2019-07-12
If Drakuseth attacks a planeswalker and that planeswalker is reduced to 0 loyalty from the damage caused by Drakuseth's ability, Drakuseth continues to attack. It can be blocked, and it won't deal any combat damage if it's not blocked.
2019-07-12
You can't choose the same target multiple times to have it be dealt 6, 7, or 10 damage.
2022-06-10
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Altar of Bhaal is an artifact card whose mana value is 2.
2022-06-10
An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
2022-06-10
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
2022-06-10
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
2022-06-10
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
2022-06-10
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy from exile.
2022-06-10
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
2022-06-10
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
2022-06-10
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.
2022-06-10
Reducing a creature's power to 3 or less after it has blocked Dread Linnorm won't cause it to become unblocked.
2022-06-10
Scale Deflection can target an untapped creature. If the target creature is untapped as Scale Deflection resolves, you will still put two +1/+1 counters on it and it will still gain hexproof.
2022-06-10
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
2022-06-10
You must still follow any relevant timing rules for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
Flying Whenever Dream Pillager deals combat damage to a player, exile that many cards from the top of your library. Until end of turn, you may cast spells from among those exiled cards.
Its wings shimmer with dreams absorbed from its enemies.
2015-11-04
Any cards you don't cast will remain exiled.
2015-11-04
Casting a card this way follows the normal rules for casting the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty.
2015-11-04
Exiling all the cards from your library this way won't cause you to lose the game. You'll lose only if you attempt to draw a card from an empty library.
2015-11-04
If you cast an instant or sorcery card this way, it will go to your graveyard after it resolves, fails to resolve, or is countered. It won't return to exile.
Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay {2}{U}. If you do, choose a color, then return all creatures of that color to their owners' hands.
2014-11-24
Bolster itself doesn't target any creature, though some spells and abilities that bolster may have other effects that target creatures. For example, you could put counters on a creature with protection from white with Abzan Skycaptain's bolster ability.
2014-11-24
Each Dragon you attack with will cause Dromoka's triggered ability to trigger. For each instance of the ability, you'll determine which creature to put +1/+1 counters on as it resolves. Specifically, the creature you control with the lowest toughness as the first such ability resolves may not have the lowest toughness as the second such ability resolves.
2014-11-24
You determine which creature to put counters on as the spell or ability that instructs you to bolster resolves.
This spell costs {X} less to cast, where X is the total mana value of Dragons you control. Flying, trample {2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
2022-06-10
Earthquake Dragon's last ability can be activated only if it is in your graveyard.
2022-06-10
If a permanent has {X} in its mana cost, X is 0 when calculating its mana value.
2022-06-10
If the total mana value of Dragons you control is 14 or greater, Earthquake Dragon costs {G} to cast.
2022-06-10
Once a player has announced that they are casting Earthquake Dragon, no player may take actions to try and change the number of Dragons its controller controls before that spell's cost is locked in.
2022-06-10
The total cost to cast Earthquake Dragon is locked in before you pay that cost. For example, if you control three Dragons, each with mana value 4, including one you can sacrifice to add {C}, the total cost of Earthquake Dragon is {2}{G}. Then you can sacrifice the Dragon as you activate mana abilities just before paying the cost.
This spell costs {X} less to cast, where X is the total mana value of Dragons you control not named Earthquake Dragon. Flying, trample {2}{G}, Sacrifice a land: Return Earthquake Dragon from your graveyard to your hand.
Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
2021-07-23
Casting Ebondeath, Dracolich from your graveyard follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules.
2021-07-23
Ebondeath Dracolich cares what the creature's name was while it was last on the battlefield, not what it is in the graveyard. For example, if a creature with a different name becomes a copy of Ebondeath, Dracolich and then dies, you won't be able to cast Ebondeath, Dracolich from your graveyard.
2021-07-23
Ebondeath, Dracolich's last ability cares only whether a creature not named Ebondeath, Dracolich died during the turn, even if Ebondeath, Dracolich wasn't in your graveyard when that happened. It doesn't matter if a creature named Ebondeath, Dracolich also died, and it doesn't matter what happens to the creature after it dies. For example, if the creature that died is a token or the creature card leaves the graveyard later in the turn, you can still cast Ebondeath, Dracolich.