Theros

Savage Surge

Savage Surge {1}{G}

Instant
Target creature gets +2/+2 until end of turn. Untap that creature.
"I thought its back was turned!"
"A centaur has two backs!"
Sedge Scorpion

Sedge Scorpion {G}

Creature - Scorpion
Deathtouch
Thakolides the Mighty
Slayer of minotaurs
Vanquisher of giants
Killed by a scorpion
—Inscription on an Akroan grave
1/1
Shredding Winds

Shredding Winds {2}{G}

Instant
Shredding Winds deals 7 damage to target creature with flying.
"Enemies of the wood! Your presence here is a slap in Nylea's face. Do not be surprised if she slaps back."
—Telphe, druid of Nylea
Staunch-Hearted Warrior

Staunch-Hearted Warrior {3}{G}

Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Staunch-Hearted Warrior, put two +1/+1 counters on Staunch-Hearted Warrior.
As soon as she faces a monster, she begins composing its epitaph.
2/2
Sylvan Caryatid

Sylvan Caryatid {1}{G}

Creature - Plant
Defender, hexproof
{T}: Add one mana of any color.
Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove.
0/3
Time to Feed

Time to Feed {2}{G}

Sorcery
Choose target creature an opponent controls. When that creature dies this turn, you gain 3 life. Target creature you control fights that creature.
Voyaging Satyr

Voyaging Satyr {1}{G}

Creature - Satyr Druid
{T}: Untap target land.
"None can own the land's bounty. The gods made this world for all to share its riches. And I'm not just saying that because you caught me stealing your fruit."
1/2
Vulpine Goliath

Vulpine Goliath {4}{G}{G}

Creature - Fox
Trample
"With a diet of hydras, giants, and massive serpents, anything would get that big."
—Corisande, Setessan hunter
6/5
Warriors' Lesson

Warriors' Lesson {G}

Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
"Let each challenge make you a better warrior."
—Anthousa of Setessa
Akroan Hoplite

Akroan Hoplite {R}{W}

Creature - Human Soldier
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
"Fair fight? How could it be a fair fight? We're Akroans. They're not."
1/2
Anax and Cymede

Anax and Cymede {1}{R}{W}

Legendary Creature - Human Soldier
First strike, vigilance
Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
Akros's greatest heroes are also its royalty.
3/2
Ashen Rider

Ashen Rider {4}{W}{W}{B}{B}

Creature - Archon
Flying
When Ashen Rider enters the battlefield or dies, exile target permanent.
One offering to appease her on her arrival. Another to celebrate her departure.
5/5
Ashiok, Nightmare Weaver

Ashiok, Nightmare Weaver {1}{U}{B}

Legendary Planeswalker - Ashiok
[+2]: Exile the top three cards of target opponent's library.
[–X]: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types.
[–10]: Exile all cards from all opponents' hands and graveyards.
Loyalty:
3
Battlewise Hoplite

Battlewise Hoplite {W}{U}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Battlewise Hoplite, put a +1/+1 counter on Battlewise Hoplite, then scry 1.
2/2
Chronicler of Heroes

Chronicler of Heroes {1}{G}{W}

Creature - Centaur Wizard
When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
She paints pictures with words, though not all pictures show the truth.
3/3
Daxos of Meletis

Daxos of Meletis {1}{W}{U}

Legendary Creature - Human Soldier
Daxos of Meletis can't be blocked by creatures with power 3 or greater.
Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2/2
Destructive Revelry

Destructive Revelry {R}{G}

Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
"Stoke a fire hot enough and you'll never run out of things to burn."
—Xenagos, the Reveler
Fleecemane Lion

Fleecemane Lion {G}{W}

Creature - Cat
{3}{G}{W}: Monstrosity 1.
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
3/3
Horizon Chimera

Horizon Chimera {2}{G}{U}

Creature - Chimera
Flash
Flying, trample
Whenever you draw a card, you gain 1 life.
3/2
Kragma Warcaller

Kragma Warcaller {3}{B}{R}

Creature - Minotaur Warrior
Minotaur creatures you control have haste.
Whenever a Minotaur you control attacks, it gets +2/+0 until end of turn.
A warcaller merely brings the herd together. After that, the meat-hunger is all the encouragement they need.
2/3
Medomai the Ageless

Medomai the Ageless {4}{W}{U}

Legendary Creature - Sphinx
Flying
Whenever Medomai the Ageless deals combat damage to a player, take an extra turn after this one.
Medomai the Ageless can't attack during extra turns.
4/4
Pharika's Mender

Pharika's Mender {3}{B}{G}

Creature - Gorgon
When Pharika's Mender enters the battlefield, you may return target creature or enchantment card from your graveyard to your hand.
"The direst venom becomes a panacea under Pharika's guidance. I bring it to the worthy, clinging at the edge of the abyss."
4/3
Polis Crusher

Polis Crusher {2}{R}{G}

Creature - Cyclops
Trample, protection from enchantments
{4}{R}{G}: Monstrosity 3.
Whenever Polis Crusher deals combat damage to a player, if Polis Crusher is monstrous, destroy target enchantment that player controls.
4/4
Prophet of Kruphix

Prophet of Kruphix {3}{G}{U}

Creature - Human Wizard
Untap all creatures and lands you control during each other player's untap step.
You may cast creature spells as though they had flash.
"Time is fluid as a dance, and truth as fleeting."
2/3
Psychic Intrusion

Psychic Intrusion {3}{U}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.