Starter 1999

Sacred Nectar

Sacred Nectar {1}{W}

Sorcery
You gain 4 life.
"For he on honey-dew hath fed,
And drunk the milk of Paradise."
—Samuel Taylor Coleridge, "Kubla Khan"
Steadfastness

Steadfastness {1}{W}

Sorcery
Creatures you control get +0/+3 until end of turn.
Brute force wins the battles. Conviction wins the wars.
Venerable Monk

Venerable Monk {2}{W}

Creature - Human Monk Cleric
When Venerable Monk enters the battlefield, you gain 2 life.
Age wears the flesh but galvanizes the soul.
2/2
Vengeance

Vengeance {3}{W}

Sorcery
Destroy target tapped creature.
Bitter as wormwood, sweet as mulled wine.
Veteran Cavalier

Veteran Cavalier {W}{W}

Creature - Human Knight
Vigilance
Spirit is the sword and experience the sharpening stone.
—Arabian proverb
2/2
Wild Griffin

Wild Griffin {2}{W}

Creature - Griffin
Flying
Two little goblins, out in the sun. Down came a griffin, and then there was one.
2/2
Air Elemental

Air Elemental {3}{U}{U}

Creature - Elemental
Flying
As insubstantial, and as powerful, as the wind that carries it.
4/4
Coral Eel

Coral Eel {1}{U}

Creature - Fish
Some fishers like to eat eels, and some eels like to eat fishers.
2/1
Counterspell

Counterspell {U}{U}

Instant
Counter target spell.
Related card: Key to the Archive
Denizen of the Deep

Denizen of the Deep {6}{U}{U}

Creature - Serpent
When Denizen of the Deep enters the battlefield, return each other creature you control to its owner's hand.
11/11
Exhaustion

Exhaustion {2}{U}

Sorcery
Creatures and lands target opponent controls don't untap during their next untap step.
Extinguish

Extinguish {1}{U}

Instant
Counter target sorcery spell.
Eye Spy

Eye Spy {U}

Sorcery
Look at the top card of target player's library. You may put that card into their graveyard.
Giant Octopus

Giant Octopus {3}{U}

Creature - Octopus
At the sight of the thing the calamari vendor's eyes went wide, but from fear or avarice none could tell.
3/3
Ingenious Thief

Ingenious Thief {1}{U}

Creature - Human Rogue
Flying
When Ingenious Thief enters the battlefield, look at target player's hand.
1/1
Man-o'-War

Man-o'-War {2}{U}

Creature - Jellyfish
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
Beauty to the eye does not always translate to the touch.
2/2
Merfolk of the Pearl Trident

Merfolk of the Pearl Trident {U}

Creature - Merfolk
Are merfolk humans with fins, or are humans merfolk with feet?
1/1
Owl Familiar

Owl Familiar {1}{U}

Creature - Bird
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
1/1
Phantom Warrior

Phantom Warrior {1}{U}{U}

Creature - Illusion Warrior
Phantom Warrior can't be blocked.
The phantom warrior comes from nowhere and returns there just as quickly.
2/2
Piracy

Piracy {U}{U}

Sorcery
Until end of turn, you may tap lands you don't control for mana. Spend this mana only to cast spells.
The sea gives, and the sea takes. Some just help with the taking.
Psychic Transfer

Psychic Transfer {4}{U}

Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.
Ransack

Ransack {3}{U}

Sorcery
Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.
Relearn

Relearn {1}{U}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
The hardest lessons to grasp are the ones you've already learned.
Remove Soul

Remove Soul {1}{U}

Instant
Counter target creature spell.
When your enemies are denied soldiers, they are denied victory.
Sea Eagle

Sea Eagle {1}{U}

Creature - Bird
Flying
Where air meets water, fish meets talon.
1/1