Tempest Remastered

Horned Sliver

Horned Sliver {2}{G}

Creature - Sliver
All Sliver creatures have trample.
A bristling wave of slivers broke against the Weatherlight's timbers.
2/2
Krakilin

Krakilin {X}{G}{G}

Creature - Beast
Krakilin enters the battlefield with X +1/+1 counters on it.
{1}{G}: Regenerate Krakilin.
"A perfect reflection of its world: brutal, fetal, and lacking truth."
—Oracle en-Vec
0/0
Lowland Basilisk

Lowland Basilisk {2}{G}

Creature - Basilisk
Whenever Lowland Basilisk deals damage to a creature, destroy that creature at end of combat.
Unlike their cousins, Rathi basilisks turn their victims into puddles of flowstone.
1/3
Manabond

Manabond {G}

Enchantment
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
Mirri, Cat Warrior

Mirri, Cat Warrior {1}{G}{G}

Legendary Creature - Cat Warrior
First strike, forestwalk, vigilance
"Full of beauty and grace, with a predator's instincts . . . Although she wanders, I have always thought Mirri belongs in Llanowar most of all."
—Rofellos, Llanowar emissary
2/3
Mulch

Mulch {1}{G}

Sorcery
Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Hope is the one crop that can grow in any climate.
Muscle Sliver

Muscle Sliver {1}{G}

Creature - Sliver
All Sliver creatures get +1/+1.
The air was filled with the cracks and snaps of flesh hardening as the new sliver joined the battle.
1/1
Related card: Sinew Sliver
Needle Storm

Needle Storm {2}{G}

Sorcery
Needle Storm deals 4 damage to each creature with flying.
The rain is driven like nails.
Oath of Druids

Oath of Druids {1}{G}

Enchantment
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
Overrun

Overrun {2}{G}{G}{G}

Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.
"You want to know your enemy? Look at your feet while you trample him."
—Tahngarth of the Weatherlight
Provoke

Provoke {1}{G}

Instant
Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.
Mirri did not have time to think, only to react.
Rampant Growth

Rampant Growth {1}{G}

Sorcery
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Rath forces plants from its surface as one presses whey from cheese.
Reality Anchor

Reality Anchor {1}{G}

Instant
Target creature loses shadow until end of turn.
Draw a card.
"See how you like it."
—Ertai, wizard adept
Recycle

Recycle {4}{G}{G}

Enchantment
Skip your draw step.
Whenever you play a card, draw a card.
Your maximum hand size is two.
Related card: Null Profusion
Rootbreaker Wurm

Rootbreaker Wurm {5}{G}{G}

Creature - Wurm
Trample
As Gerrard made his escape, the wurm covered his flight by helping itself to three great mouthfuls of merfolk.
6/6
Rootwalla

Rootwalla {2}{G}

Creature - Lizard
{1}{G}: Rootwalla gets +2/+2 until end of turn. Activate only once each turn.
If you try to sneak up on a rootwalla, you'll suddenly find yourself dealing with twice the lizard.
2/2
Skyshroud Elf

Skyshroud Elf {1}{G}

Creature - Elf Druid
{T}: Add {G}.
{1}: Add {R} or {W}.
"It is our duty to endure."
—Eladamri, Lord of Leaves
1/1
Skyshroud Troll

Skyshroud Troll {2}{G}{G}

Creature - Troll Giant
{1}{G}: Regenerate Skyshroud Troll.
The elves and merfolk have nothing but bitterness for each other. The trolls, however, find them both rather tasty.
3/3
Spike Breeder

Spike Breeder {3}{G}

Creature - Spike
Spike Breeder enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Breeder: Put a +1/+1 counter on target creature.
{2}, Remove a +1/+1 counter from Spike Breeder: Create a 1/1 green Spike creature token.
0/0
Spike Colony

Spike Colony {4}{G}

Creature - Spike
Spike Colony enters the battlefield with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
0/0
Spike Feeder

Spike Feeder {1}{G}{G}

Creature - Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0/0
Spike Hatcher

Spike Hatcher {6}{G}

Creature - Spike
Spike Hatcher enters the battlefield with six +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
0/0
Spined Wurm

Spined Wurm {4}{G}

Creature - Wurm
"As it moved, the wurm's spines gathered up bits of flowstone, which took the shapes of dead villagers' heads. Each head spoke a single sound, but if taken together, they said, 'Alas for the living.'"
—Dal myth of the wurm
5/4
Survival of the Fittest

Survival of the Fittest {1}{G}

Enchantment
{G}, Discard a creature card: Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Trained Armodon

Trained Armodon {1}{G}{G}

Creature - Elephant
These are its last days. Better to grow broad and heavy. Better that the enemy is crushed beneath its carcass.
3/3