268 cards found
Tibalt's Trickery

Tibalt's Trickery {1}{R}

Instant
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Time Spiral

Time Spiral {4}{U}{U}

Sorcery
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Time Vault

Time Vault {2}

Artifact
Time Vault enters the battlefield tapped.
Time Vault doesn't untap during your untap step.
If you would begin your turn while Time Vault is tapped, you may skip that turn instead. If you do, untap Time Vault.
{T}: Take an extra turn after this one.
Time Walk

Time Walk {1}{U}

Sorcery
Take an extra turn after this one.
Related card: Oracle of the Alpha
Time Warp

Time Warp {3}{U}{U}

Sorcery
Target player takes an extra turn after this one.
Just when you thought you'd survived the first wave.
Related card: Key to the Archive
Timetwister

Timetwister {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Related card: Oracle of the Alpha
Timmerian Fiends

Timmerian Fiends {1}{B}{B}

Creature - Horror
Remove Timmerian Fiends from your deck before playing if you're not playing for ante.
{B}{B}{B}, Sacrifice Timmerian Fiends: The owner of target artifact may ante the top card of their library. If that player doesn't, exchange ownership of that artifact and Timmerian Fiends. Put the artifact card into your graveyard and Timmerian Fiends from anywhere into that player's graveyard. This change in ownership is permanent.
1/1
Related card: Apocalypse Chime
  • Homelands
Tinker

Tinker {2}{U}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact.
Search your library for an artifact card, put that card onto the battlefield, then shuffle.
"What separates us from mere beasts is the capacity for self-improvement."
Tolarian Academy

Tolarian Academy

Legendary Land
{T}: Add {U} for each artifact you control.
The academy worked with time—until time ran out.
Trade Secrets

Trade Secrets {1}{U}{U}

Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as they choose.
Trazyn the Infinite

Trazyn the Infinite {4}{B}{B}

Legendary Artifact Creature - Necron
Deathtouch
Prismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
The Archaeovist of the Solemnace Galleries will not rest until every treasure in the galaxy is safely within his clutches.
4/6
  • Warhammer 40,000 Commander 65 65★
Treasure Cruise

Treasure Cruise {7}{U}

Sorcery
Delve
Draw three cards.
Countless delights drift on the surface while dark schemes run below.
Tree of Tales

Tree of Tales

Artifact Land
{T}: Add {G}.
Tel-Jilad, sanctum of the ancient trolls, keepers of the secret of Mirrodin's origin.
Umezawa's Jitte

Umezawa's Jitte {2}

Legendary Artifact - Equipment
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte.
Remove a charge counter from Umezawa's Jitte: Choose one —
• Equipped creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
Equip {2}
Undercity Informer

Undercity Informer {2}{B}

Creature - Human Rogue
{1}, Sacrifice a creature: Target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
"Scandal and slander are never welcome news. That's why I'm never the messenger."
2/3
  • Gatecrash
Underdark Explorer

Underdark Explorer {4}{B}

Creature - Lizard Warrior
Menace
When Underdark Explorer enters the battlefield, you take the initiative.
"Keep your fancy magic. All I need is a hook and a sturdy length of rope."
5/3
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Underworld Breach

Underworld Breach {1}{R}

Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard.
At the beginning of the end step, sacrifice Underworld Breach.
Up the Beanstalk

Up the Beanstalk {1}{G}

Enchantment
When Up the Beanstalk enters the battlefield and whenever you cast a spell with mana value 5 or greater, draw a card.
"It's not so bad. All you have to do is keep from looking down."
—Troyan, to Kellan and Ruby
  • Wilds of Eldraine
Upheaval

Upheaval {4}{U}{U}

Sorcery
Return all permanents to their owners' hands.
The calm comes after the storm.
Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath {1}{G}{U}

Legendary Creature - Elder Giant
When Uro enters the battlefield, sacrifice it unless it escaped.
Whenever Uro enters the battlefield or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.
Escape — {G}{G}{U}{U}, Exile five other cards from your graveyard.
6/6
Vampiric Tutor

Vampiric Tutor {B}

Instant
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
True power is achieved through blood and sweat. But mostly blood.
Vault of Whispers

Vault of Whispers

Artifact Land
{T}: Add {B}.
Ish Sah, den of the warlord Geth, commander of countless nim.
Veil of Summer

Veil of Summer {G}

Instant
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn.
Vicious Battlerager

Vicious Battlerager {3}{B}

Creature - Dwarf Barbarian
When Vicious Battlerager enters the battlefield, you take the initiative.
Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.
1/5
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Voltaic Key

Voltaic Key {1}

Artifact
{1}, {T}: Untap target artifact.
The missing piece to every puzzle.