World Championship Decks 1997

World Championship Decks 1997 contains 121 cards.
Released: 1997-08-13
Abeyance

Abeyance {1}{W}

Instant
Until end of turn, target player can't cast instant or sorcery spells, and that player can't activate abilities that aren't mana abilities.
Draw a card.
"I'm too modest a wizard to reveal the full extent of my abilities."
—Ertai, wizard adept
Kjeldoran Outpost

Kjeldoran Outpost

Land
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {W}.
{1}{W}, {T}: Create a 1/1 white Soldier creature token.
Thawing Glaciers

Thawing Glaciers

Land
Thawing Glaciers enters the battlefield tapped.
{1}, {T}: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
Undiscovered Paradise

Undiscovered Paradise

Land
{T}: Add one mana of any color. During your next untap step, as you untap your permanents, return Undiscovered Paradise to its owner's hand.
Jolrael's choice of homes was far better than her choice of allies.
Circle of Protection: Black

Circle of Protection: Black {1}{W}

Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Hammer of Bogardan

Hammer of Bogardan {1}{R}{R}

Sorcery
Hammer of Bogardan deals 3 damage to any target.
{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Activate this ability only during your upkeep.
Wildfire Emissary

Wildfire Emissary {3}{R}

Creature - Efreet
Protection from white
{1}{R}: Wildfire Emissary gets +1/+0 until end of turn.
"The efreet is a striding storm with a voice that crackles like fire."
—Qhattib, Vizier of Amiqat
2/4
Circle of Protection: Red

Circle of Protection: Red {1}{W}

Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Disintegrate

Disintegrate {X}{R}

Sorcery
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Earthquake

Earthquake {X}{R}

Sorcery
Earthquake deals X damage to each creature without flying and each player.
Incinerate

Incinerate {1}{R}

Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Yes, I think 'toast' is an appropriate description."
—Jaya Ballard, task mage
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Pyroblast

Pyroblast {R}

Instant
Choose one —
• Counter target spell if it's blue.
• Destroy target permanent if it's blue.
"Just the thing for those pesky water mages."
—Jaya Ballard, task mage
Frenetic Efreet

Frenetic Efreet {1}{U}{R}

Creature - Efreet
Flying
{0}: Flip a coin. If you win the flip, Frenetic Efreet phases out. If you lose the flip, sacrifice Frenetic Efreet.
2/1
Disenchant

Disenchant {1}{W}

Instant
Destroy target artifact or enchantment.
Force of Will

Force of Will {3}{U}{U}

Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
Impulse

Impulse {1}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"Controlling time ensures you need never look impulsive again."
—Teferi
City of Brass

City of Brass

Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)