Super Series

Super Series contains 32 cards.
Thran Quarry

Thran Quarry

Land
At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry.
{T}: Add one mana of any color to your mana pool.
Serra Avatar

Serra Avatar {4}{w}{w}{w}

Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
*/*
Lord of Atlantis

Lord of Atlantis {u}{u}

Creature - Merfolk
Other Merfolk creatures get +1/+1 and have islandwalk.
A master of tactics, the Lord of Atlantis makes his people bold in battle merely by arriving to lead them.
2/2
Crusade

Crusade {w}{w}

Enchantment
White creatures get +1/+1.
Elvish Lyrist

Elvish Lyrist {g}

Creature - Elf
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
"Make me thy lyre, even as the forest is: What if my leaves are falling like its own!" - Percy Bysshe Shelley, "Ode to the West Wind"
1/1
City of Brass

City of Brass

Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color to your mana pool.
"Enter this palace-gate and ask the news Of greatness fallen into dust and clay."
—The Arabian Nights, trans. Burton
Volcanic Hammer

Volcanic Hammer {1}{r}

Sorcery
Volcanic Hammer deals 3 damage to target creature or player.
Cast the weight as though it were a die, to see a rival's fate.
Giant Growth

Giant Growth {g}

Instant
Target creature gets +3/+3 until end of turn.
Two-Headed Dragon

Two-Headed Dragon {4}{r}{r}

Creature - Dragon
Flying
Menace
Two-Headed Dragon can block an additional creature each combat.
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
4/4
Slith Firewalker

Slith Firewalker {r}{r}

Creature - Slith
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
The Sligh incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.
1/1
Royal Assassin

Royal Assassin {1}{b}{b}

Creature - Human Assassin
{T}: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force.
1/1
Sakura-Tribe Elder

Sakura-Tribe Elder {1}{g}

Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become part of the forest after death.
1/1
Shard Phoenix

Shard Phoenix {4}{r}

Creature - Phoenix
Flying
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
2/2
Soltari Priest

Soltari Priest {w}{w}

Creature - Soltari Cleric
Protection from red
Shadow
"In Rath," the priest said, "there is even greater need for prayer."
2/1
Whirling Dervish

Whirling Dervish {g}{g}

Creature - Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Amid this whirling hurricane of blades, there is no calm eye in which the hapless can find shelter.
1/1
Glorious Anthem

Glorious Anthem {1}{w}{w}

Enchantment
Creatures you control get +1/+1.
Once heard, the battle song of an angel becomes part of the listener forever.
Elvish Champion

Elvish Champion {1}{g}{g}

Creature - Elf
Other Elf creatures get +1/+1 and have forestwalk.
"We've endured your slights to Gaea with the grace of tolerance. Now behold the grace of our ferocity."
2/2
Mad Auntie

Mad Auntie {2}{b}

Creature - Goblin Shaman
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
2/2
Slith Firewalker

Slith Firewalker {r}{r}

Creature - Slith
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
The Sligh incubate in the Great Furnace's heat, emerging on Mirrodin's surface only when the four suns have aligned overhead.
1/1
Royal Assassin

Royal Assassin {1}{b}{b}

Creature - Human Assassin
{T}: Destroy target tapped creature.
Trained in the arts of stealth, royal assassins choose their victims carefully, relying on timing and precision rather than brute force..
1/1
Sakura-Tribe Elder

Sakura-Tribe Elder {1}{g}

Creature - Snake Shaman
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle your library.
There were no tombstones in orochi territory. Slain warriors were buried with a tree sapling, so they would become part of the forest after death.
1/1
Shard Phoenix

Shard Phoenix {4}{r}

Creature - Phoenix
Flying
Sacrifice Shard Phoenix: Shard Phoenix deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate this ability only during your upkeep.
2/2
Soltari Priest

Soltari Priest {w}{w}

Creature - Soltari Cleric
Protection from red
Shadow
"In Rath," the priest said, "there is even greater need for prayer."
2/1
Whirling Dervish

Whirling Dervish {g}{g}

Creature - Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Amid this whirling hurricane of blades, there is no calm eye in which the hapless can find shelter.
1/1
Glorious Anthem

Glorious Anthem {1}{w}{w}

Enchantment
Creatures you control get +1/+1.
Once heard, the battle song of an angel becomes part of the listener forever.