Creature - Human Shaman
{5}, Exile Illustrious Historian from your graveyard: Create a tapped 3/2 red and white Spirit creature token.
The most distinguished Lorehold professors are eligible to receive extended tenure, even beyond the limits of their own mortality.
2/1
  • Strixhaven: School of Mages
Mascot Interception

Mascot Interception {3}{R}

Sorcery
This spell costs {3} less to cast if it targets a creature token.
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Far from the trappings of royalty, Rowan and Will found inspiration from the most popular sport on campus, Mage Tower.
  • Strixhaven: School of Mages
Pigment Storm

Pigment Storm {3}{R}{R}

Sorcery
Pigment Storm deals 5 damage to target creature. Excess damage is dealt to that creature's controller instead.
When art projects collapse, Prismari students revel in the beauty of destruction. Everyone else runs for cover.
  • Strixhaven: School of Mages
Pillardrop Warden

Pillardrop Warden {3}{R}

Creature - Spirit Dwarf
Reach
{2}, {T}, Sacrifice Pillardrop Warden: Return target instant or sorcery card from your graveyard to your hand. Activate only as a sorcery.
A giant statue of a dwarf is still a giant statue.
1/5
  • Strixhaven: School of Mages
Start from Scratch

Start from Scratch {2}{R}

Sorcery - Lesson
Choose one —
• Start from Scratch deals 1 damage to any target.
• Destroy target artifact.
"I don't care what they think!" Rootha snapped. "I know I can do better."
  • Strixhaven: School of Mages
Tome Shredder

Tome Shredder {2}{R}

Creature - Wolf
Haste
{T}, Exile an instant or sorcery card from your graveyard: Put a +1/+1 counter on Tome Shredder.
"Quintorius, would you care to explain why you didn't complete your homework?"
—Augusta, Lorehold dean
2/2
Related card: Tome Shredder (Alchemy)
  • Strixhaven: School of Mages
Twinscroll Shaman

Twinscroll Shaman {2}{R}

Creature - Dwarf Shaman
Double strike
"May your wretched name never grace the annals of history, you ignorant buffoon!"
1/2
  • Strixhaven: School of Mages
Bayou Groff

Bayou Groff {1}{G}

Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
"Groffs are great for tracking pests through the muck, but securing the pests before the groff devours them is a dicey endeavor."
—Lisette, Witherbloom dean
5/4
  • Strixhaven: School of Mages
Big Play

Big Play {1}{G}

Instant
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it.
"Quandrix is running out of time. If they're going to capture the Witherbloom mascot, they need something big here."
—Cremik, Mage Tower commentator
  • Strixhaven: School of Mages
Bookwurm

Bookwurm {7}{G}

Creature - Wurm
Trample
When Bookwurm enters the battlefield, you gain 3 life and draw a card.
{2}{G}: Put Bookwurm from your graveyard into your library third from the top.
It takes "devouring a book in one sitting" to a frightening extreme.
7/7
  • Strixhaven: School of Mages
Charge Through

Charge Through {G}

Instant
Target creature gains trample until end of turn.
Draw a card.
"What a move! Lorehold gets caught flat-footed, and Witherbloom barrels ahead."
—Cremik, Mage Tower commentator
  • Strixhaven: School of Mages
Containment Breach

Containment Breach {2}{G}

Sorcery - Lesson
Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
For pest keepers, there's no sound more disheartening than breaking glass.
  • Strixhaven: School of Mages
Devouring Tendrils

Devouring Tendrils {1}{G}

Sorcery
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control. When the permanent you don't control dies this turn, you gain 2 life.
Witherbloom spells often take on the appearance—and personality—of their components.
  • Strixhaven: School of Mages
Emergent Sequence

Emergent Sequence {1}{G}

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.
  • Strixhaven: School of Mages
Field Trip

Field Trip {2}{G}

Sorcery
Search your library for a basic Forest card, put that card onto the battlefield tapped, then shuffle.
Learn.
  • Strixhaven: School of Mages
Fortifying Draught

Fortifying Draught {G}

Instant
You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
"If a seedling can push through solid stone, there's no limit to what I could do."
  • Strixhaven: School of Mages
Honor Troll

Honor Troll {2}{G}

Creature - Troll Druid
Vigilance
If you would gain life, you gain that much life plus 1 instead.
Honor Troll gets +2/+1 as long as you have 25 or more life.
First in his clan to attend Strixhaven, and now first in his class.
2/3
  • Strixhaven: School of Mages
Karok Wrangler

Karok Wrangler {4}{G}

Creature - Elf Druid
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control.
"She showed up to class on a what?"
—Valentin, Witherbloom Dean
3/3
  • Strixhaven: School of Mages
Leyline Invocation

Leyline Invocation {5}{G}

Sorcery
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of lands you control.
"Do you still believe my work is nothing but dry, boring equations?"
—Cairu, Quandrix mage-student
  • Strixhaven: School of Mages
Mage Duel

Mage Duel {2}{G}

Sorcery
This spell costs {2} less to cast if you've cast another instant or sorcery spell this turn.
Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control.
"Remember the rules. No spells to the face!"
  • Strixhaven: School of Mages