Urza's Destiny

Urza's Destiny contains 143 cards.
It is part of Urza's Saga block.
Released: 1999-06-07
Academy Rector

Academy Rector {3}{w}

Creature - Human Cleric
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle your library.
1/2
Archery Training

Archery Training {w}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
Capashen Knight

Capashen Knight {1}{w}

Creature - Human Knight
First strike
{1}{W}: Capashen Knight gets +1/+0 until end of turn.
Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer.
1/1
Capashen Standard

Capashen Standard {w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{2}, Sacrifice Capashen Standard: Draw a card.
Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird.
Capashen Templar

Capashen Templar {2}{w}

Creature - Human Knight
{W}: Capashen Templar gets +0/+1 until end of turn.
Their shields are Benalia's outermost battlements.
2/2
False Prophet

False Prophet {2}{w}{w}

Creature - Human Cleric
When False Prophet dies, exile all creatures.
"You lived for Serra's love. Will you not die for it?"
2/2
Fend Off

Fend Off {1}{w}

Instant
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2}
The best defense is to not get hit.
Field Surgeon

Field Surgeon {1}{w}

Creature - Human Cleric
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.
Commanders order soldiers to attack. Field surgeons order them to heal. Both are obeyed without question.
1/1
Flicker

Flicker {1}{w}

Sorcery
Exile target nontoken permanent, then return it to the battlefield under its owner's control.
Who is truer: you who are, or you who are to be?
Jasmine Seer

Jasmine Seer {3}{w}

Creature - Human Wizard
{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
1/1
Mask of Law and Grace

Mask of Law and Grace {w}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from black and from red.
The archangels zealously drove Serra's light into every corner of their new home as if their creator still commanded them.
Master Healer

Master Healer {4}{w}

Creature - Human Cleric
{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.
Behind his eyes is the pain of every soldier his hands have healed.
1/4
Opalescence

Opalescence {2}{w}{w}

Enchantment
Each other non-Aura enchantment is a creature in addition to its other types and has base power and base toughness each equal to its converted mana cost.
Reliquary Monk

Reliquary Monk {2}{w}

Creature - Human Monk Cleric
When Reliquary Monk dies, destroy target artifact or enchantment.
A thing of Serra's realm exists only by the grace of her followers' faith.
2/2
Replenish

Replenish {3}{w}

Sorcery
Return all enchantment cards from your graveyard to the battlefield.
Treasures, trinkets, trash—the relics of the past are brought forth again.
Sanctimony

Sanctimony {1}{w}

Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
"To forgive our enemies is to forgive ourselves."
Scent of Jasmine

Scent of Jasmine {w}

Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Scour

Scour {2}{w}{w}

Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles his or her library.
Serra Advocate

Serra Advocate {3}{w}

Creature - Angel
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's touch can prepare a soldier for battle more than a thousand military drills.
2/2
Solidarity

Solidarity {3}{w}

Instant
Creatures you control get +0/+5 until end of turn.
Their commitment to Serra is as solid as any shield.
Tethered Griffin

Tethered Griffin {w}

Creature - Griffin
Flying
When you control no enchantments, sacrifice Tethered Griffin.
Poorly trained griffins sometimes attack the noble audiences that gather to watch their progress.
2/3
Tormented Angel

Tormented Angel {3}{w}

Creature - Angel
Flying
Falling from heaven is not as painful as surviving the impact.
1/5
Voice of Duty

Voice of Duty {3}{w}

Creature - Angel
Flying, protection from green
"Next to Law is Duty, and Duty must be obeyed. If the frame of Duty is broken, none shall weave life's fabric."
—Song of All, canto 167
2/2
Voice of Reason

Voice of Reason {3}{w}

Creature - Angel
Flying, protection from blue
"Next to Grace is Reason, and Reason must be retained. If the web of Reason comes unwoven, madness will escape."
—Song of All, canto 167
2/2
Wall of Glare

Wall of Glare {1}{w}

Creature - Wall
Defender
Wall of Glare can block any number of creatures.
The blinding barrier served Benalia better than a hundred shields.
0/5