Ultimate Masters

Pattern of Rebirth

Pattern of Rebirth {3}{G}

Enchantment - Aura
Enchant creature
When enchanted creature dies, that creature's controller may search their library for a creature card, put that card onto the battlefield, then shuffle.
Penumbra Wurm

Penumbra Wurm {5}{G}{G}

Creature - Wurm
Trample
When Penumbra Wurm dies, create a 6/6 black Wurm creature token with trample.
Its ferocity cannot be contained in one lifetime.
6/6
Prey Upon

Prey Upon {G}

Sorcery
Target creature you control fights target creature you don't control.
"You don't find many old werewolf hunters."
—Paulin, trapper of Somberwald
Related card: Ishkanah, Broodmother
Pulse of Murasa

Pulse of Murasa {2}{G}

Instant
Return target creature or land card from a graveyard to its owner's hand. You gain 6 life.
"Little flower twirl and bloom, arise from this your rocky tomb. Little warrior slash and brawl, be born again to free us all."
Satyr Wayfinder

Satyr Wayfinder {1}{G}

Creature - Satyr
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
The first satyr to wake after a revel must search for the site of the next one.
1/1
Shed Weakness

Shed Weakness {G}

Instant
Target creature gets +2/+2 until end of turn. You may remove a -1/-1 counter from it.
To prepare for the Trial of Strength, nagas shed their old skin—and with it their scars, their doubts, and their fears.
Snake Umbra

Snake Umbra {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor
Spider Spawning

Spider Spawning {4}{G}

Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback {6}{B}
Related card: Ishkanah, Broodmother
Spider Umbra

Spider Umbra {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach.
Totem armor
Staunch-Hearted Warrior

Staunch-Hearted Warrior {3}{G}

Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.
As soon as she faces a monster, she begins composing its epitaph.
2/2
Stingerfling Spider

Stingerfling Spider {4}{G}

Creature - Spider
Reach
When Stingerfling Spider enters the battlefield, you may destroy target creature with flying.
The juiciest prey is that which grows lazy, thinking itself beyond the reach of danger.
2/5
Tarmogoyf

Tarmogoyf {1}{G}

Creature - Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
What doesn't grow, dies. And what dies grows the tarmogoyf.
*/1+*
Travel Preparations

Travel Preparations {1}{G}

Sorcery
Put a +1/+1 counter on each of up to two target creatures.
Flashback {1}{W}
Visiting a shrine at the start of a journey makes the traveler more likely to finish it.
Vengevine

Vengevine {2}{G}{G}

Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Leave but a shred of root and it will return, bursting with vigor.
4/3
Verdant Eidolon

Verdant Eidolon {3}{G}

Creature - Spirit
{G}, Sacrifice Verdant Eidolon: Add three mana of any one color.
Whenever you cast a multicolored spell, you may return Verdant Eidolon from your graveyard to your hand.
2/2
Walker of the Grove

Walker of the Grove {6}{G}{G}

Creature - Elemental
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.
Evoke {4}{G}
7/7
Wickerbough Elder

Wickerbough Elder {3}{G}

Creature - Treefolk Shaman
Wickerbough Elder enters the battlefield with a -1/-1 counter on it.
{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
"Living scarecrows make a mockery of the natural order. Dead ones make fine hats."
4/4
Wild Hunger

Wild Hunger {2}{G}

Instant
Target creature gets +3/+1 and gains trample until end of turn.
Flashback {3}{R}
Otto the Hunter was filled with many grand ambitions. The snake was filled only with Otto.
Wild Mongrel

Wild Mongrel {1}{G}

Creature - Dog
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.
It teaches you to play dead.
2/2
Woodfall Primus

Woodfall Primus {5}{G}{G}{G}

Creature - Treefolk Shaman
Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist
6/6
Angel of Despair

Angel of Despair {3}{W}{W}{B}{B}

Creature - Angel
Flying
When Angel of Despair enters the battlefield, destroy target permanent.
"I feel in them a sense of duty and commitment, yet I can feel nothing else. It is as if their duty is to an empty void."
—Razia, Boros archangel
5/5
Blast of Genius

Blast of Genius {4}{U}{R}

Sorcery
Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's mana value to that permanent or player.
Ral Zarek's brainstorms bring actual thunder and lightning.
Countersquall

Countersquall {U}{B}

Instant
Counter target noncreature spell. Its controller loses 2 life.
Each of the twenty-three winds of Esper is named and chronicled, and every possible interaction with the flow of magic is exhaustively detailed.
Gaddock Teeg

Gaddock Teeg {G}{W}

Legendary Creature - Kithkin Advisor
Noncreature spells with mana value 4 or greater can't be cast.
Noncreature spells with {X} in their mana costs can't be cast.
So great are his wisdom and spirit that many who have met him say that they stood before a giant of a man and talked to the wisest of the four winds.
2/2
Garna, the Bloodflame

Garna, the Bloodflame {3}{B}{R}

Legendary Creature - Human Warrior
Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
3/3