3417 cards found
Barbtooth Wurm

Barbtooth Wurm {5}{G}

Creature - Wurm
In its lair lies a carpet of bones.
6/4
Barging Sergeant

Barging Sergeant {4}{R}

Creature - Minotaur Soldier
Haste
Mentor
"Don't stop till your horns come out their back."
4/2
Barishi

Barishi {2}{G}{G}

Creature - Elemental
When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.
4/3
  • Weatherlight
Bark-Knuckle Boxer

Bark-Knuckle Boxer {1}{G}

Creature - Raccoon Berserker
Whenever you expend 4, Bark-Knuckle Boxer gains indestructible until end of turn.
May your bark be worse than your bite.
—Raccoonfolk war blessing
3/2
  • Bloomburrow
Barktooth Warbeard

Barktooth Warbeard {4}{B}{R}{R}

Legendary Creature - Human Warrior
He is devious and cunning, in both appearance and deed. Beware the Warbeard, for this brute bites as well as he barks!
6/5
Barony Vampire

Barony Vampire {2}{B}

Creature - Vampire
"Poor little sun-dweller out past curfew. And to think, you might have survived if it wasn't so close to suppertime."
3/2
Barrage Tyrant

Barrage Tyrant {4}{R}

Creature - Eldrazi
Devoid
{2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals damage equal to the sacrificed creature's power to any target.
Terrible fury. Excellent aim.
5/3
Barricade Breaker

Barricade Breaker {7}

Artifact Creature - Juggernaut
Improvise
Barricade Breaker attacks each combat if able.
"The Consulate sought to crush us. Let's give them a taste of their own medicine."
—Venkat Dasai, renegade commander
7/5
Bartel Runeaxe

Bartel Runeaxe {3}{B}{R}{G}

Legendary Creature - Giant Warrior
Vigilance
Bartel Runeaxe can't be the target of Aura spells.
Thundering down from Hammerheim, no foe could slow Bartel's charge.
6/5
Bartizan Bats

Bartizan Bats {3}{B}

Creature - Bat
Flying
At night, bats will feast on whatever is drawn to lanterns and streetlights.
3/1
Bartolomé del Presidio

Bartolomé del Presidio {W}{B}

Legendary Creature - Vampire Knight
Sacrifice another creature or artifact: Put a +1/+1 counter on Bartolomé del Presidio.
"Bless this sinner, who sacrificed his blood so that I may live."
2/1
  • The Lost Caverns of Ixalan 224 301 409
Basalt Gargoyle

Basalt Gargoyle {2}{R}

Creature - Gargoyle
Flying
Echo {2}{R}
{R}: Basalt Gargoyle gets +0/+1 until end of turn.
3/2
Basalt Ravager

Basalt Ravager {3}{R}

Creature - Giant Wizard
When Basalt Ravager enters, it deals X damage to any target, where X is the greatest number of creatures you control that have a creature type in common.
4/2
  • Kaldheim
Bashful Beastie

Bashful Beastie {4}{G}

Creature - Beast
When Bashful Beastie dies, manifest dread.
No one knows what hides beneath the beasties' masks.
5/4
  • Duskmourn: House of Horror
Bassara Tower Archer

Bassara Tower Archer {G}{G}

Creature - Human Archer
Hexproof, reach
Setessan warriors of Bassara Tower are known for their guerrilla tactics and skill with the bow. Interlopers into the Nessian Wood do not get far.
2/1
Bastion Enforcer

Bastion Enforcer {2}{W}

Creature - Dwarf Soldier
Headquartered at the Bastion of the Honorable, the soldiers of Ghirapur are charged with the task of keeping peace in the city.
3/2
Bat Whisperer

Bat Whisperer {3}{B}

Creature - Vampire
When Bat Whisperer enters, if an opponent lost life this turn, create a 1/1 black Bat creature token with flying.
"My little winged friends tell me which of these townsfolk are worth tasting for myself."
4/2
Battered Golem

Battered Golem {3}

Artifact Creature - Golem
Battered Golem doesn't untap during your untap step.
Whenever an artifact enters, you may untap Battered Golem.
A dent marks every year of service, and it has as much rust as glory.
3/2
  • Fifth Dawn
Batterhorn

Batterhorn {4}{R}

Creature - Beast
When Batterhorn enters, you may destroy target artifact.
Novice shopkeeps spend hours deciding how best to display their wares. Veterans focus on portability.
4/3
  • Return to Ravnica
Battering Craghorn

Battering Craghorn {2}{R}{R}

Creature - Goat Beast
First strike
Morph {1}{R}{R}
Their skeletons can be found all over Skirk Ridge, tangled in each other's horns.
3/1
Battering Krasis

Battering Krasis {2}{G}

Creature - Shark Beast
Trample
Evolve
2/1
Battering Wurm

Battering Wurm {6}{G}

Creature - Wurm
Bloodthirst 1
Creatures with power less than Battering Wurm's power can't block it.
4/3
  • Guildpact
Battle Mammoth

Battle Mammoth {3}{G}{G}

Creature - Elephant
Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell {2}{G}{G}
6/5
Battlefield Thaumaturge

Battlefield Thaumaturge {1}{U}

Creature - Human Wizard
Each instant and sorcery spell you cast costs {1} less to cast for each creature it targets.
Heroic — Whenever you cast a spell that targets Battlefield Thaumaturge, Battlefield Thaumaturge gains hexproof until end of turn.
2/1
  • Journey into Nyx
Battlegate Mimic

Battlegate Mimic {1}{R/W}

Creature - Shapeshifter
Whenever you cast a spell that's both red and white, Battlegate Mimic has base power and toughness 4/2 until end of turn and gains first strike until end of turn.
Mimics don't need perfect disguises. They need only the perfect victims: the naive, the young, or the poor of sight.
2/1