Time Spiral

Time Spiral contains 301 cards.
It is part of Time Spiral block.
Amrou Scout

Amrou Scout {1}{w}

Creature - Kithkin Rebel Scout
{4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal "return" and "home."
2/1
Amrou Seekers

Amrou Seekers {2}{w}

Creature - Kithkin Rebel
Amrou Seekers can't be blocked except by artifact creatures and/or white creatures.
The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.
2/2
Angel's Grace

Angel's Grace {w}

Instant
Split second
You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Benalish Cavalry

Benalish Cavalry {1}{w}

Creature - Human Knight
Flanking
"My people swore to protect Benalia to the end. It is battered, but yet stands, as do we."
2/2
Castle Raptors

Castle Raptors {4}{w}

Creature - Bird Soldier
Flying
As long as Castle Raptors is untapped, it gets +0/+2.
"Each place we see is as ruined and lifeless as the last. So here we stay, because this ruin is ours."
3/3
Cavalry Master

Cavalry Master {2}{w}{w}

Creature - Human Knight
Flanking
Other creatures you control with flanking have flanking.
3/3
Celestial Crusader

Celestial Crusader {2}{w}{w}

Creature - Spirit
Flash
Split second
Flying
Other white creatures get +1/+1.
2/2
Children of Korlis

Children of Korlis {w}

Creature - Human Rebel Cleric
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn.
"We have a proud history of self-sacrifice. But it is easy, in these bleak times, to find one among us who is eager to die for any cause."
—Tavalus, acolyte of Korlis
1/1
Chronosavant

Chronosavant {5}{w}

Creature - Giant
{1}{W}: Return Chronosavant from your graveyard to the battlefield tapped. You skip your next turn.
"In my dreams, I hear the voices of my future selves who have died in times yet to come. I use that knowledge to avoid those dark futures and continue my search for peace."
5/5
Cloudchaser Kestrel

Cloudchaser Kestrel {1}{w}{w}

Creature - Bird
Flying
When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.
{W}: Target permanent becomes white until end of turn.
2/2
D'Avenant Healer

D'Avenant Healer {1}{w}{w}

Creature - Human Cleric Archer
{T}: D'Avenant Healer deals 1 damage to target attacking or blocking creature.
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
"One arrow keenly fired might prevent more battlefield wounds than I could treat."
1/2
Detainment Spell

Detainment Spell {w}

Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
{1}{W}: Attach Detainment Spell to target creature.
Bind the mind rather than the wrist, and you stop the intent to harm before it starts.
Divine Congregation

Divine Congregation {3}{w}

Sorcery
You gain 2 life for each creature target player controls.
Suspend 5—{1}{W}
Duskrider Peregrine

Duskrider Peregrine {5}{w}

Creature - Bird
Flying, protection from black
Suspend 3—{1}{W}
3/3
Errant Doomsayers

Errant Doomsayers {1}{w}

Creature - Human Rebel
{T}: Tap target creature with toughness 2 or less.
"Heed my words, traveler. Plagues, war, desolation . . . all mere hints of what is yet to come from Dominaria's vault of horrors."
1/1
Evangelize

Evangelize {4}{w}

Sorcery
Buyback {2}{W}{W}
Gain control of target creature of an opponent's choice he or she controls.
Flickering Spirit

Flickering Spirit {3}{w}

Creature - Spirit
Flying
{3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.
It disappears each time with the hope that it will not return to the same desolation it left behind.
2/2
Foriysian Interceptor

Foriysian Interceptor {3}{w}

Creature - Human Soldier
Flash
Defender
Foriysian Interceptor can block an additional creature each combat.
A focal point for time rifts, Foriys contends simultaneously with foes both new and old.
0/5
Fortify

Fortify {2}{w}

Instant
Choose one —
• Creatures you control get +2/+0 until end of turn.
• Creatures you control get +0/+2 until end of turn.
"Where metal is tainted and wood is scarce, we are best armed by faith."
—Tavalus, acolyte of Korlis
Gaze of Justice

Gaze of Justice {w}

Sorcery
As an additional cost to cast Gaze of Justice, tap three untapped white creatures you control.
Exile target creature.
Flashback {5}{W}
Griffin Guide

Griffin Guide {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying.
When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
Gustcloak Cavalier

Gustcloak Cavalier {3}{w}{w}

Creature - Human Knight
Flanking
Whenever Gustcloak Cavalier attacks, you may tap target creature.
Whenever Gustcloak Cavalier becomes blocked, you may untap Gustcloak Cavalier and remove it from combat.
2/2
Icatian Crier

Icatian Crier {2}{w}

Creature - Human Spellshaper
{1}{W}, {T}, Discard a card: Create two 1/1 white Citizen creature tokens.
A thousand years removed from her home, her news of war had lost its context, but not its relevance.
1/1
Ivory Giant

Ivory Giant {5}{w}{w}

Creature - Giant
When Ivory Giant enters the battlefield, tap all nonwhite creatures.
Suspend 5—{W}
3/4
Jedit's Dragoons

Jedit's Dragoons {5}{w}

Creature - Cat Soldier
Vigilance
When Jedit's Dragoons enters the battlefield, you gain 4 life.
After Efrava was destroyed, the cat warriors scattered across Dominaria. Those who followed Jedit's example were strong enough to survive the ravages of apocalypse.
2/5