336 cards found
Aether Vial

Aether Vial {1}

Artifact
At the beginning of your upkeep, you may put a charge counter on Aether Vial.
{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
Akroma, Angel of Wrath

Akroma, Angel of Wrath {5}{W}{W}{W}

Legendary Creature - Angel
Flying, first strike, vigilance, trample, haste, protection from black and from red
"No rest. No mercy. No matter what."
6/6
Ancient Stirrings

Ancient Stirrings {G}

Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
It started as a mere drop of water. The Magic Mirror crystallized it into much more.
Arcanum Wings

Arcanum Wings {1}{U}

Enchantment - Aura
Enchant creature
Enchanted creature has flying.
Aura swap {2}{U}
Nobles don wings to reach the sky villas of their peers, exchanging them for more fashionable attire upon arrival.
  • Future Sight
Arena

Arena

Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
Assault

Assault {R}

Sorcery
Assault deals 2 damage to any target.
Card has other part: Battery
Auratog

Auratog {1}{W}

Creature - Atog
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
The auratog enjoys eating its wards.
1/2
Avalanche Riders

Avalanche Riders {3}{R}

Creature - Human Nomad
Haste
Echo {3}{R}
When Avalanche Riders enters, destroy target land.
2/2
Avatar of Woe

Avatar of Woe {6}{B}{B}

Creature - Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast.
Fear
{T}: Destroy target creature. It can't be regenerated.
6/5
Aven Mindcensor

Aven Mindcensor {2}{W}

Creature - Bird Wizard
Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
2/1
Avoid Fate

Avoid Fate {G}

Instant
Counter target instant or Aura spell that targets a permanent you control.
Back to Basics

Back to Basics {2}{U}

Enchantment
Nonbasic lands don't untap during their controllers' untap steps.
"A ruler wears a crown while the rest of us wear hats, but which would you rather have when it's raining?"
—Barrin, Principia
Bad Moon

Bad Moon {1}{B}

Enchantment
Black creatures get +1/+1.
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice this creature.
6/1
Related card: Groundbreaker
Baru, Fist of Krosa

Baru, Fist of Krosa {3}{G}{G}

Legendary Creature - Human Druid
Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn.
Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
4/4
  • Future Sight
Basalt Monolith

Basalt Monolith {3}

Artifact
Basalt Monolith doesn't untap during your untap step.
{T}: Add {C}{C}{C}.
{3}: Untap Basalt Monolith.
Battery

Battery {3}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Card has other part: Assault
Bitter Ordeal

Bitter Ordeal {2}{B}

Sorcery
Search target player's library for a card and exile it. Then that player shuffles.
Gravestorm
  • Future Sight
Black Vise

Black Vise {1}

Artifact
As Black Vise enters, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
Blade of the Sixth Pride

Blade of the Sixth Pride {1}{W}

Creature - Cat Rebel
3/1
Blind Phantasm

Blind Phantasm {2}{U}

Creature - Illusion
2/3
  • Future Sight
Bloodshot Trainee

Bloodshot Trainee {3}{R}

Creature - Goblin Warrior
{T}: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
"Hrrngh! Someday I'm going to hurl this . . . er . . . roll this . . . hrrngh . . . nudge this boulder right down a cliff."
2/3
Boldwyr Intimidator

Boldwyr Intimidator {5}{R}{R}

Creature - Giant Warrior
Cowards can't block Warriors.
{R}: Target creature becomes a Coward until end of turn.
{2}{R}: Target creature becomes a Warrior until end of turn.
5/5
Bonded Fetch

Bonded Fetch {2}{U}

Creature - Homunculus
Defender, haste
{T}: Draw a card, then discard a card.
A well-made homunculus grooms the mind of its master, pruning the thoughts that lead to madness. Few loredelvers survive the study of the infinite without one.
0/2