Face the Hydra

Face the Hydra contains 10 cards.
Released: 2013-10-19
Disorienting Glower

Disorienting Glower

Sorcery
Players can't cast spells until the Hydra's next turn.
Distract the Hydra

Distract the Hydra

Sorcery
Each player may sacrifice a creature. Each player who sacrificed a creature this way chooses a Head and taps it. Each player who didn't sacrifice a creature loses 3 life.
Grown from the Stump

Grown from the Stump

Sorcery
Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra's graveyard.
Hydra's Impenetrable Hide

Hydra's Impenetrable Hide

Sorcery
Each head gains indestructible until the end of the Hydra's next turn.
Neck Tangle

Neck Tangle

Sorcery
If there are five or more Heads on the battlefield, tap two of them and they don't untap during the Hydra's next untap step. Otherwise, reveal the top card of the Hydra's library and the Hydra casts that card.
Noxious Hydra Breath

Noxious Hydra Breath

Sorcery
Choose one — Noxious Hydra Breath deals 5 damage to each player; or destroy each tapped non-Head creature.
Strike the Weak Spot

Strike the Weak Spot

Sorcery
Destroy target Head. If that Head was elite, the Hydra takes an extra turn after this one.
Swallow the Hero Whole

Swallow the Hero Whole

Sorcery
Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Torn Between Heads

Torn Between Heads

Sorcery
Tap up to two Heads. They don't untap during the Hydra's next untap step. Torn Between Heads deals 5 damage to each player.
Unified Lunge

Unified Lunge

Sorcery
Unified Lunge deals X damage to each player, where X is the number of Heads on the battlefield.