31282 cards found
Spellscorn Coven

Spellscorn Coven {3}{B}

Creature - Faerie Warlock
Flying
When Spellscorn Coven enters, each opponent discards a card.
2/3
Card has other part: Take It Back
  • Wilds of Eldraine
Spellseeker

Spellseeker {2}{U}

Creature - Human Wizard
When Spellseeker enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
Mages and warriors recruited from across Kylem display their skills at Valor's Reach.
1/1
Spellshift

Spellshift {3}{U}

Instant
Counter target instant or sorcery spell. Its controller reveals cards from the top of their library until they reveal an instant or sorcery card. That player may cast that card without paying its mana cost. Then the player shuffles.
  • Planar Chaos
Spellshock

Spellshock {2}{R}

Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
A snap of fingers, a snap of teeth.
Spellskite

Spellskite {2}

Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite.
"Let's show Vorinclex that progress doesn't always need teeth or claws."
—Malcator, Executor of Synthesis
0/4
Spellstutter Sprite

Spellstutter Sprite {1}{U}

Creature - Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters, counter target spell with mana value X or less, where X is the number of Faeries you control.
1/1
Spelltithe Enforcer

Spelltithe Enforcer {3}{W}{W}

Creature - Elephant Wizard
Whenever an opponent casts a spell, that player sacrifices a permanent unless they pay {1}.
His assistants calculate the amount of the tribute. He measures out the punishment for delinquency.
3/3
Spelltwine

Spelltwine {5}{U}

Sorcery
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Spellweaver Duo

Spellweaver Duo {6}{U}

Creature - Human Wizard
Assist
When Spellweaver Duo enters, you may return target tapped creature to its owner's hand.
Synchronized spell weaving is a difficult but rewarding skill to master.
4/4
  • Battlebond
Spellweaver Eternal

Spellweaver Eternal {1}{U}

Creature - Zombie Snake Wizard
Prowess
Afflict 2
"They were once our brothers and sisters."
—Etha, former Rhet-crop initiate
2/1
Spellweaver Helix

Spellweaver Helix {3}

Artifact
Imprint — When Spellweaver Helix enters, you may exile two target sorcery cards from a single graveyard.
Whenever a player casts a card, if it has the same name as one of the cards exiled with Spellweaver Helix, you may copy the other. If you do, you may cast the copy without paying its mana cost.
  • Mirrodin
Spellweaver Volute

Spellweaver Volute {3}{U}{U}

Enchantment - Aura
Enchant instant card in a graveyard
Whenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
Spellwild Ouphe

Spellwild Ouphe {1}{G}

Creature - Ouphe
Spells that target Spellwild Ouphe cost {2} less to cast.
"You'd think that their big glowing eyes would be almost hypnotic to look at. In fact, it's the other way around—they are entranced by nearly everything they see."
—Balecki, Spellwild druid
1/3
  • Future Sight
Spelunking

Spelunking {2}{G}

Enchantment
When Spelunking enters, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter untapped.
  • The Lost Caverns of Ixalan
Sphere of Annihilation

Sphere of Annihilation {X}{B}

Artifact
Sphere of Annihilation enters with X void counters on it.
At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Sphere of Duty

Sphere of Duty {3}{W}

Enchantment
If a green source would deal damage to you, prevent 2 of that damage.
Duty subdues instinct.
  • Odyssey
Sphere of Grace

Sphere of Grace {3}{W}

Enchantment
If a black source would deal damage to you, prevent 2 of that damage.
Grace repels darkness.
  • Odyssey
Sphere of Law

Sphere of Law {3}{W}

Enchantment
If a red source would deal damage to you, prevent 2 of that damage.
Law smothers anarchy.
  • Odyssey
Sphere of Purity

Sphere of Purity {3}{W}

Enchantment
If an artifact would deal damage to you, prevent 1 of that damage.
Purity rejects artifice.
  • Mirrodin
Sphere of Reason

Sphere of Reason {3}{W}

Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.
Reason exposes deception.
  • Odyssey
Sphere of Resistance

Sphere of Resistance {2}

Artifact
Spells cost {1} more to cast.
A sphere pushes equally in all directions.
Sphere of Safety

Sphere of Safety {4}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
The Rakdos believe that all are eager to join their revels, even when told otherwise.
Sphere of Truth

Sphere of Truth {3}{W}

Enchantment
If a white source would deal damage to you, prevent 2 of that damage.
Truth tempers fanaticism.
  • Odyssey
Sphere of the Suns

Sphere of the Suns {2}

Artifact
Sphere of the Suns enters tapped and with three charge counters on it.
{T}, Remove a charge counter from Sphere of the Suns: Add one mana of any color.
Sphinx Ambassador

Sphinx Ambassador {5}{U}{U}

Creature - Sphinx
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles.
5/5
  • Magic 2010