Shadowmoor

Swans of Bryn Argoll

Swans of Bryn Argoll {2}{W/U}{W/U}

Creature - Bird Spirit
Flying
If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Any being that harms them quickly learns its lesson.
4/3
Thistledown Duo

Thistledown Duo {2}{W/U}

Creature - Kithkin Soldier Wizard
Whenever you cast a white spell, Thistledown Duo gets +1/+1 until end of turn.
Whenever you cast a blue spell, Thistledown Duo gains flying until end of turn.
2/2
Thistledown Liege

Thistledown Liege {1}{W/U}{W/U}{W/U}

Creature - Kithkin Knight
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
The thoughtweft is his informant, and he its devoted guardian.
1/3
Thoughtweft Gambit

Thoughtweft Gambit {4}{W/U}{W/U}

Instant
Tap all creatures your opponents control and untap all creatures you control.
The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia.
Turn to Mist

Turn to Mist {1}{W/U}

Instant
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
"Did you expect me to dodge? How quaint."
—Olka, mistmeadow witch
Worldpurge

Worldpurge {4}{W/U}{W/U}{W/U}{W/U}

Sorcery
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
The Aurora is not the only magic capable of remaking a world.
Zealous Guardian

Zealous Guardian {W/U}

Creature - Kithkin Soldier
Flash
Parapet watchers patrol the outer edges of the doun, signaling to others who wait patiently in shadow.
1/1
Cemetery Puca

Cemetery Puca {1}{U/B}{U/B}

Creature - Shapeshifter
Whenever a creature dies, you may pay {1}. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.
"'Tis a strange creature indeed that chooses the vanquished over the victor."
—Awylla, elvish safewright
1/2
Dire Undercurrents

Dire Undercurrents {3}{U/B}{U/B}

Enchantment
Whenever a blue creature enters the battlefield under your control, you may have target player draw a card.
Whenever a black creature enters the battlefield under your control, you may have target player discard a card.
Dream Salvage

Dream Salvage {U/B}

Instant
Draw cards equal to the number of cards target opponent discarded this turn.
Awylla tried hard to forget the horrors she had seen, but someone else had developed a keen interest in them.
Fate Transfer

Fate Transfer {1}{U/B}

Instant
Move all counters from target creature onto another target creature.
"The cinders find strength in suffering, the elves in beauty. But if you make an elf suffer, he gets weaker. I wonder what happens if you make a cinder beautiful?"
—Hrugash, leech bonder
Ghastlord of Fugue

Ghastlord of Fugue {U/B}{U/B}{U/B}{U/B}{U/B}

Creature - Spirit Avatar
Ghastlord of Fugue can't be blocked.
Whenever Ghastlord of Fugue deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
"He is a ghost that has never known life."
—The Seer's Parables
4/4
Glen Elendra Liege

Glen Elendra Liege {1}{U/B}{U/B}{U/B}

Creature - Faerie Knight
Flying
Other blue creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Those who displease Oona soon learn the extent of the armies she commands.
2/3
Gravelgill Axeshark

Gravelgill Axeshark {4}{U/B}

Creature - Merfolk Soldier
Persist
"Their sharp scales would make good armor, if they'd just stay dead."
—Taeryn, cinder armorkeep
3/3
Gravelgill Duo

Gravelgill Duo {2}{U/B}

Creature - Merfolk Rogue Warrior
Whenever you cast a blue spell, Gravelgill Duo gets +1/+1 until end of turn.
Whenever you cast a black spell, Gravelgill Duo gains fear until end of turn.
2/1
Helm of the Ghastlord

Helm of the Ghastlord {3}{U/B}

Enchantment - Aura
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card."
As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Inkfathom Infiltrator

Inkfathom Infiltrator {U/B}{U/B}

Creature - Merfolk Rogue
Inkfathom Infiltrator can't block and can't be blocked.
No one can navigate the dank maze of Shadowmoor's rivers better than the cruel and covetous merrows. They use the currents to steal—and to steal away.
2/1
Inkfathom Witch

Inkfathom Witch {1}{U/B}

Creature - Merfolk Wizard
Fear
{2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
The murk of the Wanderbrine concealed unseemly rituals designed to bring out the worst in merrowkind.
1/1
Memory Plunder

Memory Plunder {U/B}{U/B}{U/B}{U/B}

Instant
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
"Vengeance is the echo of the victim's own crime."
—Grensch, merrow cutthroat
Memory Sluice

Memory Sluice {U/B}

Sorcery
Target player mills four cards.
Conspire
Merrow Grimeblotter

Merrow Grimeblotter {3}{U/B}

Creature - Merfolk Wizard
{1}{U/B}, {Q}: Target creature gets -2/-0 until end of turn.
Grimeblotters spend so much time in the Dark Meanders that they're able to bring a piece with them wherever they go.
2/2
Oona, Queen of the Fae

Oona, Queen of the Fae {3}{U/B}{U/B}{U/B}

Legendary Creature - Faerie Wizard
Flying
{X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
5/5
Oona's Gatewarden

Oona's Gatewarden {U/B}

Creature - Faerie Soldier
Defender, flying
Wither
"So now you've seen Glen Elendra. Take a good look. It will be the last thing you'll ever see."
2/1
River's Grasp

River's Grasp {3}{U/B}

Sorcery
If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card.
Scarscale Ritual

Scarscale Ritual {1}{U/B}

Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Draw two cards.
Some words are too important to trust to something as fragile as memory.