Shadows over Innistrad

Geier Reach Bandit
Vildin-Pack Alpha

Geier Reach Bandit {2}{R}

Creature - Human Rogue Werewolf
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.
The cathars realized they had not tracked her—she had led them here.
3/2
Card has other part: Vildin-Pack Alpha
Vildin-Pack Alpha
Geier Reach Bandit

Vildin-Pack Alpha

Creature - Werewolf
(Color indicator: Vildin-Pack Alpha is red)
Whenever a Werewolf enters the battlefield under your control, you may transform it.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.
4/3
Card has other part: Geier Reach Bandit
Geistblast

Geistblast {2}{R}

Instant
Geistblast deals 2 damage to any target.
{2}{U}, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Gibbering Fiend

Gibbering Fiend {1}{R}

Creature - Devil
When Gibbering Fiend enters the battlefield, it deals 1 damage to each opponent.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, Gibbering Fiend deals 1 damage to that player.
2/1
Goldnight Castigator

Goldnight Castigator {2}{R}{R}

Creature - Angel
Flying, haste
If a source would deal damage to you, it deals double that damage to you instead.
If a source would deal damage to Goldnight Castigator, it deals double that damage to Goldnight Castigator instead.
4/9
Harness the Storm

Harness the Storm {2}{R}

Enchantment
Whenever you cast an instant or sorcery spell from your hand, you may cast target card with the same name as that spell from your graveyard.
"There is no place like a rooftop laboratory in a lightning storm. It's where genius strikes."
—Renna, Selhoff alchemist
Howlpack Wolf

Howlpack Wolf {2}{R}

Creature - Wolf
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
Wolves and werewolves join together for the common cause of the hunt.
3/3
Hulking Devil

Hulking Devil {3}{R}

Creature - Devil
Fear the patient devil, the one who is calm in the midst of chaos. Beware the silent devil, the one whose cackle does not mingle with the others.
5/2
Incorrigible Youths

Incorrigible Youths {3}{R}{R}

Creature - Vampire
Haste
Madness {2}{R}
"Ah, to be young again."
—Olivia Voldaren
4/3
Inner Struggle

Inner Struggle {3}{R}

Instant
Target creature deals damage to itself equal to its power.
"Reflect upon your evils lest they reflect upon you."
—Inquisitor Laerin
Insolent Neonate

Insolent Neonate {R}

Creature - Vampire
Menace
Discard a card, Sacrifice Insolent Neonate: Draw a card.
"Manners are for mortals."
1/1
Kessig Forgemaster
Flameheart Werewolf

Kessig Forgemaster {1}{R}

Creature - Human Shaman Werewolf
Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.
At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.
2/1
Card has other part: Flameheart Werewolf
Flameheart Werewolf
Kessig Forgemaster

Flameheart Werewolf

Creature - Werewolf
(Color indicator: Flameheart Werewolf is red)
Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.
3/2
Card has other part: Kessig Forgemaster
Lightning Axe

Lightning Axe {R}

Instant
As an additional cost to cast this spell, discard a card or pay {5}.
Lightning Axe deals 5 damage to target creature.
Spirits disturbed by ghoulcallers become geists driven by restless anger.
Mad Prophet

Mad Prophet {3}{R}

Creature - Human Shaman
Haste
{T}, Discard a card: Draw a card.
"I have seen it. Seen the end, seen the beginning, the beginning of the end. Not death, no, no. Transcendence!"
2/2
Magmatic Chasm

Magmatic Chasm {1}{R}

Sorcery
Creatures without flying can't block this turn.
The Needle's Eye, a seldom-used passage that winds through Stensia's mountains, carries travelers close to Ashmouth—too close, some would argue.
Malevolent Whispers

Malevolent Whispers {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
Madness {3}{R}
Pyre Hound

Pyre Hound {3}{R}

Creature - Elemental Dog
Trample
Whenever you cast an instant or sorcery spell, put a +1/+1 counter on Pyre Hound.
Its growl is the crackling and popping of a wildfire untamed.
2/3
Ravenous Bloodseeker

Ravenous Bloodseeker {1}{R}

Creature - Vampire Berserker
Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
"Nothing will cool the fire in their blood. They are too far gone. We must keep them away from our towns at any cost."
—Cosper Lowe of the Silbern Guard
1/3
Reduce to Ashes

Reduce to Ashes {4}{R}

Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Previously the training center for cathars, the Elgaud Grounds are now used by the Lunarch Inquisition to punish those considered to be heretics.
Rush of Adrenaline

Rush of Adrenaline {R}

Instant
Target creature gets +2/+1 and gains trample until end of turn.
Scarecrows only go so far in sending the message to stay away.
Sanguinary Mage

Sanguinary Mage {1}{R}

Creature - Vampire Wizard
Prowess
New cults rising in Nephalia have found allies in the Stromkirk bloodline, whose progenitor worships ancient and terrible forces.
1/3
Scourge Wolf

Scourge Wolf {R}{R}

Creature - Wolf Horror
First strike
Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
2/2
Senseless Rage

Senseless Rage {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Madness {1}{R}
Sin Prodder

Sin Prodder {2}{R}

Creature - Devil
Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
3/2
Related card: Tibalt, Wicked Tormentor