9600 cards found
Ancient Imperiosaur

Ancient Imperiosaur {5}{G}{G}

Creature - Dinosaur
Convoke
Trample, ward {2}
Ancient Imperiosaur enters with two +1/+1 counters on it for each creature that convoked it.
6/6
Related cards: Emmara, Voice of the Conclave Scalespeaker Shepherd
  • March of the Machine Promos 174p 174s
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Ancient Silver Dragon

Ancient Silver Dragon {6}{U}{U}

Creature - Elder Dragon
Flying
Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
8/8
Ancient Stone Idol

Ancient Stone Idol {10}

Artifact Creature - Golem
Flash
This spell costs {1} less to cast for each attacking creature.
Trample
When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.
12/12
Ancient Tomb

Ancient Tomb
(Balin's Tomb)

Land
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
On the slab runes were deeply graven:
BALIN
SON OF FUNDIN
LORD OF MORIA
Andrios, Roaming Explorer

Andrios, Roaming Explorer {5}{G}

Legendary Artifact Creature - Wizard
Reach
As long as Andrios is attacking, tapped creatures you control with base power and toughness 4/3 have base power and toughness 16/9.
{T}: Add {W}{U}{B}{R}{G}. Creature spells you spend this mana to cast have their base power and toughness become 4/3.
4/3
  • 2021 Heroes of the Realm
Andúril, Flame of the West

Andúril, Flame of the West {3}

Legendary Artifact - Equipment
Equipped creature gets +3/+1.
Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.
Equip {2}
Andúril, Narsil Reforged

Andúril, Narsil Reforged {2}

Legendary Artifact - Equipment
Ascend
Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead.
Equip {3}
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Angel of Condemnation

Angel of Condemnation {2}{W}{W}

Creature - Angel
Flying, vigilance
{2}{W}, {T}: Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{2}{W}, {T}, Exert Angel of Condemnation: Exile another target creature until Angel of Condemnation leaves the battlefield.
3/3
Angel of Deliverance

Angel of Deliverance {6}{W}{W}

Creature - Angel
Flying
Delirium — Whenever Angel of Deliverance deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
6/6
Angel of Despair

Angel of Despair {3}{W}{W}{B}{B}

Creature - Angel
Flying
When Angel of Despair enters, destroy target permanent.
5/5
Angel of Destiny

Angel of Destiny {3}{W}{W}

Creature - Angel Cleric
Flying, double strike
Whenever a creature you control deals combat damage to a player, you and that player each gain that much life.
At the beginning of your end step, if you have at least 15 life more than your starting life total, each player Angel of Destiny attacked this turn loses the game.
2/6
Related card: Celestial Vault
Angel of Eternal Dawn

Angel of Eternal Dawn {2}{W}

Creature - Angel
Flying
When Angel of Eternal Dawn enters, it becomes day.
It can't become night.
Your opponents can't cast spells with mana value greater than the number of turns they have begun.
2/4
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Angel of Finality

Angel of Finality {3}{W}

Creature - Angel
Flying
When this creature enters, exile target player's graveyard.
"Better the dead depart utterly than be enslaved."
3/4
Angel of Flight Alabaster

Angel of Flight Alabaster {4}{W}

Creature - Angel
Flying
At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.
She endures without Avacyn but secretly asks each soul she guides if they have seen her.
4/4
Angel of Glory's Rise

Angel of Glory's Rise {5}{W}{W}

Creature - Angel
Flying
When Angel of Glory's Rise enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
"Justice isn't done until undeath is undone."
4/6
Angel of Grace

Angel of Grace {3}{W}{W}

Creature - Angel
Flash
Flying
When Angel of Grace enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
{4}{W}{W}, Exile Angel of Grace from your graveyard: Your life total becomes 10.
5/4
  • Ravnica Allegiance
Angel of Indemnity

Angel of Indemnity {5}{W}

Creature - Angel Warrior
Flying, lifelink
When Angel of Indemnity enters, return target permanent card with mana value 4 or less from your graveyard to the battlefield.
Encore {6}{W}{W}
5/5
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Angel of Invention

Angel of Invention {3}{W}{W}

Creature - Angel
Flying, vigilance, lifelink
Fabricate 2
Other creatures you control get +1/+1.
2/1
Related card: Celestial Vault
Angel of Salvation

Angel of Salvation {6}{W}{W}

Creature - Angel
Flash; convoke
Flying
When Angel of Salvation enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
5/5
Angel of Sanctions

Angel of Sanctions {3}{W}{W}

Creature - Angel
Flying
When Angel of Sanctions enters, you may exile target nonland permanent an opponent controls until Angel of Sanctions leaves the battlefield.
Embalm {5}{W}
3/4
Related card: Celestial Vault
Angel of Serenity

Angel of Serenity {4}{W}{W}{W}

Creature - Angel
Flying
When Angel of Serenity enters, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5/6
Angel of Suffering

Angel of Suffering {3}{B}{B}

Creature - Nightmare Angel
Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
"If you wish for blessings, mortal, ask your demon masters. We've given enough to your kind."
5/3
Related card: Glimmer Hoarder
Angel of the Dire Hour

Angel of the Dire Hour {5}{W}{W}

Creature - Angel
Flash
Flying
When Angel of the Dire Hour enters, if you cast it from your hand, exile all attacking creatures.
She arrived like a meteorite, and the enemy fell in a shock wave of holy vengeance.
5/4
Angel of the Ruins

Angel of the Ruins {5}{W}{W}

Artifact Creature - Angel
Flying
When Angel of the Ruins enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2}
5/7
Angel's Grace

Angel's Grace {W}

Instant
Split second
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.