Tempest

Warmth

Warmth {1}{W}

Enchantment
Whenever an opponent casts a red spell, you gain 2 life.
"Flame grows gentle with but a little distance."
—Orim, Samite healer
Winds of Rath

Winds of Rath {3}{W}{W}

Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.
"There shall be a vast shout and then a vaster silence."
—Oracle en-Vec
Worthy Cause

Worthy Cause {W}

Instant
Buyback {2}
As an additional cost to cast this spell, sacrifice a creature.
You gain life equal to the sacrificed creature's toughness.
Benthic Behemoth

Benthic Behemoth {5}{U}{U}{U}

Creature - Serpent
Islandwalk
"Deep devourer concealed in darkhome
Shrouded it seeks all becomes fodder
Once we swam alone and asea
But no more."
—Rootwater Saga
7/6
Capsize

Capsize {1}{U}{U}

Instant
Buyback {3}
Return target permanent to its owner's hand.
Chill

Chill {1}{U}

Enchantment
Red spells cost {2} more to cast.
"Temper, temper."
—Ertai, wizard adept
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
"It was probably a lousy spell in the first place."
—Ertai, wizard adept
Related card: Key to the Archive
Dismiss

Dismiss {2}{U}{U}

Instant
Counter target spell.
Draw a card.
"There is nothing you can do that I cannot simply deny."
—Ertai, wizard adept
Dream Cache

Dream Cache {2}{U}

Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
"The sanctity of poverty is an invention of the rich."
—Starke
Duplicity

Duplicity {3}{U}{U}

Enchantment
When Duplicity enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
Ertai's Meddling

Ertai's Meddling {X}{U}

Instant
X can't be 0.
Target spell's controller exiles it with X delay counters on it.
At the beginning of each of that player's upkeeps, if that card is exiled, remove a delay counter from it. If the card has no delay counters on it, the player puts it onto the stack as a copy of the original spell.
Escaped Shapeshifter

Escaped Shapeshifter {3}{U}{U}

Creature - Shapeshifter
As long as an opponent controls a creature with flying not named Escaped Shapeshifter, Escaped Shapeshifter has flying. The same is true for first strike, trample, and protection from any color.
3/4
Fighting Drake

Fighting Drake {2}{U}{U}

Creature - Drake
Flying
Two things are needed to survive the harsh skies of Rath: a thick hide and a thicker skull.
2/4
Fylamarid

Fylamarid {1}{U}{U}

Creature - Squid Beast
Flying
Fylamarid can't be blocked by blue creatures.
{U}: Target creature becomes blue until end of turn.
1/3
Gaseous Form

Gaseous Form {2}{U}

Enchantment - Aura
Enchant creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.
"It's hard to hurt anyone when you're as transparent as your motives."
—Ertai, wizard adept
Giant Crab

Giant Crab {4}{U}

Creature - Crab
{U}: Giant Crab gains shroud until end of turn.
During the giant crabs' mating season, Skyshroud nights are filled with the clatter of their skirmishes.
3/3
Horned Turtle

Horned Turtle {2}{U}

Creature - Turtle
"So like men are they: a hardened shell with fragile flesh beneath."
—Selenia, dark angel
1/4
Insight

Insight {2}{U}

Enchantment
Whenever an opponent casts a green spell, you draw a card.
"We can fight with you or against you. After my day, I'd prefer the former."
—Gerrard of the Weatherlight
Interdict

Interdict {1}{U}

Instant
Counter target activated ability from an artifact, creature, enchantment, or land. That permanent's activated abilities can't be activated this turn.
Draw a card.
Intuition

Intuition {2}{U}

Instant
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Legacy's Allure

Legacy's Allure {U}{U}

Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure.
Legerdemain

Legerdemain {2}{U}{U}

Sorcery
Exchange control of target artifact or creature and another target permanent that shares one of those types with it.
Squee tucked the warm ball in his pocket and slipped a pebble in its place. 'Glok,' he mumbled, and hid.
Mana Severance

Mana Severance {1}{U}

Sorcery
Search your library for any number of land cards, exile them, then shuffle.
"And when this land is wasted, where will we go?"
—Thalakos lament
Manta Riders

Manta Riders {U}

Creature - Merfolk
{U}: Manta Riders gains flying until end of turn.
"Water is firmament to the finned."
—Oracle en-Vec
1/1
Mawcor

Mawcor {3}{U}{U}

Creature - Beast
Flying
{T}: Mawcor deals 1 damage to any target.
From its maw comes neither word nor whisper—only wind.
3/3