1935 cards found
Castle Sengir

Castle Sengir

Land
{T}: Add {C}.
{1}, {T}: Add {B}.
{2}, {T}: Add {U} or {R}.
Where hope has no champion, evil rules all.
Related card: Apocalypse Chime
  • Homelands
Castle Vantress

Castle Vantress

Land
Castle Vantress enters the battlefield tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.
Without Vantress's knowledge, the realm would lose itself in darkness.
Catapult Captain
Catapult Fodder

Catapult Captain

Creature - Zombie
(Color indicator: Catapult Captain is black)
{2}{B}, {T}, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.
And they're more than happy to share the wealth.
2/6
Card has other part: Catapult Fodder
Cathedral of Serra

Cathedral of Serra

Land
White legendary creatures you control have "bands with other legendary creatures."
  • Legends
Cathedral of War

Cathedral of War

Land
Cathedral of War enters the battlefield tapped.
Exalted
{T}: Add {C}.
Catlike Curiosity
Mischievous Catgeist

Catlike Curiosity

Enchantment - Aura
(Color indicator: Catlike Curiosity is blue)
Enchant creature
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
Card has other part: Mischievous Catgeist
Related card: Catlike Curiosity (Alchemy)
Catlike Curiosity (Alchemy)
Mischievous Catgeist (Alchemy)

Catlike Curiosity (Alchemy)

Enchantment - Aura
(Color indicator: Catlike Curiosity (Alchemy) is blue)
Enchant creature
Enchanted creature gets +1/+1.
Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card."
If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
Card has other part: Mischievous Catgeist (Alchemy)
Related card: Catlike Curiosity
  • Innistrad: Crimson Vow
Caught in a Parallel Universe

Caught in a Parallel Universe

Phenomenon
When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace.
  • Doctor Who
Cave of Temptation

Cave of Temptation

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.
  • Warhammer 40,000 Commander 267 267★
  • Modern Horizons
Cave of the Frost Dragon

Cave of the Frost Dragon

Land
If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped.
{T}: Add {W}.
{4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Cavern of Souls

Cavern of Souls

Land
As Cavern of Souls enters the battlefield, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Cavernous Maw

Cavernous Maw

Land - Cave
{T}: Add {C}.
{2}: Cavernous Maw becomes a 3/3 Elemental creature until end of turn. It's still a Cave land. Activate only if the number of other Caves you control plus the number of Cave cards in your graveyard is three or greater.
Many footprints lead into the cave. None lead out.
  • The Lost Caverns of Ixalan
Caves of Koilos

Caves of Koilos

Land
{T}: Add {C}.
{T}: Add {W} or {B}. Caves of Koilos deals 1 damage to you.
After years of silence, the caves once again echo with the grisly sounds of Phyrexians preparing for war.
Celestial Colonnade

Celestial Colonnade

Land
Celestial Colonnade enters the battlefield tapped.
{T}: Add {W} or {U}.
{3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.
Celestine Reef

Celestine Reef

Plane - Luvion
Creatures without flying or islandwalk can't attack.
Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
Centaur Garden

Centaur Garden

Land
{T}: Add {G}. Centaur Garden deals 1 damage to you.
Threshold{G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate only if seven or more cards are in your graveyard.
Centrifuge

Centrifuge

Artifact - Attraction
Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.
Originally, the rotors were used exclusively as particle accelerators for engine fuel, and they probably still should be.
Attraction Lights: 3, 6
Cephalid Coliseum

Cephalid Coliseum

Land
{T}: Add {U}. Cephalid Coliseum deals 1 damage to you.
Threshold{U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.
Chalice of Death
Chalice of Life

Chalice of Death

Artifact
{T}: Target player loses 5 life.
The bitter taste of life's only certainty.
Card has other part: Chalice of Life
  • Dark Ascension
Chandra, Roaring Flame
Chandra, Fire of Kaladesh

Chandra, Roaring Flame

Legendary Planeswalker - Chandra
(Color indicator: Chandra, Roaring Flame is red)
[+1]: Chandra, Roaring Flame deals 2 damage to target player or planeswalker.
[–2]: Chandra, Roaring Flame deals 2 damage to target creature.
[–7]: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with "At the beginning of your upkeep, this emblem deals 3 damage to you."
Loyalty:
4
Card has other part: Chandra, Fire of Kaladesh
Chaotic Aether

Chaotic Aether

Phenomenon
When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane.
Chapel Shieldgeist
Chaplain of Alms

Chapel Shieldgeist

Creature - Spirit Cleric
(Color indicator: Chapel Shieldgeist is white)
Flying, first strike
Each creature you control has ward {1}.
If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead.
2/1
Card has other part: Chaplain of Alms
Chilling Chronicle
Mysterious Tome

Chilling Chronicle

Artifact
(Color indicator: Chilling Chronicle is blue)
{1}, {T}: Tap target nonland permanent. Transform Chilling Chronicle.
But every story ended the same way: the countryside was captured in the icy grip of winter and darkened by eternal night.
Card has other part: Mysterious Tome
Chittering Host
Graf Rats
Midnight Scavengers

Chittering Host

Creature - Eldrazi Horror
Haste
Menace
When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.
5/6
Card has other parts: Graf Rats Midnight Scavengers
Choked Estuary

Choked Estuary

Land
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
{T}: Add {U} or {B}.