World Championship Decks 2003

World Championship Decks 2003 contains 132 cards.
Released: 2003-08-06
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.
Unsummon

Unsummon {U}

Instant
Return target creature to its owner's hand.
Arrogant Wurm

Arrogant Wurm {3}{G}{G}

Creature - Wurm
Trample
Madness {2}{G}
It's hard to be humble when the whole world is bite-size.
4/4
Basking Rootwalla

Basking Rootwalla {G}

Creature - Lizard
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn.
Madness {0}
1/1
Krosan Reclamation

Krosan Reclamation {1}{G}

Instant
Target player shuffles up to two target cards from their graveyard into their library.
Flashback {1}{G}
Krosan Reclamation

Krosan Reclamation {1}{G}

Instant
Target player shuffles up to two target cards from their graveyard into their library.
Flashback {1}{G}
Phantom Centaur

Phantom Centaur {2}{G}{G}

Creature - Centaur Spirit
Protection from black
Phantom Centaur enters the battlefield with three +1/+1 counters on it.
If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur.
2/0
Nantuko Vigilante

Nantuko Vigilante {3}{G}

Creature - Insect Druid Mutant
Morph {1}{G}
When Nantuko Vigilante is turned face up, destroy target artifact or enchantment.
3/2
Ray of Revelation

Ray of Revelation {1}{W}

Instant
Destroy target enchantment.
Flashback {G}
Webs of illusion unravel in the light of truth.
Ray of Revelation

Ray of Revelation {1}{W}

Instant
Destroy target enchantment.
Flashback {G}
Webs of illusion unravel in the light of truth.
Aquamoeba

Aquamoeba {1}{U}

Creature - Elemental Beast
Discard a card: Switch Aquamoeba's power and toughness until end of turn.
Some tides need no moon.
1/3
Roar of the Wurm

Roar of the Wurm {6}{G}

Sorcery
Create a 6/6 green Wurm creature token.
Flashback {3}{G}
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Hound
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Centaur Garden

Centaur Garden

Land
{T}: Add {G}. Centaur Garden deals 1 damage to you.
Threshold{G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. Activate this ability only if seven or more cards are in your graveyard.
City of Brass

City of Brass

Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Circular Logic

Circular Logic {2}{U}

Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Madness {U}
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related card: Nissa's Encouragement
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"The specimen seems to be broken."
Deep Analysis

Deep Analysis {3}{U}

Sorcery
Target player draws two cards.
Flashback—{1}{U}, Pay 3 life.
"The specimen seems to be broken."
Envelop

Envelop {U}

Instant
Counter target sorcery spell.
"What you made will be unmade. What you learned will be unlearned. And when you're done, you will be undone."
—Ambassador Laquatus