5466 cards found
Archangel of Strife

Archangel of Strife {5}{W}{W}

Creature - Angel
Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
6/6
Archangel of Thune

Archangel of Thune {3}{W}{W}

Creature - Angel
Flying
Lifelink
Whenever you gain life, put a +1/+1 counter on each creature you control.
Even the wicked have nightmares.
3/4
Archangel of Tithes

Archangel of Tithes {1}{W}{W}{W}

Creature - Angel
Flying
As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
3/5
Archangel of Wrath

Archangel of Wrath {2}{W}{W}

Creature - Angel
Kicker {B} and/or {R}
Flying, lifelink
When Archangel of Wrath enters the battlefield, if it was kicked, it deals 2 damage to any target.
When Archangel of Wrath enters the battlefield, if it was kicked twice, it deals 2 damage to any target.
3/4
Archdemon of Paliano

Archdemon of Paliano {2}{B}{B}

Creature - Demon
Draft Archdemon of Paliano face up.
As long as Archdemon of Paliano is face up during the draft, you can't look at booster packs and must draft cards at random. After you draft three cards this way, turn Archdemon of Paliano face down.
Flying
5/4
  • Conspiracy: Take the Crown
Archdemon of Unx

Archdemon of Unx {5}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token.
The necropolis at Unx was once a living city, its streets untrodden by death.
6/6
  • Shards of Alara
Archdruid's Charm

Archdruid's Charm {G}{G}{G}

Instant
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.
  • Murders at Karlov Manor Promos 151p 151s
  • Murders at Karlov Manor 151 408
Archetype of Aggression

Archetype of Aggression {1}{R}{R}

Enchantment Creature - Human Warrior
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
"Did Purphoros bless Maikal because of his rage? Or did Maikal's rage blossom after he'd been blessed? Only the gods know."
—Eocles, oracle of Purphoros
3/2
Archetype of Courage

Archetype of Courage {1}{W}{W}

Enchantment Creature - Human Soldier
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
"It has been my experience that soldiers most fervently follow generals who lead by example."
—Elspeth
2/2
  • Born of the Gods
Archetype of Endurance

Archetype of Endurance {6}{G}{G}

Enchantment Creature - Boar
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Despite its fearsome stature, it is as elusive as a shadow, circling round to stalk those who presume to hunt it.
6/5
Archetype of Finality

Archetype of Finality {4}{B}{B}

Enchantment Creature - Gorgon
Creatures you control have deathtouch.
Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
She sees mortals not as they wish to be, but as what they will become.
2/3
  • Born of the Gods
Archetype of Imagination

Archetype of Imagination {4}{U}{U}

Enchantment Creature - Human Wizard
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
"Is it not the embodiment of our aspirations?"
—Prokopios, astronomer of Meletis
3/2
Archfiend of Depravity

Archfiend of Depravity {3}{B}{B}

Creature - Demon
Flying
At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
"Why would I kill you all? Who then would be left to worship me?"
5/4
Archfiend of Despair

Archfiend of Despair {6}{B}{B}

Creature - Demon
Flying
Your opponents can't gain life.
At the beginning of each end step, each opponent loses life equal to the life that player lost this turn.
6/6
Archfiend of Ifnir

Archfiend of Ifnir {3}{B}{B}

Creature - Demon
Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling {2}
5/4
Archfiend of Sorrows

Archfiend of Sorrows {5}{B}{B}

Creature - Demon
Flying
When Archfiend of Sorrows enters the battlefield, creatures your opponents control get -2/-2 until end of turn.
Unearth {3}{B}{B}
4/5
Archfiend of Spite

Archfiend of Spite {5}{B}{B}

Creature - Demon
Flying
Whenever a source an opponent controls deals damage to Archfiend of Spite, that source's controller loses that much life unless they sacrifice that many permanents.
Madness {3}{B}{B}
6/6
  • Commander 2019
Archfiend of the Dross

Archfiend of the Dross {2}{B}{B}

Creature - Phyrexian Demon
Flying
Archfiend of the Dross enters the battlefield with four oil counters on it.
At the beginning of your upkeep, remove an oil counter from Archfiend of the Dross. Then if it has no oil counters on it, you lose the game.
Whenever a creature an opponent controls dies, its controller loses 2 life.
6/6
Related card: March Toward Perfection
  • Phyrexia: All Will Be One Promos 82p 82s
  • Phyrexia: All Will Be One 82 304 434
Archipelagore

Archipelagore {5}{U}{U}

Creature - Leviathan
Mutate {5}{U}
Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
7/7
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Archive Dragon

Archive Dragon {4}{U}{U}

Creature - Dragon Wizard
Flying
Ward {2}
When Archive Dragon enters the battlefield, scry 2.
"Fascinating. It says here that dragons cannot read."
4/6
  • Wilds of Eldraine
Archive Trap

Archive Trap {3}{U}{U}

Instant - Trap
If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Archivist

Archivist {2}{U}{U}

Creature - Human Wizard
{T}: Draw a card.
"Sit down and read. Educate yourself for the coming conflicts."
—Mary Harris "Mother" Jones
1/1
Archmage Emeritus

Archmage Emeritus {2}{U}{U}

Creature - Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Some emeritus professors return from their wanderings periodically to share tales of the mystical wonders of Arcavios.
2/2
Archmage's Charm

Archmage's Charm {U}{U}{U}

Instant
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.
Archon of Coronation

Archon of Coronation {4}{W}{W}

Creature - Archon
Flying
When Archon of Coronation enters the battlefield, you become the monarch.
As long as you're the monarch, damage doesn't cause you to lose life.
5/5