28721 cards found
The Flesh Is Weak

The Flesh Is Weak {2}{W}{U}{B}

Enchantment
When The Flesh Is Weak enters, put a +1/+1 counter on each creature you control.
Creatures you control with +1/+1 counters on them are artifacts in addition to their other types.
Nonartifact creatures get -1/-1.
  • Warhammer 40,000 Commander 122 122★
The Flood of Mars

The Flood of Mars {2}{U}{U}

Creature - Alien Zombie Horror
Islandwalk
Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.
3/3
The Flux

The Flux {2}{R}{R}

Enchantment - Saga
I — The Flux deals 4 damage to target creature an opponent controls.
II, III, IV, V — Exile the top card of your library. You may play that card this turn.
VI — Add six {R}.
  • Doctor Who 86 691
The Foretold Soldier

The Foretold Soldier {2}{G}{G}

Creature - Alien Zombie Soldier
The Foretold Soldier must be blocked if able.
The Foretold Soldier can't be blocked by more than one creature.
Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.
Foretell {1}{G}
6/6
The Fourteenth Doctor

The Fourteenth Doctor {R/G}{W}{U}

Legendary Creature - Time Lord Doctor
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
3/4
  • Secret Lair Drop
The Fourth Doctor

The Fourth Doctor {2}{G}{U}

Legendary Creature - Time Lord Doctor
You may look at the top card of your library any time.
Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token.
4/4
The Fugitive Doctor

The Fugitive Doctor {3}{R}{G}

Legendary Creature - Time Lord Doctor
When The Fugitive Doctor enters, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn.
4/4
The Gaffer

The Gaffer {2}{W}

Legendary Creature - Halfling Peasant
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
On the growing of vegetables, especially potatoes, Master Hamfast Gamgee was recognized as the leading authority by all in the neighborhood.
2/3
  • Tales of Middle-earth Commander 12 96 414
The Girl in the Fireplace

The Girl in the Fireplace {2}{W}

Enchantment - Saga
I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."
II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship."
III — Whenever a creature you control deals combat damage to a player this turn, time travel.
  • Doctor Who 21 626
The Gitrog Monster

The Gitrog Monster {3}{B}{G}

Legendary Creature - Frog Horror
Deathtouch
At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.
You may play an additional land on each of your turns.
Whenever one or more land cards are put into your graveyard from anywhere, draw a card.
6/6
The Gitrog, Ravenous Ride

The Gitrog, Ravenous Ride {3}{B}{G}

Legendary Creature - Frog Horror Mount
Trample, haste
Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.
Saddle 1
6/5
  • Outlaws of Thunder Junction Promos 206p 206s
  • Outlaws of Thunder Junction 206 352
The Golden Throne

The Golden Throne {4}

Legendary Artifact
Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.
A Thousand Souls Die Every Day{T}, Sacrifice a creature: Add three mana in any combination of colors.
  • Warhammer 40,000 Commander 157 157★
The Golden-Gear Colossus
Tetzin, Gnome Champion

The Golden-Gear Colossus

Legendary Artifact Creature - Gnome
(Color indicator: The Golden-Gear Colossus is white, blue, and red)
Vigilance, trample
Whenever The Golden-Gear Colossus enters or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
The sum is greater than the parts.
6/6
Card has other part: Tetzin, Gnome Champion
  • The Lost Caverns of Ixalan Commander 13b 31b
The Goose Mother

The Goose Mother {X}{G}{U}

Legendary Creature - Bird Hydra
Flying
The Goose Mother enters with X +1/+1 counters on it.
When The Goose Mother enters, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.
2/2
  • Wilds of Eldraine 204 362
  • Wilds of Eldraine Promos 204p 204s
The Grand Evolution
Vorinclex

The Grand Evolution

Enchantment - Saga
(Color indicator: The Grand Evolution is green)
I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.
II — Distribute seven +1/+1 counters among any number of target creatures you control.
III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield.
Card has other part: Vorinclex
The Great Aurora

The Great Aurora {6}{G}{G}{G}

Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
The Great Henge

The Great Henge {7}{G}{G}

Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
The Great Synthesis
Jin-Gitaxias

The Great Synthesis

Enchantment - Saga
(Color indicator: The Great Synthesis is blue)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield.
Card has other part: Jin-Gitaxias
The Great Work
Urabrask

The Great Work

Enchantment - Saga
(Color indicator: The Great Work is red)
I — The Great Work deals 3 damage to target opponent and each creature they control.
II — Create three Treasure tokens.
III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield.
Card has other part: Urabrask
The Grey Havens

The Grey Havens

Legendary Land
When The Grey Havens enters, scry 1.
{T}: Add {C}.
{T}: Add one mana of any color among legendary creature cards in your graveyard.
There dwelt Círdan the Shipwright, and some say he dwells there still, until the Last Ship sets sail into the West.
  • The Lord of the Rings: Tales of Middle-earth 255 443 706
The Grim Captain
Throne of the Grim Captain

The Grim Captain

Legendary Creature - Skeleton Spirit Pirate
(Color indicator: The Grim Captain is black)
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
7/7
Card has other part: Throne of the Grim Captain
The Grim Captain's Locker

The Grim Captain's Locker {3}{B}

Legendary Artifact
{T}: Surveil 1.
{T}: Until end of turn, each creature card in your graveyard gains "Escape—{3}{B}, Exile four other cards from your graveyard."
  • The Lost Caverns of Ixalan Commander 50 82
The Haunt of Hightower

The Haunt of Hightower {4}{B}{B}

Legendary Creature - Vampire
Flying, lifelink
Whenever The Haunt of Hightower attacks, defending player discards a card.
Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
It drains vitality from those it touches.
3/3
The Hive

The Hive {5}

Artifact
{5}, {T}: Create a 1/1 colorless Insect artifact creature token with flying named Wasp.
"Their buzzing makes my bones hum from a mile away."
—Galenti, treasure hunter
The Horus Heresy

The Horus Heresy {3}{U}{B}{R}

Enchantment - Saga
I — For each opponent, gain control of up to one target nonlegendary creature that player controls for as long as The Horus Heresy remains on the battlefield.
II — Draw a card for each creature you control but don't own.
III — Starting with you, each player chooses a creature. Destroy each creature chosen this way.
  • Warhammer 40,000 Commander 126 126★