Unstable

Unstable contains 216 cards.
Released: 2017-12-08
Adorable Kitten

Adorable Kitten {w}

Host Creature - Cat
When this creature enters the battlefield, roll a six-sided die. You gain life equal to the result.
1/1
Aerial Toastmaster

Aerial Toastmaster {3}{w}

Artifact Creature - Cyborg Rigger
Flying
{3}{W}, Sacrifice another artifact: Aerial Toastmaster assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
3/2
Amateur Auteur

Amateur Auteur {1}{w}

Creature - Human
Sacrifice Amateur Auteur: Destroy target enchantment.
And thus at Maze's End
the runners end their strife.
Our saving grace, that hooded kid,
is now Guildpact for life.
—RAVNICA! The Musical
2/2
By Gnome Means

By Gnome Means {2}{w}

Enchantment
{1}{W}, Remove a counter from a permanent you control: Create a 1/1 colorless Gnome artifact creature token.
{1}{W}, Sacrifice an artifact: Choose any kind of counter a printed card refers to, then put one of that counter on target permanent.
There's no race like gnome.
Chivalrous Chevalier

Chivalrous Chevalier {4}{w}

Artifact Creature - Cyborg Knight
Flying
When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent.
"I treat every foe according to the highest codes of conduct. Then I kill them."
3/3
Do-It-Yourself Seraph

Do-It-Yourself Seraph {4}{w}{w}

Artifact Creature - Cyborg Angel
Flying
Whenever Do-It-Yourself Seraph attacks, you may search your library for an artifact card, exile it, then shuffle your library.
Do-It-Yourself Seraph has the text box of each card exiled with Do-It-Yourself Seraph in addition to its own.
4/4
Gimme Five

Gimme Five {w}

Instant
You gain 1 life for each person who high-fives you in the next thirty seconds. Each player in a silver-bordered game who high-fives you gains 1 life. (Offer high fives. Don't hit people.)
"Up high! To the side! Down low! To the left! Other left! Over here—"
GO TO JAIL

GO TO JAIL {w}

Enchantment
When GO TO JAIL enters the battlefield, exile target creature an opponent controls until GO TO JAIL leaves the battlefield.
At the beginning of the upkeep of the exiled card's owner, that player rolls two six-sided dice. If he or she rolls doubles, sacrifice GO TO JAIL.
Half-Kitten, Half-

Half-Kitten, Half-

Creature - Cat
(Color indicator: Half-Kitten, Half- is white)
Whenever you're dealt damage,
Augment {2}{W} ({2}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
1/2
Humming-

Humming-

Creature - Bird
(Color indicator: Humming- is white)
Flying
Whenever you attack with two or more creatures,
Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
2/3
Jackknight

Jackknight {1}{w}

Artifact Creature - Cyborg Knight
Whenever another artifact enters the battlefield under your control, put a +1/+1 counter on Jackknight. If that artifact is a Contraption, Jackknight gains lifelink until end of turn.
"My sword is at your service, as are my scissors, corkscrew, and bottle opener."
1/1
Knight of the Kitchen Sink

Knight of the Kitchen Sink {w}{w}

Artifact Creature - Cyborg Knight
First strike, protection from black borders (Nothing with a black border can block, target, deal damage to, or attach to this creature.)
"Whew. For a minute, I thought I'd forgotten the garlic press."
2/2
Knight of the Widget

Knight of the Widget {2}{w}

Artifact Creature - Cyborg Knight
Vigilance
Knight of the Widget's power and toughness are each equal to the number of Order of the Widget watermarks among permanents you control.
His armor is lightweight titanium alloy, but his will is iron.
*/*
Midlife Upgrade

Midlife Upgrade {3}{w}

Sorcery
As an additional cost to cast Midlife Upgrade, sacrifice X Contraptions.
Assemble X plus one Contraptions. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)
Oddly Uneven

Oddly Uneven {3}{w}{w}

Sorcery
Choose one —
• Destroy each creature with an odd number of words in its name. (Hyphenated words are one word.)
• Destroy each creature with an even number of words in its name.
The odds are good, but the goods are odd.
Old Guard

Old Guard {1}{w}

Artifact Creature - Cyborg Soldier
{W}, {T}: Tap target creature without reminder text. (Reminder text is still any italicized text in parentheses that explains rules you already know.)
"You say you're capable of flying. You got any proof of that?"
2/1
Ordinary Pony

Ordinary Pony {2}{w}

Host Creature - Horse
When this creature enters the battlefield, you may exile target non-Horse creature you control that wasn't put onto the battlefield with this ability this turn, then return it to the battlefield under its owner's control.
2/3
Rhino-

Rhino-

Creature - Rhino
(Color indicator: Rhino- is white)
Whenever this creature blocks,
Augment {3}{W} ({3}{W}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
1/4
Riveting Rigger

Riveting Rigger {2}{w}

Artifact Creature - Cyborg Rigger
When Riveting Rigger enters the battlefield, you may sacrifice another artifact. If you do, put two +1/+1 counters on Riveting Rigger and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
"Turn a blender into an arc welder with a portable fusion reactor and a frozen yogurt dispenser? We can do it!"
2/2
Rules Lawyer

Rules Lawyer {3}{w}{w}

Artifact Creature - Cyborg Advisor
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
1/1
Sacrifice Play

Sacrifice Play {2}{w}

Instant
A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature.
In recursive chess, one piece can capture another only after beating it in a game of recursive chess.
Shaggy Camel

Shaggy Camel {3}{w}

Host Creature - Camel
When this creature enters the battlefield, creatures you control get +1/+1 until end of turn.
3/3
Side Quest

Side Quest {w}

Sorcery
Target player in a silver-bordered game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
Success!

Success! {w}

Instant
Target creature gets +2/+2 until end of turn. If it's a host or has augment, it gains lifelink until end of turn.
"Those who witness my work often question its necessity. I've never understood that."
—Dr. Julius Jumblemorph
Teacher's Pet

Teacher's Pet {1}{w}

Creature - Cat Bird Scientist
{2}{W}, Sacrifice Teacher's Pet: Search your library for a card with augment, combine it with target host you control, then shuffle your library.
"First attempt: unsuccessful. Instead of an amphibious chicken, hybridization produced an aquaphobic fish."
2/1