Time Spiral

Time Spiral contains 301 cards.
It is part of Time Spiral block.
Released: 2006-10-06
Rift Bolt

Rift Bolt {2}{r}

Sorcery
Rift Bolt deals 3 damage to target creature or player.
Suspend 1—{R}
Sedge Sliver

Sedge Sliver {2}{r}

Creature - Sliver
All Sliver creatures have "This creature gets +1/+1 as long as you control a Swamp."
All Slivers have "{B}: Regenerate this permanent."
Their flesh is as sodden as the fens in which they live, oozing to fill any wound and squishing to absorb any blow.
2/2
Subterranean Shambler

Subterranean Shambler {3}{r}

Creature - Elemental
Echo {3}{R}
When Subterranean Shambler enters the battlefield or leaves the battlefield, it deals 1 damage to each creature without flying.
2/3
Sudden Shock

Sudden Shock {1}{r}

Instant
Split second
Sudden Shock deals 2 damage to target creature or player.
Arc mages aren't known for their patience.
Sulfurous Blast

Sulfurous Blast {2}{r}{r}

Instant
Sulfurous Blast deals 2 damage to each creature and each player. If you cast this spell during your main phase, Sulfurous Blast deals 3 damage to each creature and each player instead.
The Keldons used the toxic vents in the cracked earth to bolster their home's defenses.
Tectonic Fiend

Tectonic Fiend {4}{r}{r}

Creature - Elemental
Echo {4}{R}{R}
Tectonic Fiend attacks each combat if able.
The barbarians of Pardia are long dead, but its mountains still smolder with rage.
7/7
Thick-Skinned Goblin

Thick-Skinned Goblin {1}{r}

Creature - Goblin Shaman
You may pay {0} rather than pay the echo cost for permanents you control.
{R}: Thick-Skinned Goblin gains protection from red until end of turn.
The shaman of the tribe is responsible for keeping track of all its treasures, including angry pets and cursed lamps of fiery doom.
2/1
Two-Headed Sliver

Two-Headed Sliver {1}{r}

Creature - Sliver
All Sliver creatures have menace.
"That which would be a fatal mutation in any other species is merely a source of new powers. I am intrigued, yet too fearful to examine it more closely."
—Rukarumel, field journal
1/1
Undying Rage

Undying Rage {2}{r}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
Radha was born in Skyshroud, but her temper is undeniably Keldon.
Viashino Bladescout

Viashino Bladescout {1}{r}{r}

Creature - Viashino Scout
Flash
When Viashino Bladescout enters the battlefield, target creature gains first strike until end of turn.
"Find your courage in a desperate moment, and you turn the tide of history. So sayeth the bey."
2/1
Volcanic Awakening

Volcanic Awakening {4}{r}{r}

Sorcery
Destroy target land.
Storm
With a great roar, the land opened like a titan's yawn, with teeth of blackened rock and a lolling tongue of magma.
Wheel of Fate

Wheel of Fate

Sorcery
(Color indicator: Wheel of Fate is red)
Suspend 4—{1}{R}
Each player discards his or her hand, then draws seven cards.
Word of Seizing

Word of Seizing {3}{r}{r}

Instant
Split second
Untap target permanent and gain control of it until end of turn. It gains haste until end of turn.
"Obey!"
Aether Web

Aether Web {1}{g}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn't have shadow.
Ashcoat Bear

Ashcoat Bear {1}{g}

Creature - Bear
Flash
The bears wade into time rifts to feed. They do not fear the storms, and they are quick enough to snatch prey just as it blinks in or out of time.
2/2
Aspect of Mongoose

Aspect of Mongoose {1}{g}

Enchantment - Aura
Enchant creature
Enchanted creature has shroud.
When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
Chameleon Blur

Chameleon Blur {3}{g}

Instant
Prevent all damage that creatures would deal to players this turn.
"Sometimes the best plan is neither fighting nor running."
—Freyalise
Durkwood Baloth

Durkwood Baloth {4}{g}{g}

Creature - Beast
Suspend 5—{G}
5/5
Durkwood Tracker

Durkwood Tracker {4}{g}

Creature - Giant
{1}{G}, {T}: If Durkwood Tracker is on the battlefield, it deals damage equal to its power to target attacking creature. That creature deals damage equal to its power to Durkwood Tracker.
These days, trackers must follow their quarry over years as well as miles.
4/3
Fungus Sliver

Fungus Sliver {3}{g}

Creature - Fungus Sliver
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it."
"When a sliver of this breed enters the hive, the others claw each other in frenzied fits, thereby ensuring their rapid growth."
—Rukarumel, field journal
2/2
Gemhide Sliver

Gemhide Sliver {1}{g}

Creature - Sliver
All Slivers have "{T}: Add one mana of any color to your mana pool."
"The land is weary. Even Skyshroud is depleted. We must find another source of mana—one that is growing despite our withering world."
—Freyalise
1/1
Glass Asp

Glass Asp {1}{g}{g}

Creature - Snake
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of his or her next draw step unless he or she pays {2} before that step.
Its venom induces a fever that causes its victims to relive the attack in recurring, haunting visions.
2/1
Greenseeker

Greenseeker {g}

Creature - Elf Spellshaper
{G}, {T}, Discard a card: Search your library for a basic land card, reveal it, and put it into your hand. Then shuffle your library.
"A rumor passes among the snakes, whispered by the rushes, inspiring the seekers: the goddess Freyalise is alive in Skyshroud."
1/1
Havenwood Wurm

Havenwood Wurm {6}{g}

Creature - Wurm
Flash
Trample
Time rifts bring tunneling beasts of old into the hard, dry earth of the present. Most die there, trapped, but the mightiest burst through the surface.
5/6
Herd Gnarr

Herd Gnarr {3}{g}

Creature - Beast
Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn.
Long ago, the solitary gnarr was a sign of good luck. Now they have become wild pack hunters, a sign of impending danger.
2/2