29335 cards found
Briar Shield

Briar Shield {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
In all its forms, the forest is the elves' best protector.
  • Weatherlight
Brightstone Ritual

Brightstone Ritual {R}

Instant
Add {R} for each Goblin on the battlefield.
Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny.
Brinebarrow Intruder

Brinebarrow Intruder {U}

Creature - Human Rogue
Flash
When Brinebarrow Intruder enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.
Locked in the ice of Karfell, the treasures of ancient nobles await in ruins guarded by the dead.
1/2
  • Kaldheim
Brittle Effigy

Brittle Effigy {1}

Artifact
{4}, {T}, Exile Brittle Effigy: Exile target creature.
"In my early experiments in phylactery, I found that fragile forms have their uses."
—Rocati, Duke of Martyne
Broken Ambitions

Broken Ambitions {X}{U}

Instant
Counter target spell unless its controller pays {X}. Clash with an opponent. If you win, that spell's controller mills four cards.
  • Lorwyn
Broken Dam

Broken Dam {U}

Sorcery
Tap one or two target creatures without horsemanship.
Using nature to their advantage, wise Three Kingdoms generals often let dammed rivers loose to destroy their enemies.
  • Portal Three Kingdoms
Brokers Initiate

Brokers Initiate {W}

Creature - Cat Citizen
{4}{G/U}: Brokers Initiate has base power and toughness 5/5 until end of turn.
Regarding the relative might of pen and sword, the official position of the Brokers is "Why choose?"
0/4
  • Streets of New Capenna
Bronze Cudgels

Bronze Cudgels {1}

Artifact - Equipment
{2}: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.
Equip {1}
"These were made when Michiko was young. Wield them wisely."
—Chiyoko, Jukai elder
  • Kamigawa: Neon Dynasty
Bronze Sword

Bronze Sword {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Equip {3}
Every strike of the smith's hammer infuses a sword with the determination of its creator.
  • Theros Beyond Death
Brown Ouphe

Brown Ouphe {G}

Creature - Ouphe
{1}{G}, {T}: Counter target activated ability from an artifact source.
In a strange twist of fate, one of the most annoying creatures in the multiverse was brought to the place where it could cause the most damage.
1/1
Brutal Suppression

Brutal Suppression {R}

Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
"They no longer care about their own suffering. Show them something worse."
—Latulla, Keldon overseer
  • Prophecy
Brute Force

Brute Force {R}

Instant
Target creature gets +3/+3 until end of turn.
Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
Related card: Giant Growth
Bubble Snare

Bubble Snare {U}

Enchantment - Aura
Kicker {2}{U}
Enchant creature
When Bubble Snare enters the battlefield, if it was kicked, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Zendikar Rising
Bubbling Muck

Bubbling Muck {B}

Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
The muck claims a hundred living things for each meager treasure it spews forth.
  • Urza's Destiny
Builder's Bane

Builder's Bane {X}{X}{R}

Sorcery
Destroy X target artifacts. Builder's Bane deals damage to each player equal to the number of artifacts they controlled that were put into a graveyard this way.
There is only so much a person may be buried with.
  • Mirage
Built to Last

Built to Last {W}

Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn.
Consulate-built automatons have a lifetime warranty.
Built to Smash

Built to Smash {R}

Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
Free from Consulate regulations, renegade-built automatons push performance to the limit.
Bull Rush

Bull Rush {R}

Instant
Target creature gets +2/+0 until end of turn.
"It's gone mad! Loose the chains and save what you can!"
  • Worldwake
Bump in the Night

Bump in the Night {B}

Sorcery
Target opponent loses 3 life.
Flashback {5}{R}
It's not just the wind. It's not all in your head. And it's definitely something to worry about.
Burden of Guilt

Burden of Guilt {W}

Enchantment - Aura
Enchant creature
{1}: Tap enchanted creature.
"Grab an axe and defend the gate! Your despair is an extravagance we can ill afford."
—Thalia, Knight-Cathar
Burgeoning

Burgeoning {G}

Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Given time, a single seed can sprout a mighty forest.
Burn Together

Burn Together {R}

Sorcery - Adventure
Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Card has other part: Callous Sell-Sword
  • Wilds of Eldraine
Burn from Within

Burn from Within {X}{R}

Sorcery
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Burning Cloak

Burning Cloak {R}

Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
  • Portal
Burning Inquiry

Burning Inquiry {R}

Sorcery
Each player draws three cards, then discards three cards at random.
Jariad burned the midnight oil, burned through scroll after scroll, and then burned down his laboratory.