Revised Edition

Revised Edition contains 306 cards.
Released: 1994-04-01
Animate Dead

Animate Dead {1}{b}

Enchantment - Aura
Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
Bad Moon

Bad Moon {1}{b}

Enchantment
Black creatures get +1/+1.
Black Knight

Black Knight {b}{b}

Creature - Human Knight
First strike
Protection from white
Battle doesn't need a purpose; the battle is its own purpose. You don't ask why a plague spreads or a field burns. Don't ask why I fight.
2/2
Bog Wraith

Bog Wraith {3}{b}

Creature - Wraith
Swampwalk
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
3/3
Contract from Below

Contract from Below {b}

Sorcery
Remove Contract from Below from your deck before playing if you're not playing for ante.
Discard your hand, ante the top card of your library, then draw seven cards.
Cursed Land

Cursed Land {2}{b}{b}

Enchantment - Aura
Enchant land
At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.
Dark Ritual

Dark Ritual {b}

Instant
Add {B}{B}{B} to your mana pool.
Darkpact

Darkpact {b}{b}{b}

Sorcery
Remove Darkpact from your deck before playing if you're not playing for ante.
You own target card in the ante. Exchange that card with the top card of your library.
Deathgrip

Deathgrip {b}{b}

Enchantment
{B}{B}: Counter target green spell.
Deathlace

Deathlace {b}

Instant
Target spell or permanent becomes black.
Demonic Attorney

Demonic Attorney {1}{b}{b}

Sorcery
Remove Demonic Attorney from your deck before playing if you're not playing for ante.
Each player antes the top card of his or her library.
Demonic Hordes

Demonic Hordes {3}{b}{b}{b}

Creature - Demon
{T}: Destroy target land.
At the beginning of your upkeep, unless you pay {B}{B}{B}, tap Demonic Hordes and sacrifice a land of an opponent's choice.
Created to destroy Dominia, Demons can sometimes be bent to a more focused purpose.
5/5
Demonic Tutor

Demonic Tutor {1}{b}

Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.
Drain Life

Drain Life {x}{1}{b}

Sorcery
Spend only black mana on X.
Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
Drudge Skeletons

Drudge Skeletons {1}{b}

Creature - Skeleton
{B}: Regenerate Drudge Skeletons.
Bones scattered around us joined to form misshapen bodies. We struck at them repeatedly—they fell, but soon formed again, with the same mocking look on their faceless skulls.
1/1
El-Hajjaj

El-Hajjaj {1}{b}{b}

Creature - Human Wizard
Whenever El-Hajjaj deals damage, you gain that much life.
1/1
Erg Raiders

Erg Raiders {1}{b}

Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
2/3
Evil Presence

Evil Presence {b}

Enchantment - Aura
Enchant land
Enchanted land is a Swamp.
Fear

Fear {b}{b}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
Frozen Shade

Frozen Shade {2}{b}

Creature - Shade
{B}: Frozen Shade gets +1/+1 until end of turn.
"There are some qualities—some incorporate things,/ That have a double life, which thus is made/ A type of twin entity which springs/ From matter and light, evinced in solid and shade."
—Edgar Allan Poe, "Silence"
0/1
Gloom

Gloom {2}{b}

Enchantment
White spells cost {3} more to cast.
Activated abilities of white enchantments cost {3} more to activate.
Howl from Beyond

Howl from Beyond {x}{b}

Instant
Target creature gets +X/+0 until end of turn.
Hypnotic Specter

Hypnotic Specter {1}{b}{b}

Creature - Specter
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.
"...There was no trace/ Of aught on that illumined face..." —Samuel Coleridge, "Phantom"
2/2
Lord of the Pit

Lord of the Pit {4}{b}{b}{b}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.
7/7
Mind Twist

Mind Twist {x}{b}

Sorcery
Target player discards X cards at random.