29243 cards found
Tazeem Raptor

Tazeem Raptor {2}{W}

Creature - Bird
Flying
When Tazeem Raptor enters the battlefield, you may return a land you control to its owner's hand.
"It's good to see the eagles circling the Lighthouse once again."
—Tazri
2/2
  • Zendikar Rising
Tazeem Roilmage

Tazeem Roilmage {1}{U}

Creature - Merfolk Wizard
Kicker {4}
When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
"The Roil can be directed. Observe."
2/1
  • Zendikar Rising
Tazri, Beacon of Unity

Tazri, Beacon of Unity {4}{W}

Legendary Creature - Human Warrior
This spell costs {1} less to cast for each creature in your party.
{2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
4/6
Tazri, Stalwart Survivor

Tazri, Stalwart Survivor {2}{W}

Legendary Creature - Human Warrior
Each creature you control has "{T}: Add one mana of any of this creature's colors. Spend this mana only to activate an ability of a creature. Activate only if this creature has another activated ability."
{W}{U}{B}{R}{G}, {T}: Mill five cards. Put all creature cards with activated abilities that aren't mana abilities from among the milled cards into your hand.
3/3
Tchotchke Elemental

Tchotchke Elemental {G}

Creature - Elemental
Whenever you create a token or put a counter or a sticker on another permanent, put a knickknack counter on Tchotchke Elemental. Use a unique item that completely fits on Tchotchke Elemental for each knickknack counter.
Tchotchke Elemental gets +1/+1 for each knickknack counter on it.
1/1
  • Unfinity 158 444
Teach by Example

Teach by Example {U/R}{U/R}

Instant
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
"Learning to imitate a master is the first step in becoming one."
—Uvilda, Prismari dean
  • Strixhaven: School of Mages
Teacher's Pet

Teacher's Pet {1}{W}

Creature - Cat Bird Scientist
{2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle.
"First attempt: unsuccessful. Instead of an amphibious chicken, hybridization produced an aquaphobic fish."
2/1
  • Unstable
Teachings of the Archaics

Teachings of the Archaics {2}{U}

Sorcery - Lesson
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Mages seek out the ancient beings known as the Archaics for their boundless knowledge of history and magic, dispensed only in cryptic metaphors.
Teachings of the Kirin
Kirin-Touched Orochi

Teachings of the Kirin {1}{G}

Enchantment - Saga
I — Mill three cards. Create a 1/1 colorless Spirit creature token.
II — Put a +1/+1 counter on target creature you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Kirin-Touched Orochi
Team Pennant

Team Pennant {1}

Artifact - Equipment
Equipped creature gets +1/+1 and has vigilance and trample.
Equip creature token {1}
Equip {3}
Choosing a college based on Mage Tower results is discouraged, but not unheard of.
  • Strixhaven: School of Mages
Team Spirit

Team Spirit {2}{G}

Instant
Creatures target player's team controls get +1/+1 until end of turn.
Due to some late-night partying, the chicken missed the group photo.
  • Unglued
Tear

Tear {W}

Instant
Destroy target enchantment.
Fuse
Card has other part: Wear
Tear Asunder

Tear Asunder {1}{G}

Instant
Kicker {1}{B}
Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
No one knew why the spiritmongers were so enraged by Phyrexian technology, but it was a stroke of good luck for the Coalition.
  • Dominaria United
Teardrop Kami

Teardrop Kami {U}

Creature - Spirit
Sacrifice Teardrop Kami: You may tap or untap target creature.
"Do not fall into the trap of thinking you understand the kami. Cannot a drop of water be dew on the meadow, a glacier's thaw, or the tear of a child?"
—Sensei Hisoka
1/1
  • Betrayers of Kamigawa
Tears of Rage

Tears of Rage {2}{R}{R}

Instant
Cast this spell only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at the beginning of the next end step.
  • Darksteel
Tears of Valakut

Tears of Valakut {1}{R}

Instant
This spell can't be countered.
Tears of Valakut deals 5 damage to target creature with flying.
When Kozilek destroyed Sea Gate, distant Valakut could not contain its grief.
  • Oath of the Gatewatch
Technomancer

Technomancer {5}{B}{B}

Artifact Creature - Necron Wizard
When Technomancer enters the battlefield, mill three cards, then return any number of artifact creature cards with total mana value 6 or less from your graveyard to the battlefield.
"Witchcraft or technology, it is blasphemous, and it must be stopped."
—Inquisitor Greyfax
5/1
  • Warhammer 40,000 Commander 61 61★
Tectonic Break

Tectonic Break {X}{R}{R}

Sorcery
Each player sacrifices X lands.
Only the foolish and the rich build their houses where the land is thin and the ocean is near.
  • Mercadian Masques
Tectonic Edge

Tectonic Edge

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
"We move because the earth does."
—Bruse Tarl, Goma Fada nomad
Tectonic Fiend

Tectonic Fiend {4}{R}{R}

Creature - Elemental
Echo {4}{R}{R}
Tectonic Fiend attacks each combat if able.
The barbarians of Pardia are long dead, but its mountains still smolder with rage.
7/7
  • Time Spiral
Tectonic Giant

Tectonic Giant {2}{R}{R}

Creature - Elemental Giant
Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —
• Tectonic Giant deals 3 damage to each opponent.
• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
3/4
Tectonic Hazard

Tectonic Hazard {R}

Sorcery
Tectonic Hazard deals 1 damage to each opponent and each creature they control.
"The ground is on fire, the ceiling's made of spears, and I think a mushroom tried to curse me. Don't tell me not to panic!"
—Jino Grag, Brazen Coalition scout
  • The Lost Caverns of Ixalan
Tectonic Hellion

Tectonic Hellion {5}{R}{R}

Creature - Hellion
Haste
Whenever Tectonic Hellion attacks, each player who controls the most lands sacrifices two lands.
Hellions measure their meals in mountains.
8/5
  • Commander 2019
Tectonic Instability

Tectonic Instability {2}{R}

Enchantment
Whenever a land enters the battlefield, tap all lands its controller controls.
"Think of the problems we'll face if you uproot entire continents," said Urza.
"I have," replied Teferi, "but the alternative is worse."
  • Invasion
Tectonic Reformation

Tectonic Reformation {1}{R}

Enchantment
Each land card in your hand has cycling {R}.
Cycling {2}
Alone in the charred desolation of her kingdom, she regretted many things—most of all not acting sooner.