Scourge

Shoreline Ranger

Shoreline Ranger {5}{U}

Creature - Bird Soldier Ranger
Flying
Islandcycling {2}
3/4
Stifle

Stifle {U}

Instant
Counter target activated or triggered ability.
"If I wanted your opinion, I'd have told you what it was."
—Pemmin, Riptide survivor
Related card: Skywriter Djinn
Temporal Fissure

Temporal Fissure {4}{U}

Sorcery
Return target permanent to its owner's hand.
Storm
Thundercloud Elemental

Thundercloud Elemental {5}{U}{U}

Creature - Elemental
Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.
Some days it's better to stay inside.
3/4
Bladewing's Thrall

Bladewing's Thrall {2}{B}{B}

Creature - Zombie
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon enters the battlefield, you may return Bladewing's Thrall from your graveyard to the battlefield.
3/3
Cabal Conditioning

Cabal Conditioning {6}{B}

Sorcery
Any number of target players each discard a number of cards equal to the highest mana value among permanents you control.
"Hear only the Cabal's voice.
See only the Cabal's way.
Speak only the Cabal's word."
—Cabal mantra
Cabal Interrogator

Cabal Interrogator {1}{B}

Creature - Zombie Wizard
{X}{B}, {T}: Target player reveals X cards from their hand and you choose one of them. That player discards that card. Activate only as a sorcery.
1/1
Call to the Grave

Call to the Grave {4}{B}

Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
Carrion Feeder

Carrion Feeder {B}

Creature - Zombie
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.
Stinking of rot, it leaps between gravestones in search of its next meal.
1/1
Chill Haunting

Chill Haunting {1}{B}

Instant
As an additional cost to cast this spell, exile X creature cards from your graveyard.
Target creature gets -X/-X until end of turn.
Clutch of Undeath

Clutch of Undeath {3}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.
The hand of death recognizes its own.
Consumptive Goo

Consumptive Goo {B}{B}

Creature - Ooze
{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
Silent as fog and relentless as plague, it is wet, creeping death.
1/1
Death's-Head Buzzard

Death's-Head Buzzard {1}{B}{B}

Creature - Bird
Flying
When Death's-Head Buzzard dies, all creatures get -1/-1 until end of turn.
Infested with vermin, ever hungering, dropping from night's sky.
2/1
Decree of Pain

Decree of Pain {6}{B}{B}

Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B}
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
Dragon Shadow

Dragon Shadow {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has fear.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.
Fatal Mutation

Fatal Mutation {B}

Enchantment - Aura
Enchant creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.
"You wear that shell as a mask. Now it's your coffin."
—Cabal cleric
Final Punishment

Final Punishment {3}{B}{B}

Sorcery
Target player loses life equal to the damage already dealt to that player this turn.
The pain of a lifetime—every scrape, illness, and bruise—condensed into a single moment.
Lethal Vapors

Lethal Vapors {2}{B}{B}

Enchantment
Whenever a creature enters the battlefield, destroy it.
{0}: Destroy Lethal Vapors. You skip your next turn. Any player may activate this ability.
The vapors infiltrate every crevice, poison every lung, and snuff out every life.
Lingering Death

Lingering Death {1}{B}

Enchantment - Aura
Enchant creature
At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature.
"Looks bad. I don't know if he'll make it through the night."
—Cabal cleric
Nefashu

Nefashu {4}{B}{B}

Creature - Zombie Mutant
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.
Where the nefashu pass, blood rolls like a silk carpet.
5/3
Putrid Raptor

Putrid Raptor {4}{B}{B}

Creature - Zombie Dinosaur Beast
Morph—Discard a Zombie card.
It eagerly gobbles up bits of its own rotting flesh as they fall to the swampy ground.
4/4
Reaping the Graves

Reaping the Graves {2}{B}

Instant
Return target creature card from your graveyard to your hand.
Storm
Skulltap

Skulltap {1}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"Finally, a use for that head of yours."
—Braids, dementia summoner
Soul Collector

Soul Collector {3}{B}{B}

Creature - Vampire
Flying
Whenever a creature dealt damage by Soul Collector this turn dies, return that card to the battlefield under your control.
Morph {B}{B}{B}
3/4
Tendrils of Agony

Tendrils of Agony {2}{B}{B}

Sorcery
Target player loses 2 life and you gain 2 life.
Storm