416 cards found
Academy Drake

Academy Drake {2}{U}

Creature - Drake
Kicker {4}
Flying
If Academy Drake was kicked, it enters with two +1/+1 counters on it.
2/2
  • Dominaria
Acid-Spewer Dragon

Acid-Spewer Dragon {5}{B}

Creature - Dragon
Flying, deathtouch
Megamorph {5}{B}{B}
When Acid-Spewer Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3/3
  • Dragons of Tarkir
Adult Gold Dragon

Adult Gold Dragon {3}{R}{W}

Creature - Dragon
Flying, lifelink, haste
Gold dragons are the greatest of the metallic dragons in size, power, and wisdom, and often take it upon themselves to safeguard mortal communities from evils that might threaten them.
4/3
Advent of the Wurm

Advent of the Wurm {1}{G}{G}{W}

Instant
Create a 5/5 green Wurm creature token with trample.
The consciousness of Mat'Selesnya does not always spread in peaceful ways.
Aerie Bowmasters

Aerie Bowmasters {2}{G}{G}

Creature - Dog Archer
Reach
Megamorph {5}{G}
3/4
Aetherspouts

Aetherspouts {3}{U}{U}

Instant
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
"Don't worry, there's plenty for everyone."
—Vickon, Eleventh Company battlemage
Alpha Tyrranax

Alpha Tyrranax {4}{G}{G}

Creature - Dinosaur Beast
Hunger seized the tyrranax, and the Sylvok's vision quest ended in disaster.
6/5
  • Scars of Mirrodin
Amareth, the Lustrous

Amareth, the Lustrous {3}{G}{W}{U}

Legendary Creature - Dragon
Flying
Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
"Come closer, dear, and let me see that bauble. I've got a match for it somewhere..."
6/6
Ambitious Dragonborn

Ambitious Dragonborn {3}{G}

Creature - Dragon Barbarian
Ambitious Dragonborn enters with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
The raging green dragon left destruction—and at least one admirer—in its wake.
0/0
Ancestor Dragon

Ancestor Dragon {4}{W}{W}

Creature - Dragon
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
From emperors to paupers, every citizen of Shenmeng pays reverence to the mighty ancestor dragons.
5/6
Ancient Brass Dragon

Ancient Brass Dragon {5}{B}{B}

Creature - Elder Dragon
Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with total mana value X or less from graveyards onto the battlefield under your control, where X is the result.
7/6
Ancient Brontodon

Ancient Brontodon {6}{G}{G}

Creature - Dinosaur
It is taller than all but the tallest trees, and older than all but the oldest.
9/9
Ancient Bronze Dragon

Ancient Bronze Dragon {5}{G}{G}

Creature - Elder Dragon
Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
7/7
Ancient Copper Dragon

Ancient Copper Dragon {4}{R}{R}

Creature - Elder Dragon
Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
6/5
Ancient Gold Dragon

Ancient Gold Dragon {5}{W}{W}

Creature - Elder Dragon
Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
7/10
Ancient Silver Dragon

Ancient Silver Dragon {6}{U}{U}

Creature - Elder Dragon
Flying
Whenever Ancient Silver Dragon deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
8/8
Angler Drake

Angler Drake {4}{U}{U}

Creature - Drake
Flying
When Angler Drake enters, you may return target creature to its owner's hand.
From the time they are hatchlings, river drakes are taught to pull the largest prey from the Luxa.
4/4
Annoyed Altisaur

Annoyed Altisaur {5}{G}{G}

Creature - Dinosaur
Reach, trample
Cascade
6/5
Arashin Sovereign

Arashin Sovereign {5}{G}{W}

Creature - Dragon
Flying
When Arashin Sovereign dies, you may put it on your choice of the top or bottom of its owner's library.
Dromoka dragons foster trust among their subjects, while the other clans must spend their time quelling rebellion.
6/6
Arcades, the Strategist

Arcades, the Strategist {1}{G}{W}{U}

Legendary Creature - Elder Dragon
Flying, vigilance
Whenever a creature you control with defender enters, draw a card.
Each creature you control with defender assigns combat damage equal to its toughness rather than its power and can attack as though it didn't have defender.
3/5
Arcbound Whelp

Arcbound Whelp {3}{R}

Artifact Creature - Dragon
Flying
{R}: Arcbound Whelp gets +1/+0 until end of turn.
Modular 2
0/0
Archwing Dragon

Archwing Dragon {2}{R}{R}

Creature - Dragon
Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.
Swifter than an angel, crueler than a demon, and relentless as a ghoul.
4/4
  • Avacyn Restored
Armada Wurm

Armada Wurm {2}{G}{G}{W}{W}

Creature - Wurm
Trample
When Armada Wurm enters, create a 5/5 green Wurm creature token with trample.
No one in the Conclave acts alone.
5/5
Aspect of Hydra

Aspect of Hydra {G}

Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green.
"Even alone I outnumber you."
Astral Dragon

Astral Dragon {6}{U}{U}

Creature - Dragon
Flying
Project Image — When Astral Dragon enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
4/4
  • Commander Legends: Battle for Baldur's Gate 613 664