Return to Ravnica

Return to Ravnica contains 274 cards.
It is part of Return to Ravnica block.
Angel of Serenity

Angel of Serenity {4}{w}{w}{w}

Creature - Angel
Flying
When Angel of Serenity enters the battlefield, you may exile up to three other target creatures from the battlefield and/or creature cards from graveyards.
When Angel of Serenity leaves the battlefield, return the exiled cards to their owners' hands.
5/6
Armory Guard

Armory Guard {3}{w}

Creature - Giant Soldier
Armory Guard has vigilance as long as you control a Gate.
The Dimir agents watched from the shadows. "Eight hours, and I've yet to see him blink," Nefara hissed. "I suggest we find another way in."
2/5
Arrest

Arrest {2}{w}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
"We will prove your guilt. We don't arrest the innocent, you know."
—Arrester Lavinia, Tenth Precinct
Related card: Peacekeeper Avatar
Avenging Arrow

Avenging Arrow {2}{w}

Instant
Destroy target creature that dealt damage this turn.
"Forgive the theft. Punish the deception."
—Alcarus, Selesnya archer
Azorius Arrester

Azorius Arrester {1}{w}

Creature - Human Soldier
When Azorius Arrester enters the battlefield, detain target creature an opponent controls.
"You have the right to remain silent. Mostly because I tire of your excuses."
2/1
Azorius Justiciar

Azorius Justiciar {2}{w}{w}

Creature - Human Wizard
When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control.
"Your potential to commit a crime warrants further investigation."
2/2
Bazaar Krovod

Bazaar Krovod {4}{w}

Creature - Beast
Whenever Bazaar Krovod attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.
2/5
Concordia Pegasus

Concordia Pegasus {1}{w}

Creature - Pegasus
Flying
"A kick from its hooves is like a bolt of lightning. I'd know. I've been hit by both."
—Rencz, Izzet chemister's aide
1/3
Ethereal Armor

Ethereal Armor {w}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Metal is scarce, smiths are pricey, and plate mail is heavy.
Eyes in the Skies

Eyes in the Skies {3}{w}

Instant
Create a 1/1 white Bird creature token with flying, then populate.
"What root and branch cannot reach, our winged friends will attend to."
—Zunak, Selesnya strategist
Fencing Ace

Fencing Ace {1}{w}

Creature - Human Soldier
Double strike
His prowess gives the guildless hope that they can hold out against tyranny.
1/1
Keening Apparition

Keening Apparition {1}{w}

Creature - Spirit
Sacrifice Keening Apparition: Destroy target enchantment.
Some souls are too damaged to be of use to the Orzhov.
2/2
Knightly Valor

Knightly Valor {4}{w}

Enchantment - Aura
Enchant creature
When Knightly Valor enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted creature gets +2/+2 and has vigilance.
Martial Law

Martial Law {2}{w}{w}

Enchantment
At the beginning of your upkeep, detain target creature an opponent controls.
"The good of society matters much more than the inconvenience of a few."
—Agmand Sarv, Azorius hussar
Palisade Giant

Palisade Giant {4}{w}{w}

Creature - Giant Soldier
All damage that would be dealt to you or another permanent you control is dealt to Palisade Giant instead.
Refusing guild allegiances, she fights for those who can't protect themselves.
2/7
Phantom General

Phantom General {3}{w}

Creature - Spirit Soldier
Creature tokens you control get +1/+1.
After his death, the general was reunited with fallen soldiers from over thirty of his campaigns.
2/3
Precinct Captain

Precinct Captain {w}{w}

Creature - Human Soldier
First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
"In troubled times, we all need someone to watch our back."
2/2
Rest in Peace

Rest in Peace {1}{w}

Enchantment
When Rest in Peace enters the battlefield, exile all cards from all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Some corpses the Golgari cannot claim. Some souls the Orzhov cannot shackle.
Rootborn Defenses

Rootborn Defenses {2}{w}

Instant
Populate. Creatures you control gain indestructible until end of turn.
Security Blockade

Security Blockade {2}{w}

Enchantment - Aura
Enchant land
When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to you this turn."
Selesnya Sentry

Selesnya Sentry {2}{w}

Creature - Elephant Soldier
{5}{G}: Regenerate Selesnya Sentry.
Ravnicans still tell tales about the Battle of Sumala where four Selesnya sentries held off an entire clan of Gruul warriors.
3/2
Seller of Songbirds

Seller of Songbirds {2}{w}

Creature - Human
When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying.
"Lady Wren is the one merchant in Keyhole Downs who isn't running a scam."
—Mirela, Azorius hussar
1/2
Soul Tithe

Soul Tithe {1}{w}

Enchantment - Aura
Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless he or she pays {X}, where X is its converted mana cost.
Sphere of Safety

Sphere of Safety {4}{w}

Enchantment
Creatures can't attack you or a planeswalker you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
The Rakdos believe that all are eager to join their revels, even when told otherwise.
Sunspire Griffin

Sunspire Griffin {1}{w}{w}

Creature - Griffin
Flying
"For each griffin wounded by an arrow, there's a corpse with a bow nearby."
—Pel Javya, Wojek investigator
2/3