2502 cards found
Brand

Brand {R}

Instant
Gain control of all permanents you own.
Cycling {2}
"By this glyph I affirm your role."
—Urza, to Karn
Branded Brawlers

Branded Brawlers {R}

Creature - Human Soldier
Branded Brawlers can't attack if defending player controls an untapped land.
Branded Brawlers can't block if you control an untapped land.
"The sword or the lash. Choose."
—Akul, Keldon whip sergeant
2/2
  • Prophecy
Brave the Elements

Brave the Elements {W}

Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Brave the Wilds

Brave the Wilds {G}

Sorcery
Bargain
If this spell was bargained, target land you control becomes a 3/3 Elemental creature with haste that's still a land.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
  • Wilds of Eldraine
Brave-Kin Duo

Brave-Kin Duo {W}

Creature - Rabbit Mouse
{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
"Did you bring everything you need for the journey?" the rabbit asked. "Of course I did! I brought you, my dear pine cone," the mouse replied.
1/1
  • Bloomburrow
Break Expectations

Break Expectations {B}

Sorcery
Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it.
Related cards: Colossal Plow Fifty Feet of Rope Gingerbrute Leather Armor Magistrate's Scepter Millstone Orazca Relic Pyre of Heroes Raiders' Karve Relic Amulet Replicating Ring Spiked Pit Trap Treasure Chest Weapon Rack Whirlermaker
  • Alchemy: Innistrad
Break the Spell

Break the Spell {W}

Instant
Destroy target enchantment. If a permanent you controlled or a token was destroyed this way, draw a card.
As Hylda watched Ruby drag Kellan's unconscious form through the cold, Hylda felt something she hadn't felt in a long time: compassion.
  • Wilds of Eldraine
Briar Shield

Briar Shield {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
In all its forms, the forest is the elves' best protector.
  • Weatherlight
Brightstone Ritual

Brightstone Ritual {R}

Instant
Add {R} for each Goblin on the battlefield.
Wizards fought over the stone to exploit its power. Goblins fight over it because it's shiny.
Brinebarrow Intruder

Brinebarrow Intruder {U}

Creature - Human Rogue
Flash
When Brinebarrow Intruder enters, target creature an opponent controls gets -2/-0 until end of turn.
Locked in the ice of Karfell, the treasures of ancient nobles await in ruins guarded by the dead.
1/2
  • Kaldheim
Broken Dam

Broken Dam {U}

Sorcery
Tap one or two target creatures without horsemanship.
Using nature to their advantage, wise Three Kingdoms generals often let dammed rivers loose to destroy their enemies.
  • Portal Three Kingdoms
Brokers Initiate

Brokers Initiate {W}

Creature - Cat Citizen
{4}{G/U}: Brokers Initiate has base power and toughness 5/5 until end of turn.
Regarding the relative might of pen and sword, the official position of the Brokers is "Why choose?"
0/4
  • Streets of New Capenna
Brown Ouphe

Brown Ouphe {G}

Creature - Ouphe
{1}{G}, {T}: Counter target activated ability from an artifact source.
In a strange twist of fate, one of the most annoying creatures in the multiverse was brought to the place where it could cause the most damage.
1/1
Brutal Suppression

Brutal Suppression {R}

Enchantment
Activated abilities of nontoken Rebels cost an additional "Sacrifice a land" to activate.
"They no longer care about their own suffering. Show them something worse."
—Latulla, Keldon overseer
  • Prophecy
Brute Force

Brute Force {R}

Instant
Target creature gets +3/+3 until end of turn.
Blood, bone, and sinew are magnified, as is the rage that drives them. The brain, however, remains unchanged—a little bean, swinging by a strand in a cavernous, raving head.
Related card: Giant Growth
Bubble Snare

Bubble Snare {U}

Enchantment - Aura
Kicker {2}{U}
Enchant creature
When Bubble Snare enters, if it was kicked, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Zendikar Rising
Bubbling Muck

Bubbling Muck {B}

Sorcery
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.
The muck claims a hundred living things for each meager treasure it spews forth.
Built to Last

Built to Last {W}

Instant
Target creature gets +2/+2 until end of turn. If it's an artifact creature, it gains indestructible until end of turn.
Consulate-built automatons have a lifetime warranty.
Built to Smash

Built to Smash {R}

Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
Free from Consulate regulations, renegade-built automatons push performance to the limit.
Bull Rush

Bull Rush {R}

Instant
Target creature gets +2/+0 until end of turn.
"It's gone mad! Loose the chains and save what you can!"
  • Worldwake
Bump in the Night

Bump in the Night {B}

Sorcery
Target opponent loses 3 life.
Flashback {5}{R}
It's not just the wind. It's not all in your head. And it's definitely something to worry about.
Burden of Guilt

Burden of Guilt {W}

Enchantment - Aura
Enchant creature
{1}: Tap enchanted creature.
"Grab an axe and defend the gate! Your despair is an extravagance we can ill afford."
—Thalia, Knight-Cathar
Burgeoning

Burgeoning {G}

Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Given time, a single seed can sprout a mighty forest.
Burn Together

Burn Together {R}

Sorcery - Adventure
Target creature you control deals damage equal to its power to any other target. Then sacrifice it.
Card has other part: Callous Sell-Sword
  • Wilds of Eldraine
Burning Cloak

Burning Cloak {R}

Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.