Theros

Theros contains 249 cards.
It is part of Theros block.
Released: 2013-09-27
Battlewise Valor

Battlewise Valor {1}{w}

Instant
Target creature gets +2/+2 until end of turn. Scry 1.
It's never good to walk into an ambush, but with the right spell you might walk out again.
Cavalry Pegasus

Cavalry Pegasus {1}{w}

Creature - Pegasus
Flying
Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.
"It is hope, hooved and winged."
—Cymede, queen of Akros
1/1
Celestial Archon

Celestial Archon {3}{w}{w}

Enchantment Creature - Archon
Bestow {5}{W}{W}
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
4/4
Chained to the Rocks

Chained to the Rocks {w}

Enchantment - Aura
Enchant Mountain you control
When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield.
Chosen by Heliod

Chosen by Heliod {1}{w}

Enchantment - Aura
Enchant creature
When Chosen by Heliod enters the battlefield, draw a card.
Enchanted creature gets +0/+2.
"Training and studies aid a soldier in meager amounts. The gods do the rest."
—Brigone, soldier of Meletis
Dauntless Onslaught

Dauntless Onslaught {2}{w}

Instant
Up to two target creatures each get +2/+2 until end of turn.
"The people of Akros must learn from our leonin adversaries. If we match their staunch ferocity with our superior faith, we cannot fail."
—Cymede, queen of Akros
Decorated Griffin

Decorated Griffin {4}{w}

Creature - Griffin
Flying
{1}{W}: Prevent the next 1 combat damage that would be dealt to you this turn.
The awards and medals of polis-dwellers mean nothing to griffins, but they repay acts of generosity.
2/3
Divine Verdict

Divine Verdict {3}{w}

Instant
Destroy target attacking or blocking creature.
The last thing to go through the cyclops's mind was a twelve-ton block of marble.
Elspeth, Sun's Champion

Elspeth, Sun's Champion {4}{w}{w}

Legendary Planeswalker - Elspeth
[+1]: Create three 1/1 white Soldier creature tokens.
[-3]: Destroy all creatures with power 4 or greater.
[-7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
Loyalty:
4
Ephara's Warden

Ephara's Warden {3}{w}

Creature - Human Cleric
{T}: Tap target creature with power 3 or less.
"When you threaten the sanctity of the polis, you insult Ephara herself. If she doesn't smite you, I will."
1/2
Evangel of Heliod

Evangel of Heliod {4}{w}{w}

Creature - Human Cleric
When Evangel of Heliod enters the battlefield, create a number of 1/1 white Soldier creature tokens equal to your devotion to white.
1/3
Fabled Hero

Fabled Hero {1}{w}{w}

Creature - Human Soldier
Double strike
Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
"You. Poet. Be sure to write this down."
2/2
Favored Hoplite

Favored Hoplite {w}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
1/2
Gift of Immortality

Gift of Immortality {2}{w}

Enchantment - Aura
Enchant creature
When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
Glare of Heresy

Glare of Heresy {1}{w}

Sorcery
Exile target white permanent.
No foe is more hated than the former friend.
Gods Willing

Gods Willing {w}

Instant
Target creature you control gains protection from the color of your choice until end of turn. Scry 1.
Honor the gods of Theros, and they will return the favor.
Heliod, God of the Sun

Heliod, God of the Sun {3}{w}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Other creatures you control have vigilance.
{2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.
5/6
Heliod's Emissary

Heliod's Emissary {3}{w}

Enchantment Creature - Elk
Bestow {6}{W}
Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.
Enchanted creature gets +3/+3.
3/3
Hopeful Eidolon

Hopeful Eidolon {w}

Enchantment Creature - Spirit
Bestow {3}{W}
Lifelink
Enchanted creature gets +1/+1 and has lifelink.
1/1
Hundred-Handed One

Hundred-Handed One {2}{w}{w}

Creature - Giant
Vigilance
{3}{W}{W}{W}: Monstrosity 3.
As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat.
3/5
Lagonna-Band Elder

Lagonna-Band Elder {2}{w}

Creature - Centaur Advisor
When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life.
"The best lessons are not the ones I teach. They are the ones the pupils realize for themselves."
3/2
Last Breath

Last Breath {1}{w}

Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
In time, all things turn to dust. Some things just take less time.
Leonin Snarecaster

Leonin Snarecaster {1}{w}

Creature - Cat Soldier
When Leonin Snarecaster enters the battlefield, you may tap target creature.
Formerly oppressed by the polis of Meletis, leonin occasionally "mistake" their old enemies for game.
2/1
Observant Alseid

Observant Alseid {2}{w}

Enchantment Creature - Nymph
Bestow {4}{W}
Vigilance
Enchanted creature gets +2/+2 and has vigilance.
2/2
Ordeal of Heliod

Ordeal of Heliod {1}{w}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod.
When you sacrifice Ordeal of Heliod, you gain 10 life.