Ixalan

Vance's Blasting Cannons
Spitfire Bastion

Vance's Blasting Cannons {3}{R}

Legendary Enchantment
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn.
Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
With a broadside assault, Captain Vance carved the cliffs to form her new home.
Card has other part: Spitfire Bastion
Spitfire Bastion
Vance's Blasting Cannons

Spitfire Bastion

Legendary Land
{T}: Add {R}.
{2}{R}, {T}: Spitfire Bastion deals 3 damage to any target.
Now instead of a ship, Ripley Vance commands a fortress.
Card has other part: Vance's Blasting Cannons
Wily Goblin

Wily Goblin {R}{R}

Creature - Goblin Pirate
When Wily Goblin enters the battlefield, create a Treasure token.
Goblins climb and swing with ease, whether through a pirate ship's rigging or a tree's branches.
1/1
Related card: Goblin Influx Array
Ancient Brontodon

Ancient Brontodon {6}{G}{G}

Creature - Dinosaur
It is taller than all but the tallest trees, and older than all but the oldest.
9/9
Atzocan Archer

Atzocan Archer {2}{G}

Creature - Human Archer
Reach
When Atzocan Archer enters the battlefield, you may have it fight another target creature.
His arrows are fletched with feathers from the greatest of the winged dinosaurs.
1/4
Blinding Fog

Blinding Fog {2}{G}

Instant
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn.
"I see you, shiny soldiers, but you won't see me."
Blossom Dryad

Blossom Dryad {2}{G}

Creature - Dryad
{T}: Untap target land.
The only force on Ixalan not interested in finding the golden city is Ixalan itself.
2/2
Carnage Tyrant

Carnage Tyrant {4}{G}{G}

Creature - Dinosaur
This spell can't be countered.
Trample, hexproof
Sun Empire commanders are well versed in advanced martial strategy. Still, the correct maneuver is usually to deploy the giant, implacable death lizard.
7/6
Related card: Scalespeaker Shepherd
Colossal Dreadmaw

Colossal Dreadmaw {4}{G}{G}

Creature - Dinosaur
Trample
If you feel the ground quake, run. If you hear its bellow, flee. If you see its teeth, it's too late.
6/6
Related card: Colossal Chorus
Commune with Dinosaurs

Commune with Dinosaurs {G}

Sorcery
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Crash the Ramparts

Crash the Ramparts {2}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
The Legion's conquistadors could endure Ixalan's sun. Their forts could withstand a charging ceratops. But nothing can stop a ceratops strengthened by the sun.
Crushing Canopy

Crushing Canopy {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
"Do not mistake your lofty vantage point for safety."
—Shaper Tuvasa
Deathgorge Scavenger

Deathgorge Scavenger {2}{G}

Creature - Dinosaur
Whenever Deathgorge Scavenger enters the battlefield or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, Deathgorge Scavenger gets +1/+1 until end of turn.
3/2
Deeproot Champion

Deeproot Champion {1}{G}

Creature - Merfolk Shaman
Whenever you cast a noncreature spell, put a +1/+1 counter on Deeproot Champion.
"No good will come from what you seek. Turn back now or suffer an ignoble death far from your home."
1/1
Deeproot Warrior

Deeproot Warrior {1}{G}

Creature - Merfolk Warrior
Whenever Deeproot Warrior becomes blocked, it gets +1/+1 until end of turn.
"We breathe from our soul and bones to give strength to the jungle. The jungle breathes from its roots and rivers to give strength to us."
—Shaper Falani
2/2
Drover of the Mighty

Drover of the Mighty {1}{G}

Creature - Human Druid
Drover of the Mighty gets +2/+2 as long as you control a Dinosaur.
{T}: Add one mana of any color.
"I do not lead. They do not follow. We walk together."
1/1
Emergent Growth

Emergent Growth {3}{G}

Sorcery
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
"By accepting my smallness I am vast."
Emperor's Vanguard

Emperor's Vanguard {3}{G}

Creature - Human Scout
Whenever Emperor's Vanguard deals combat damage to a player, it explores.
4/3
Grazing Whiptail

Grazing Whiptail {2}{G}{G}

Creature - Dinosaur
Reach
Often found browsing on the upper canopies of Ixalan's jungles, whiptails are known to absently bat away anything foolish enough to interrupt their meal.
3/4
Growing Rites of Itlimoc
Itlimoc, Cradle of the Sun

Growing Rites of Itlimoc {2}{G}

Legendary Enchantment
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
Card has other part: Itlimoc, Cradle of the Sun
Itlimoc, Cradle of the Sun
Growing Rites of Itlimoc

Itlimoc, Cradle of the Sun

Legendary Land
{T}: Add {G}.
{T}: Add {G} for each creature you control.
Before the Sun Empire was born, humans and merfolk joined their magic to invoke a blessing of fertility on the land.
Card has other part: Growing Rites of Itlimoc
Ixalli's Diviner

Ixalli's Diviner {1}{G}

Creature - Human Druid
When Ixalli's Diviner enters the battlefield, it explores.
0/3
Ixalli's Keeper

Ixalli's Keeper {1}{G}

Creature - Human Shaman
{7}{G}, {T}, Sacrifice Ixalli's Keeper: Target creature gets +5/+5 and gains trample until end of turn.
The people of the Sun Empire worship the sun in three aspects. Ixalli is the Verdant Sun, who fosters growth in all things.
2/2
Jade Guardian

Jade Guardian {3}{G}

Creature - Merfolk Shaman
Hexproof
When Jade Guardian enters the battlefield, put a +1/+1 counter on target Merfolk you control.
The River Heralds believe that jade gives weight to their magic.
2/2
Jungle Delver

Jungle Delver {G}

Creature - Merfolk Warrior
{3}{G}: Put a +1/+1 counter on Jungle Delver.
"There is no power too great to be used in the defense of our ancestral lands."
1/1