Welcome Deck 2017

Welcome Deck 2017 contains 30 cards.
Divine Verdict

Divine Verdict {3}{w}

Instant
Destroy target attacking or blocking creature.
"Guilty."
Glory Seeker

Glory Seeker {1}{w}

Creature - Human Soldier
"There's no contract to sign, no oath to swear. The enlistment procedure is to unsheathe your sword and point it at the enemy."
2/2
Serra Angel

Serra Angel {3}{w}{w}

Creature - Angel
Flying
Vigilance
Follow the light. In its absence, follow her.
4/4
Standing Troops

Standing Troops {2}{w}

Creature - Human Soldier
Vigilance
"Bant sentries were called the Angel Line. They never faltered, and they were ready to die defending their position."
—Elspeth Tirel
1/4
Stormfront Pegasus

Stormfront Pegasus {1}{w}

Creature - Pegasus
Flying
Its hooves touch the earth only when a hero must rise.
2/1
Victory's Herald

Victory's Herald {3}{w}{w}{w}

Creature - Angel
Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
4/4
Air Elemental

Air Elemental {3}{u}{u}

Creature - Elemental
Flying
Pray that it doesn't seek the safety of your lungs.
4/4
Coral Merfolk

Coral Merfolk {1}{u}

Creature - Merfolk
Merfolk are best known for their subtle magic. But those who try to fight them in their own territory quickly realize that merfolk are hardly defenseless on the field of battle.
2/1
Drag Under

Drag Under {2}{u}

Sorcery
Return target creature to its owner's hand.
Draw a card.
Some took to their boats to escape the unfolding nightmare. The remains of their vessels now litter the shores of Nephalia.
Inspiration

Inspiration {3}{u}

Instant
Target player draws two cards.
"Day 31: I finally succeeded in my time reversal experiment!
"Day 30: I might have a problem here."
—Journal of the Prime Izmagnus
Sleep Paralysis

Sleep Paralysis {3}{u}

Enchantment - Aura
Enchant creature
When Sleep Paralysis enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Sphinx of Magosi

Sphinx of Magosi {3}{u}{u}{u}

Creature - Sphinx
Flying
{2}{U}: Draw a card, then put a +1/+1 counter on Sphinx of Magosi.
"A riddle is nothing more than a trap for small minds, baited with the promise of understanding."
6/6
Stealer of Secrets

Stealer of Secrets {2}{u}

Creature - Human Rogue
Whenever Stealer of Secrets deals combat damage to a player, draw a card.
The Dimir would hire her, if only they knew where she lived. The Azorius would condemn her, if only they knew her name.
2/2
Tricks of the Trade

Tricks of the Trade {3}{u}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and can't be blocked.
"Pathetic. You might as well have protected your treasures with a paper box and some string."
Bloodhunter Bat

Bloodhunter Bat {3}{b}

Creature - Bat
Flying
When Bloodhunter Bat enters the battlefield, target player loses 2 life and you gain 2 life.
It returns eager to share the feast of blood and gore with its ghoulish master.
2/2
Certain Death

Certain Death {5}{b}

Sorcery
Destroy target creature. Its controller loses 2 life and you gain 2 life.
Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.
Nightmare

Nightmare {5}{b}

Creature - Nightmare Horse
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
*/*
Raise Dead

Raise Dead {b}

Sorcery
Return target creature card from your graveyard to your hand.
The earth cannot hold that which magic commands.
Sengir Vampire

Sengir Vampire {3}{b}{b}

Creature - Vampire
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Empires rise and fall, but evil is eternal.
4/4
Untamed Hunger

Untamed Hunger {2}{b}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
"Mindlessness is not weakness. When we are lost to hunger we are unstoppable."
—Drana, Kalastria bloodchief
Falkenrath Reaver

Falkenrath Reaver {1}{r}

Creature - Vampire
"Each day there are new reports of homes along Getander Pass and Hofsaddel falling to vampires of a more savage nature. I've even heard tell that Anje Falkenrath has returned. Please send whatever help you can."
—Sterin Gorn, letter to Thalia
2/2
Shivan Dragon

Shivan Dragon {4}{r}{r}

Creature - Dragon
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
Thundering Giant

Thundering Giant {3}{r}{r}

Creature - Giant
Haste
The giant was felt a few seconds before he was seen.
4/3
Garruk's Horde

Garruk's Horde {5}{g}{g}

Creature - Beast
Trample
Play with the top card of your library revealed.
You may cast the top card of your library if it's a creature card.
7/7
Oakenform

Oakenform {2}{g}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
"When the beast cloaks itself in the mighty oak, what good is a bow? When the oak wraps itself around the snarling beast, what good is a hatchet?"
—Dionus, elvish archdruid