Vintage Masters

Vintage Masters contains 325 cards.
Ancestral Recall

Ancestral Recall {u}

Instant
Target player draws three cards.
Time Walk

Time Walk {1}{u}

Sorcery
Take an extra turn after this one.
Timetwister

Timetwister {2}{u}

Sorcery
Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.
Black Lotus

Black Lotus {0}

Artifact
{T}, Sacrifice Black Lotus: Add three mana of any one color to your mana pool.
Mox Emerald

Mox Emerald {0}

Artifact
{T}: Add {G} to your mana pool.
Mox Jet

Mox Jet {0}

Artifact
{T}: Add {B} to your mana pool.
Mox Pearl

Mox Pearl {0}

Artifact
{T}: Add {W} to your mana pool.
Mox Ruby

Mox Ruby {0}

Artifact
{T}: Add {R} to your mana pool.
Mox Sapphire

Mox Sapphire {0}

Artifact
{T}: Add {U} to your mana pool.
Afterlife

Afterlife {2}{w}

Instant
Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
Akroma's Blessing

Akroma's Blessing {2}{w}

Instant
Choose a color. Creatures you control gain protection from the chosen color until end of turn.
Cycling {W}
The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.
Armageddon

Armageddon {3}{w}

Sorcery
Destroy all lands.
War destroys more than just the land. War destroys hope.
Astral Slide

Astral Slide {2}{w}

Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
"The hum of the universe is never off-key."
—Mystic elder
Balance

Balance {1}{w}

Sorcery
Each player chooses a number of lands he or she controls equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Battle Screech

Battle Screech {2}{w}{w}

Sorcery
Create two 1/1 white Bird creature tokens with flying.
Flashback—Tap three untapped white creatures you control.
Benalish Trapper

Benalish Trapper {1}{w}

Creature - Human Soldier
{W}, {T}: Tap target creature.
"I'm up here. You're down there. Now who's the lower life form?"
1/2
Benevolent Bodyguard

Benevolent Bodyguard {w}

Creature - Human Cleric
Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.
"My destiny is to save others so their destinies may be achieved."
1/1
Breath of Life

Breath of Life {3}{w}

Sorcery
Return target creature card from your graveyard to the battlefield.
"Nothing can stop the power of life—not even death."
—Onean cleric
Brilliant Halo

Brilliant Halo {1}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
Council's Judgment

Council's Judgment {1}{w}{w}

Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Crescendo of War

Crescendo of War {3}{w}

Enchantment
At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
Decree of Justice

Decree of Justice {x}{x}{2}{w}{w}

Sorcery
Create X 4/4 white Angel creature tokens with flying.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Deftblade Elite

Deftblade Elite {w}

Creature - Human Soldier
Provoke
{1}{W}: Prevent all combat damage that would be dealt to and dealt by Deftblade Elite this turn.
1/1
Devout Witness

Devout Witness {2}{w}

Creature - Human Spellshaper
{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.
The Cho-Arrim fought Mercadia's decadence with more than just swords.
2/2
Empyrial Armor

Empyrial Armor {1}{w}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.
"An angel appeared in the smoldering skies above the fray, her clothes as flames, her armor as fire."
—"Hymn of Angelfire"