Weatherlight

Weatherlight contains 167 cards.
It is part of Mirage block.
Released: 1997-06-09
Abeyance

Abeyance {1}{W}

Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
"I'm too modest a wizard to reveal the full extent of my abilities."
—Ertai, wizard adept
Alabaster Dragon

Alabaster Dragon {4}{W}{W}

Creature - Dragon
Flying
When Alabaster Dragon dies, shuffle it into its owner's library.
4/4
Alms

Alms {W}

Enchantment
{1}, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.
"Helping people is mostly a matter of teaching them to help themselves."
—Sisay, journal
Angelic Renewal

Angelic Renewal {1}{W}

Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
Ardent Militia

Ardent Militia {4}{W}

Creature - Human Soldier
Vigilance
"While the rest of us got paid to serve the Benalish army, the militia didn't. I used to say they stood for freedom—free and dumb."
—Gerrard of the Weatherlight
2/5
Argivian Find

Argivian Find {W}

Instant
Return target artifact or enchantment card from your graveyard to your hand.
"We often bury our pasts, and then someone comes along and digs them up."
—Gerrard of the Weatherlight
Aura of Silence

Aura of Silence {1}{W}{W}

Enchantment
Artifact and enchantment spells your opponents cast cost {2} more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Benalish Infantry

Benalish Infantry {2}{W}

Creature - Human Soldier
Banding
"My favorite part of getting into the infantry was getting out again."
—Gerrard of the Weatherlight
1/3
Benalish Knight

Benalish Knight {2}{W}

Creature - Human Knight
Flash
First strike
"We called them 'armored lightning.'"
—Gerrard of the Weatherlight
2/2
Benalish Missionary

Benalish Missionary {W}

Creature - Human Cleric
{1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn.
"These horn-haters say no gods but theirs exist. I say let him find out for himself—right now!"
—Tahngarth of the Weatherlight
1/1
Debt of Loyalty

Debt of Loyalty {1}{W}{W}

Instant
Regenerate target creature. You gain control of that creature if it regenerates this way.
"I killed him because I had to," Starke lied to Gerrard. "But now I pledge my loyalty to you."
Duskrider Falcon

Duskrider Falcon {1}{W}

Creature - Bird
Flying, protection from black
"Seaborne ships have their dolphins to dance in their wakes; I have my duskriders."
—Sisay, journal
1/1
Empyrial Armor

Empyrial Armor {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire."
—"Hymn of Angelfire"
Foriysian Brigade

Foriysian Brigade {3}{W}

Creature - Human Soldier
Foriysian Brigade can block an additional creature each combat.
"A double-edged sword lets you cut down your enemies with the backswing as well."
—Gerrard of the Weatherlight
2/4
Gerrard's Wisdom

Gerrard's Wisdom {2}{W}{W}

Sorcery
You gain 2 life for each card in your hand.
"Fighting without an army is called a duel, and you'll lose a duel if your enemy comes expecting a war."
—Gerrard of the Weatherlight
Guided Strike

Guided Strike {1}{W}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.
"If you can kill your enemy with the first stroke, you save yourself the labor of the second."
—Gerrard of the Weatherlight
Heavy Ballista

Heavy Ballista {3}{W}

Creature - Human Soldier
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.
"Archers, ballistae—you can't even get near the island of Avenant."
—Gerrard of the Weatherlight
2/3
Inner Sanctum

Inner Sanctum {1}{W}{W}

Enchantment
Cumulative upkeep—Pay 2 life.
Prevent all damage that would be dealt to creatures you control.
"Save me from Maraxus," Starke pleaded, "or condemn me to his wrath. Either way, do not ignore me!"
Kithkin Armor

Kithkin Armor {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by creatures with power 3 or greater.
Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Master of Arms

Master of Arms {2}{W}

Creature - Human Soldier
First strike
{1}{W}: Tap target creature blocking Master of Arms.
"Being the best usually means proving it to everyone."
—Gerrard of the Weatherlight
2/2
Mistmoon Griffin

Mistmoon Griffin {3}{W}

Creature - Griffin
Flying
When Mistmoon Griffin dies, exile Mistmoon Griffin, then return the top creature card of your graveyard to the battlefield.
2/2
Peacekeeper

Peacekeeper {2}{W}

Creature - Human
At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.
Creatures can't attack.
"I have always imagined my mother as such a woman, strong and wise."
—Sisay, journal
1/1
Revered Unicorn

Revered Unicorn {1}{W}

Creature - Unicorn
Cumulative upkeep {1}
When Revered Unicorn leaves the battlefield, you gain life equal to the number of age counters on it.
"I felt unworthy even to dream of it."
—Hanna, Weatherlight navigator
2/3
Serenity

Serenity {1}{W}

Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
"Just think of me as the storm before the calm."
—Gerrard of the Weatherlight
Serra's Blessing

Serra's Blessing {1}{W}

Enchantment
Creatures you control have vigilance.
"I have seen your strength imbued in angels' wings, and I have felt your sorrow rain down on the ruins brought by the Lord of the Wastes."
—Hanna, Weatherlight navigator