Starter 1999

Starter 1999 contains 173 cards.
Released: 1999-07-12
Angel of Light

Angel of Light {4}{w}

Creature - Angel
Flying, vigilance
3/3
Angel of Mercy

Angel of Mercy {4}{w}

Creature - Angel
Flying
When Angel of Mercy enters the battlefield, you gain 3 life.
3/3
Angelic Blessing

Angelic Blessing {2}{w}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Archangel

Archangel {5}{w}{w}

Creature - Angel
Flying, vigilance
5/5
Ardent Militia

Ardent Militia {4}{w}

Creature - Human Soldier
Vigilance
Some fight for honor and some for gold, but the militia fight for hearth and home.
2/5
Armageddon

Armageddon {3}{w}

Sorcery
Destroy all lands.
Bargain

Bargain {2}{w}

Sorcery
Target opponent draws a card.
You gain 7 life.
Bargaining with a goblin is like trading with a child; both believe they already own everything.
Blinding Light

Blinding Light {2}{w}

Sorcery
Tap all nonwhite creatures.
Let the unjust avert their faces and contemplate their peril.
Border Guard

Border Guard {2}{w}

Creature - Human Soldier
"Join the army, see foreign countries!" they'd said.
1/4
Breath of Life

Breath of Life {3}{w}

Sorcery
Return target creature card from your graveyard to the battlefield.
Champion Lancer

Champion Lancer {4}{w}{w}

Creature - Human Knight
Prevent all damage that would be dealt to Champion Lancer by creatures.
The flash of his lance projects the pure radiance of his honor.
3/3
Charging Paladin

Charging Paladin {2}{w}

Creature - Human Knight
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
A true warrior's thoughts are of victory, not death.
2/2
Devoted Hero

Devoted Hero {w}

Creature - Elf Soldier
The heart's courage is the soul's guardian.
1/2
Devout Monk

Devout Monk {w}

Creature - Human Monk Cleric
When Devout Monk enters the battlefield, you gain 1 life.
Discipline wears many robes.
1/1
Eager Cadet

Eager Cadet {w}

Creature - Human Soldier
The enthusiasm of the young, sharpened by the discipline of a soldier.
1/1
False Peace

False Peace {w}

Sorcery
Target player skips all combat phases of his or her next turn.
Mutual consent is not required for war.
Foot Soldiers

Foot Soldiers {3}{w}

Creature - Human Soldier
Infantry deployment is the art of putting your troops in the wrong place at the right time.
2/4
Gerrard's Wisdom

Gerrard's Wisdom {2}{w}{w}

Sorcery
You gain 2 life for each card in your hand.
"You'll lose a duel if your enemy comes expecting a war."
Knight Errant

Knight Errant {1}{w}

Creature - Human Knight
". . . Before honor is humility."
—The Bible, Proverbs 15:33
2/2
Loyal Sentry

Loyal Sentry {w}

Creature - Human Soldier
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.
1/1
Path of Peace

Path of Peace {3}{w}

Sorcery
Destroy target creature. Its owner gains 4 life.
"You could die famous or you could die old. I chose old."
—Former soldier
Righteous Charge

Righteous Charge {1}{w}{w}

Sorcery
Creatures you control get +2/+2 until end of turn.
Bravery shines brightest in a pure soul.
Righteous Fury

Righteous Fury {4}{w}{w}

Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Royal Falcon

Royal Falcon {1}{w}

Creature - Bird
Flying
Hunter by instinct, weapon by training.
1/1
Royal Trooper

Royal Trooper {2}{w}

Creature - Human Soldier
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
"Fortune does not side with the faint-hearted."
—Sophocles, Phaedra
2/2