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Chromatic Lantern

Chromatic Lantern {3}

Artifact
Lands you control have "{T}: Add one mana of any color."
{T}: Add one mana of any color.
Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.
Civic Saber

Civic Saber {1}

Artifact - Equipment
Equipped creature gets +1/+0 for each of its colors.
Equip {1}
Those without a guild signet often display a different form of protection.
Codex Shredder

Codex Shredder {1}

Artifact
{T}: Target player mills a card.
{5}, {T}, Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
Golgari Keyrune

Golgari Keyrune {3}

Artifact
{T}: Add {B} or {G}.
{B}{G}: Golgari Keyrune becomes a 2/2 black and green Insect artifact creature with deathtouch until end of turn.
Like a single ant, it only hints at the colony below.
Izzet Keyrune

Izzet Keyrune {3}

Artifact
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.
Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.
Pithing Needle

Pithing Needle {1}

Artifact
As Pithing Needle enters the battlefield, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
The fearful want the procedure before a blood festival. The guilty seek it afterward.
Rakdos Keyrune

Rakdos Keyrune {3}

Artifact
{T}: Add {B} or {R}.
{B}{R}: Rakdos Keyrune becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
The Rakdos use it for everything you can think of and plenty more than that.
Selesnya Keyrune

Selesnya Keyrune {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}: Selesnya Keyrune becomes a 3/3 green and white Wolf artifact creature until end of turn.
A mark of unity when you want one; a fierce guardian when you need one.
Street Sweeper

Street Sweeper {6}

Artifact Creature - Construct
Whenever Street Sweeper attacks, destroy all Auras attached to target land.
The sweepers roam endlessly, scrubbing away the refuse—and anything else too slow or too clumsy to get out of their way.
4/6
Tablet of the Guilds

Tablet of the Guilds {2}

Artifact
As Tablet of the Guilds enters the battlefield, choose two colors.
Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
It is rumored the Azorius paid an exorbitant sum to ensure its symbol would appear at the top.
Volatile Rig

Volatile Rig {4}

Artifact Creature - Construct
Trample
Volatile Rig attacks each combat if able.
Whenever Volatile Rig is dealt damage, flip a coin. If you lose the flip, sacrifice Volatile Rig.
When Volatile Rig dies, flip a coin. If you lose the flip, it deals 4 damage to each creature and each player.
4/4
Azorius Guildgate

Azorius Guildgate

Land - Gate
Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U}.
Enter the Senate, the seat of justice and the foundation of Ravnican society.
Blood Crypt

Blood Crypt

Land - Swamp Mountain
({T}: Add {B} or {R}.)
As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Where the dead serve as diversion, decor, and dessert.
Golgari Guildgate

Golgari Guildgate

Land - Gate
Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G}.
Enter those who are starving and sick. You are welcome among the Swarm when the rest of Ravnica rejects you.
Grove of the Guardian

Grove of the Guardian

Land
{T}: Add {C}.
{3}{G}{W}, {T}, Tap two untapped creatures you control, Sacrifice Grove of the Guardian: Create an 8/8 green and white Elemental creature token with vigilance.
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
A place to relax, if you have the proper permit.
Izzet Guildgate

Izzet Guildgate

Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
Enter those with the vision to create and the daring to release their creations.
Overgrown Tomb

Overgrown Tomb

Land - Swamp Forest
({T}: Add {B} or {G}.)
As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
The best funeral shroud is the fabric of new life.
Rakdos Guildgate

Rakdos Guildgate

Land - Gate
Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R}.
Enter and indulge your darkest fantasies, for you may never pass this way again.
Rogue's Passage

Rogue's Passage

Land
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.
Rumors quickly spread among thieves about a labyrinth without walls and a prize beyond all measures of worth.
Selesnya Guildgate

Selesnya Guildgate

Land - Gate
Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W}.
Enter and rejoice! The Conclave stands united, open to one and all.
Steam Vents

Steam Vents

Land - Island Mountain
({T}: Add {U} or {R}.)
As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Crafted with genius, energized with madness.
Temple Garden

Temple Garden

Land - Forest Plains
({T}: Add {G} or {W}.)
As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
In the gardens of the Conclave, order and beauty are the roots of power.
Transguild Promenade

Transguild Promenade

Land
Transguild Promenade enters the battlefield tapped.
When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}.
{T}: Add one mana of any color.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling