3014 cards found
The Bear Force Pilot

The Bear Force Pilot {1}{G}

Legendary Creature - Bear Pilot
When The Bear Force Pilot enters the battlefield, create a 0/0 colorless artifact Vehicle token with flying, "This creature gets +1/+1 for each Bear you control," and crew 2.
WHO
2/2
  • Unknown Event
The Bear Force Pilot Runner

The Bear Force Pilot Runner {1}{G}

Legendary Creature - Bear Pilot Gamer
When The Bear Force Pilot Runner enters, create a 0/0 colorless Vehicle artifact token with flying, "This creature gets +1/+1 for each Bear you control," and crew 2.
Ready to run (You can have two commanders if both have ready to run.)
MR 9/19: So you're saying your plan is to errata a previous Unknown card to have this new mechanic now? Will they even notice?
GV 9/23: Don't worry, I'll fix it in the flavor text.
2/2
  • Unknown Event
The Beast, Deathless Prince

The Beast, Deathless Prince {2}{B}{R}

Legendary Creature - Demon
When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
The Beast enters tapped with six stun counters on it.
Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
6/6
The Beleaguered Boxer

The Beleaguered Boxer {W}{U}{B}{R}{G}

Legendary Creature - Human Warrior
The Beleaguered Boxer can't be your Commander unless your deck is 100 cards and originally built out of no more than 36 booster packs, plus basic lands.
When The Beleaguered Boxer enters the battlefield, open a Magic booster pack. Remove up to three cards in your hand or graveyard from your deck permanently. For each card removed this way, add a card from that pack to your hand. Those cards are now permanently part of your deck.
FIVE
6/6
  • Unknown Event
The Big Idea

The Big Idea {4}{R}{R}

Legendary Creature - Brainiac Villain
{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
4/4
The Bus Runner

The Bus Runner {1}{B}{G}{U}

Legendary Creature - Human Gamer
When The Bus Runner enters, create a 4/4 Desert Vehicle artifact land token with crew 2. Put eight hour counters on it. It has "{T}: Add {C}" and "Whenever this token or a Gamer you control becomes tapped, remove an hour counter from this token. Then if it has no hour counters on it, each opponent loses 1 life, you gain 1 life, and put eight hour counters on this token."
Ready to run (You can have two commanders if both have ready to run.)
3/4
  • Unknown Event
The Caffeinated Runner

The Caffeinated Runner {1}{R}{W}

Legendary Creature - Elemental Gamer
Whenever the The Caffeinated Runner enters or attacks, create a Food token.
Sacrifice a Food: Target creature gains haste until end of turn. Whenever it next becomes tapped this turn, untap it.
Ready to run (You can have two commanders if both have ready to run.)
3/2
  • Unknown Event
The Capitoline Triad

The Capitoline Triad {10}

Legendary Creature - God Artificer
Those Who Came Before — This spell costs {1} less to cast for each historic card in your graveyard.
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
7/7
The Celestial Toymaker

The Celestial Toymaker {W}{U}{B}

Legendary Creature - Rogue Artificer
Whenever The Celestial Toymaker attacks, look at the top three cards of your library. Exile any number of them in a face-down pile and the rest in a face-up pile. Defending player chooses one of those piles. Put that pile into your hand.
At the beginning of each end step, each opponent loses 2 life for each spell or ability that caused one or more players to guess or to group cards or permanents into a pile this turn.
2/4
  • Secret Lair Drop
The Chaos Keeper

The Chaos Keeper {U}{R}

Legendary Creature - Elemental
The Chaos Keeper enters with a sealed Magic booster pack of your choice under it. (You provide a new pack each time.)
Whenever The Chaos Keeper deals combat damage to a player, reveal its cards and put one of them into your hand. (Don't open the booster pack until the first time this ability reolves.)
1/1
  • Unknown Event
The Cinematic Phoenix

The Cinematic Phoenix {3}{B}{R}

Legendary Creature - Phoenix
Flying, haste, protection from red
{1}, {T}: Return target legendary creature card from your graveyard to the battlefield.
Tap six untapped creatures you control: Return The Cinematic Phoenix from your graveyard to the battlefield. If you tapped six legendary creatures this way, you win the game.
4/4
  • 2019 Heroes of the Realm
The Clever Magician

The Clever Magician {4}{U}

Legendary Creature - Human Wizard
Rule Zero — Whenever this creature enters the battlefield, and before the game begins if this creature is your commander, you may propose a new rule that is contained to this game of Magic. If all players in the game agree to it, that rule becomes true for this game. If one or more players decline, instead you scry 2. (If this is your commander, scry after keeping your hand.)
2/7
  • Unknown Event
The Cobra King

The Cobra King {4}{G}{U}

Legendary Creature - Snake Hawk Warrior
At the beginning of each player's upkeep, create a 1/1 blue Serpent creature token named Cobra Coil. When you do, if you control five or more Snakes and/or Serpents, choose one —
• Strike first — Target Snake or Serpent you control fights target creature an opponent controls.
• Strike hard — Put a +1/+1 counter on each Snake and Serpent you control.
5/2
  • Unknown Event
The Collector

The Collector {W}{U}{B}{R}{G}

Legendary Creature - Human Gamer
Whenever you cast a signed spell or play a signed land, copy it. (A signed card is a card signed by its artist, designer, or someone else it's strongly associated with.)
Discard a signed card: Destroy target creature with a name that has a five or fewer letter length difference from the person who signed the discarded card.
Prize Card for the Unknown events at MagicCon Chicago, February 24-25, 2024.
5/5
  • Unknown Event
The Colossal Dreadmaw

The Colossal Dreadmaw {4}{G}{G}

Legendary Creature - Dinosaur
Trample
You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)
6/6
The Companion of the Wilds

The Companion of the Wilds {5}

Legendary Creature - Beast Noble
Old Companion — Your starting deck contains only cards from WOE, WOC, and playtest cards. (You may cast this from outside the game if this is companion without paying {3} first.)
When The Companion of the Wilds enters the battlefield, create a Food token, a 1/1 black Rat creature token with "This creature can't block," and a Royal role token attached to a creature you control.
3/3
  • Unknown Event
The Convincing General

The Convincing General {W}{U}{B}{R}{G}

Legendary Creature - Shapeshifter
Changeling (This card is every creature type.)
As the game begins, if this creature is your commander, choose two creature types. For the rest of the game, treat those two types like they're the same among your creatures and creature cards everywhere.
{3}, {T}: Choose a creature type. Draw a card for each creature you control of that type.
Prize Card for the Unknown event at Gen Con 2024, August 4, 2024.
5/5
  • Unknown Event
The Cosplayzer

The Cosplayzer {4}{U}

Legendary Creature - Shapeshifter
You may have The Cosplayzer enter as a copy of any creature on the battlefield, except it has "The first time each turn an ability of this creature is activated or triggered, copy it. You may choose new targets for the copy" and the first letter of its name is Z. (This is both stylish AND makes it a different name for the legend rule!)
0/0
  • Unknown Event
The Council of Four

The Council of Four {3}{W}{U}

Legendary Creature - Human Noble
Whenever a player draws their second card during their turn, you draw a card.
Whenever a player casts their second spell during their turn, you create a 2/2 white Knight creature token.
Ambition has a price in Baldur's Gate, and it is paid to the Council.
0/8
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 271 419 530
The Countering Runner

The Countering Runner {3}{U}{U}

Legendary Creature - Merfolk Gamer
Spells you cast that would counter a spell cost {U}{U} less to cast.
Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.)
Ready to run (You can have two commanders if both have ready to run.)
3/7
  • Unknown Event
The Covert Blue Mage

The Covert Blue Mage {2}{U}

Legendary Creature - Human Rogue
If The Covert Blue Mage is your commander, your starting deck can contain any number of cards beyond the maximum deck size. (For example, your deck can be 120 cards.)
When The Covert Blue Mage enters, create a colorless Equipment artifact token named Covert Sunglasses. It has "Equipped creature can't be blocked" and equip {2}{W/U}.
1/1
  • Unknown Event
The Crab Queen

The Crab Queen {3}{U}

Legendary Creature - Crab Human
Whenever The Crab Queen attacks, create a token that's a copy of one of the following at random: Skitter Eel; Skittering Crustacean; Ruin Crab; Charix, the Raging Isle; Scuttletide; or Heartstone.
DIFFERENCE
1/6
  • Unknown Event
The Crafter

The Crafter {3}{R}

Legendary Artifact Creature - Human
Affinity for artifacts
When The Crafter enters the battlefield, create two colorless scrap artifact tokens. (They have no abilities.)
{T}, Sacrifice an artifact: Create an equipment token named Bling with "Equipped creature gets +1/+0" and "Equip {1}."
THE
3/4
  • Unknown Event
The Crimson Avenger

The Crimson Avenger {3}{R}{R}

Legendary Creature - Human Wizard
Flash
When The Crimson Avenger enters the battlefield, choose target spell an opponent controls. Reveal cards from the top of your library until you reveal a card that shares a mana value with it. Cast that card without paying its mana cost. Then shuffle your library.
HAS
3/2
  • Unknown Event
The Curve Keeper

The Curve Keeper {4}{W}{W}

Legendary Creature - Human Soldier
Creatures you control get +X/+0, where X is the greatest number of consecutive nonland, nontoken permanents in a mana curve you control. (For example, if you have permanents with mana value 3, 4, and 5, creatures you control get+3/+0. If you're missing 4, they only get +1/+0.)
THE
3/3
  • Unknown Event