Doctor Who

Doctor Who contains 1186 cards.
Released: 2023-10-13
Base set size: 331 cards.
Boosters:
  • Doctor Who Collector Booster (WHO-COLLECTOR)
  • Doctor Who Collector Sample Booster (WHO-COLLECTOR-SAMPLE)
  • Davros, Dalek Creator

    Davros, Dalek Creator {1}{U}{B}{R}

    Legendary Artifact Creature - Alien Scientist
    Menace
    At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
    3/4
    The Fourth Doctor

    The Fourth Doctor {2}{G}{U}

    Legendary Creature - Time Lord Doctor
    You may look at the top card of your library any time.
    Would You Like A...? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token.
    4/4
    The Tenth Doctor

    The Tenth Doctor {3}{U}{R}

    Legendary Creature - Time Lord Doctor
    Allons-y! — Whenever you attack, exile cards from the top of your library until you exile a nonland card. Put three time counters on it. If it doesn't have suspend, it gains suspend.
    Timey-Wimey — {7}: Time travel three times. Activate only as a sorcery.
    3/5
    The Thirteenth Doctor

    The Thirteenth Doctor {1}{G}{U}

    Legendary Creature - Time Lord Doctor
    Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
    Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.
    2/2
    Rose Tyler

    Rose Tyler {1}{W}

    Legendary Creature - Human
    Rose Tyler gets +1/+1 for each time counter on it.
    Bad Wolf — Whenever Rose Tyler attacks, put a time counter on it for each suspended card you own and each other permanent you control with a time counter on it.
    Doctor's companion
    2/2
    Sarah Jane Smith

    Sarah Jane Smith {1}{W}

    Legendary Creature - Human Detective
    Whenever you cast a historic spell, investigate. This ability triggers only once each turn.
    Doctor's companion
    2/1
    Yasmin Khan

    Yasmin Khan {3}{R}

    Legendary Creature - Human Detective
    {T}: Exile the top card of your library. Until your next end step, you may play it.
    Doctor's companion
    "We're going to find her and we're going to rescue her. She's done it for us enough times—now it's our turn."
    3/3
    Missy

    Missy {3}{U}{B}{R}

    Legendary Creature - Time Lord Rogue
    Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature.
    At the beginning of your end step, each opponent faces a villainous choice — Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues.
    4/5
    Clara Oswald

    Clara Oswald {6}

    Legendary Creature - Human Advisor
    Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
    If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
    Doctor's companion
    2/6
    Adipose Offspring

    Adipose Offspring {3}{W}

    Creature - Alien
    Emerge {5}{W}
    When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creature's toughness.
    2/2
    Astrid Peth

    Astrid Peth {1}{W}

    Legendary Creature - Human
    Whenever Astrid Peth enters the battlefield or attacks, create a Food token.
    Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores.
    2/2
    Atraxi Warden

    Atraxi Warden {4}{W}{W}

    Creature - Alien Eye
    Flying
    When Atraxi Warden enters the battlefield, exile up to one target tapped creature.
    Suspend 5—{1}{W}
    6/6
    Banish to Another Universe

    Banish to Another Universe {4}{W}

    Enchantment
    Affinity for historic permanents
    When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.
    Barbara Wright

    Barbara Wright {1}{W}

    Legendary Creature - Human Advisor
    History Teacher — Sagas you control have read ahead.
    Doctor's companion
    "There will be no sacrifice this afternoon, Doctor. Or ever again."
    1/3
    The Caves of Androzani

    The Caves of Androzani {3}{W}

    Enchantment - Saga
    I — Put two stun counters on each of up to two target tapped creatures.
    II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.
    IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
    Crack in Time

    Crack in Time {3}{W}

    Enchantment
    Vanishing 3
    When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
    Crisis of Conscience

    Crisis of Conscience {4}{W}{W}

    Sorcery
    Choose one —
    • Destroy all tokens.
    • Destroy all nonland, nontoken permanents.
    "Just touch these two strands together and the Daleks are finished. Have I that right?"
    Everybody Lives!

    Everybody Lives! {1}{W}

    Instant
    All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn.
    "Everybody lives, Rose. Just this once, everybody lives!"
    —The Ninth Doctor
    Everything Comes to Dust

    Everything Comes to Dust {7}{W}{W}{W}

    Sorcery
    Convoke
    Exile all creatures except those that share a creature type with a creature that convoked this spell, all artifacts, and all enchantments.
    "I can see every single atom of your existence, and I divide them."
    Four Knocks

    Four Knocks {2}{W}

    Enchantment
    Vanishing 4
    At the beginning of your precombat main phase, draw a card.
    "Wilfred, it's my honor. Better be quick. Three, two, one."
    The Girl in the Fireplace

    The Girl in the Fireplace {2}{W}

    Enchantment - Saga
    I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."
    II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship."
    III — Whenever a creature you control deals combat damage to a player this turn, time travel.
    Ian Chesterton

    Ian Chesterton {2}{W}

    Legendary Creature - Human Scientist
    Science Teacher — Each Saga spell you cast has replicate. The replicate cost is equal to its mana cost.
    Doctor's companion
    2/3
    Jo Grant

    Jo Grant {2}{W}

    Legendary Creature - Human Soldier
    Each historic card in your hand has cycling {2}{W}.
    Whenever you cycle a card, put a +1/+1 counter on Jo Grant.
    Doctor's companion
    3/2
    The Night of the Doctor

    The Night of the Doctor {4}{W}{W}

    Enchantment - Saga
    I — Destroy all creatures.
    II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.
    The Pandorica

    The Pandorica {2}{W}

    Legendary Artifact
    You may choose not to untap The Pandorica during your untap step.
    {1}{W}, {T}: Untap another target nonland permanent, then it phases out. It can't phase in for as long as The Pandorica remains tapped. When The Pandorica becomes untapped or leaves the battlefield, that permanent phases in. Activate only as a sorcery.