Visions

Betrayal

Betrayal {U}

Enchantment - Aura
Enchant creature an opponent controls
Whenever enchanted creature becomes tapped, you draw a card.
"Sometimes a burden can be borne only on the shoulders of a willing enemy."
—Suq'Ata aphorism
Breezekeeper

Breezekeeper {3}{U}

Creature - Djinn
Flying
Phasing
"He blows a gust across the cliff to vanish in a breath of wind."
—"Song of the Wind Being"
4/4
Chronatog

Chronatog {1}{U}

Creature - Atog
{0}: Chronatog gets +3/+3 until end of turn. You skip your next turn. Activate only once each turn.
For the chronatog, there is no meal like the present.
1/2
Cloud Elemental

Cloud Elemental {2}{U}

Creature - Elemental
Flying
Cloud Elemental can block only creatures with flying.
"You know you've angered the gods when the clouds turn against you."
—Sisay, Captain of the Weatherlight
2/3
Desertion

Desertion {3}{U}{U}

Instant
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
First the insult, then the injury.
Dream Tides

Dream Tides {2}{U}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Flooded Shoreline

Flooded Shoreline {U}{U}

Enchantment
{U}{U}, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.
"Some say the sea is jealous of the land and wishes to climb its heights to meet the sky."
—Afari, Tales
Foreshadow

Foreshadow {1}{U}

Instant
Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.
Impulse

Impulse {1}{U}

Instant
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
"Controlling time ensures you need never look impulsive again."
—Teferi
Inspiration

Inspiration {3}{U}

Instant
Target player draws two cards.
"Madness and genius are separated only by degrees of success."
—Sidar Jabari
Knight of the Mists

Knight of the Mists {2}{U}

Creature - Human Knight
Flanking
When Knight of the Mists enters the battlefield, you may pay {U}. If you don't, destroy target Knight and it can't be regenerated.
Fear the mists, for they are armed.
2/2
Man-o'-War

Man-o'-War {2}{U}

Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
"Beauty to the eye does not always translate to the touch."
—Naimah, Femeref philosopher
2/2
Mystic Veil

Mystic Veil {1}{U}

Enchantment - Aura
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant creature
Enchanted creature has shroud.
"Magic is my thread, my will the needle. I weave over you as if you never were."
—Poetics of Hanan
Ovinomancer

Ovinomancer {2}{U}

Creature - Human Wizard
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
0/1
Prosperity

Prosperity {X}{U}

Sorcery
Each player draws X cards.
"Wealth is a good thing, compared to poverty—your food is better, your robes are softer, and your companions have bathed more recently."
—Kipkemboi, Kukemssa pirate
Rainbow Efreet

Rainbow Efreet {3}{U}

Creature - Efreet
Flying
{U}{U}: Rainbow Efreet phases out.
"A beauty made more so by its fleeting visitations."
—Teferi
3/1
Shimmering Efreet

Shimmering Efreet {2}{U}

Creature - Efreet
Flying
Phasing
Whenever Shimmering Efreet phases in, target creature phases out.
Life or death: which is the illusion?"
—Naimah, Femeref philosopher
2/2
Shrieking Drake

Shrieking Drake {U}

Creature - Drake
Flying
When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
"Kaervek believes the drakes' cries herald his victory; in truth, they mourn aloud for his impending demise."
—Teferi
1/1
Teferi's Realm

Teferi's Realm {1}{U}{U}

World Enchantment
At the beginning of each player's upkeep, that player chooses artifact, creature, land, or non-Aura enchantment. All nontoken permanents of that type phase out.
"Fire is dead. Water has killed him."
—From The Stories of Nature
Three Wishes

Three Wishes {1}{U}{U}

Instant
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Time and Tide

Time and Tide {U}{U}

Instant
Simultaneously, all phased-out creatures phase in and all creatures with phasing phase out.
"Time may heal all wounds, but what heals time?"
—Teferi
Undo

Undo {1}{U}{U}

Sorcery
Return two target creatures to their owners' hands.
"Oft have I wished to undo past deeds, but never did I imagine they would be undone for me."
—Naimah, Femeref philosopher
Vanishing

Vanishing {U}

Enchantment - Aura
Enchant creature
{U}{U}: Enchanted creature phases out.
"Careless, like a child with fire, so was I with time."
—Teferi
Vision Charm

Vision Charm {U}

Instant
Choose one —
• Target player mills four cards.
• Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn.
• Target artifact phases out.
Waterspout Djinn

Waterspout Djinn {2}{U}{U}

Creature - Djinn
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
"Fly us higher, out of its storm."
—Sisay, Captain of the Weatherlight
4/4