War of the Spark

Evolution Sage

Evolution Sage {2}{G}

Creature - Elf Druid
Landfall — Whenever a land enters the battlefield under your control, proliferate.
"To care for yourself, cultivate the world. To care for the world, cultivate yourself."
3/2
Related card: Contagion Dispenser
Finale of Devastation

Finale of Devastation {X}{G}{G}

Sorcery
Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
Some spells sing a quiet tune. Others roar.
Forced Landing

Forced Landing {1}{G}

Instant
Put target creature with flying on the bottom of its owner's library.
The druid knew only one spell, a charm to encourage rapid plant growth. When airborne Eternals invaded her arboretum, she had to get creative.
Giant Growth

Giant Growth {G}

Instant
Target creature gets +3/+3 until end of turn.
"Sometimes Mowu is content to gnaw on a bone. Sometimes he wants the whole skeleton."
—Jiang Yanggu
Related card: Brute Force
God-Eternal Rhonas

God-Eternal Rhonas {3}{G}{G}

Legendary Creature - Zombie God
Deathtouch
When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn.
When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
5/5
Jiang Yanggu, Wildcrafter

Jiang Yanggu, Wildcrafter {2}{G}

Legendary Planeswalker - Yanggu
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."
[–1]: Put a +1/+1 counter on target creature.
Loyalty:
3
Jiang Yanggu, Wildcrafter

Jiang Yanggu, Wildcrafter {2}{G}

Legendary Planeswalker - Yanggu
Each creature you control with a +1/+1 counter on it has "{T}: Add one mana of any color."
[–1]: Put a +1/+1 counter on target creature.
Loyalty:
3
Kraul Stinger

Kraul Stinger {2}{G}

Creature - Insect Assassin
Deathtouch
He listens to the sounds of battle filtering down from above, waiting for silence, waiting for his time to claim the streets.
2/2
Kronch Wrangler

Kronch Wrangler {1}{G}

Creature - Human Warrior
Trample
Whenever a creature with power 4 or greater enters the battlefield under your control, put a +1/+1 counter on Kronch Wrangler.
Looking over two city blocks of destruction, he could only cackle with pride.
2/1
Mowu, Loyal Companion

Mowu, Loyal Companion {3}{G}

Legendary Creature - Dog
Vigilance, trample
If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
Wherever Yanggu goes, Mowu follows—sometimes at his side, sometimes obscuring him from view entirely.
3/3
New Horizons

New Horizons {2}{G}

Enchantment - Aura
Enchant land
When New Horizons enters the battlefield, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color."
Nissa, Who Shakes the World

Nissa, Who Shakes the World {3}{G}{G}

Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.
[+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
[–8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Loyalty:
5
Nissa, Who Shakes the World

Nissa, Who Shakes the World {3}{G}{G}

Legendary Planeswalker - Nissa
Whenever you tap a Forest for mana, add an additional {G}.
[+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
[–8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
Loyalty:
5
Nissa's Triumph

Nissa's Triumph {G}{G}

Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
Her triumph came not from destroying the unnatural, but from fostering life.
Paradise Druid

Paradise Druid {1}{G}

Creature - Elf Druid
Paradise Druid has hexproof as long as it's untapped.
{T}: Add one mana of any color.
"There are many kinds of duty, and mine is to see our world grow and endure."
2/1
Planewide Celebration

Planewide Celebration {5}{G}{G}

Sorcery
Choose four. You may choose the same mode more than once.
• Create a 2/2 Citizen creature token that's all colors.
• Return target permanent card from your graveyard to your hand.
• Proliferate.
• You gain 4 life.
Pollenbright Druid

Pollenbright Druid {1}{G}

Creature - Elf Druid
When Pollenbright Druid enters the battlefield, choose one —
• Put a +1/+1 counter on target creature.
• Proliferate.
1/1
Related card: Contagion Dispenser
Primordial Wurm

Primordial Wurm {4}{G}{G}

Creature - Wurm
Elite training, single-minded devotion, and lazotep coating help only so much for invaders who are fundamentally bite-sized.
7/6
Return to Nature

Return to Nature {1}{G}

Instant
Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
"Yes, nature is stronger. You don't see little buildings sprouting on trees."
—Emmara
Snarespinner

Snarespinner {1}{G}

Creature - Spider
Reach
Whenever Snarespinner blocks a creature with flying, Snarespinner gets +2/+0 until end of turn.
"Let's lure the drakes to the webs over the Samok Stand. Keep the spiders content."
—Aurelia
1/3
Related card: Ishkanah, Broodmother
Steady Aim

Steady Aim {1}{G}

Instant
Untap target creature. It gets +1/+4 and gains reach until end of turn.
The archer's heart broke seeing her compatriots die far below, but she held position until the enemy was in range.
Storm the Citadel

Storm the Citadel {4}{G}

Sorcery
Until end of turn, creatures you control get +2/+2 and gain "Whenever this creature deals combat damage to a player or planeswalker, destroy target artifact or enchantment defending player controls."
"If we die, we die. But we cannot let him win."
—Ajani Goldmane
Thundering Ceratok

Thundering Ceratok {4}{G}

Creature - Rhino
Trample
When Thundering Ceratok enters the battlefield, other creatures you control gain trample until end of turn.
"I thought this was a civilized plane. How are there so many feral beasts?"
—Dovin Baan
4/5
Vivien, Champion of the Wilds

Vivien, Champion of the Wilds {2}{G}

Legendary Planeswalker - Vivien
You may cast creature spells as though they had flash.
[+1]: Until your next turn, up to one target creature gains vigilance and reach.
[–2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.
Loyalty:
4
Vivien, Champion of the Wilds

Vivien, Champion of the Wilds {2}{G}

Legendary Planeswalker - Vivien
You may cast creature spells as though they had flash.
[+1]: Until your next turn, up to one target creature gains vigilance and reach.
[–2]: Look at the top three cards of your library. Exile one face down and put the rest on the bottom of your library in any order. For as long as it remains exiled, you may look at that card and you may cast it if it's a creature spell.
Loyalty:
4