Rise of the Eldrazi

Nest Invader

Nest Invader {1}{G}

Creature - Eldrazi Drone
When Nest Invader enters the battlefield, create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
It nurtures its masters' glorious future.
2/2
Ondu Giant

Ondu Giant {3}{G}

Creature - Giant Druid
When Ondu Giant enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Some druids nurture gardens. Others nurture continents.
2/4
Overgrown Battlement

Overgrown Battlement {1}{G}

Creature - Wall
Defender
{T}: Add {G} for each creature you control with defender.
"Our enemy is nothing less than the end of all life. We shall not want for allies."
—The War Diaries
0/4
Pelakka Wurm

Pelakka Wurm {4}{G}{G}{G}

Creature - Wurm
Trample
When Pelakka Wurm enters the battlefield, you gain 7 life.
When Pelakka Wurm dies, draw a card.
It eats what it wants to eat—which is anything that moves.
7/7
Prey's Vengeance

Prey's Vengeance {G}

Instant
Target creature gets +2/+2 until end of turn.
Rebound
Realms Uncharted

Realms Uncharted {2}{G}

Instant
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Snake Umbra

Snake Umbra {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor
Spider Umbra

Spider Umbra {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has reach.
Totem armor
Sporecap Spider

Sporecap Spider {2}{G}

Creature - Spider
Reach
"They don't move much, but then again, if you get caught in its web, it has all the time in the world to get to you."
—Saidah, Joraga hunter
1/5
Related card: Ishkanah, Broodmother
Stomper Cub

Stomper Cub {3}{G}{G}

Creature - Beast
Trample
"This one is only a yearling, but it would be wise to move away before we provide it with excellent hunting practice."
—Samila, Murasa Expeditionary House
5/3
Tajuru Preserver

Tajuru Preserver {1}{G}

Creature - Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
"No more blood shall be spilled to satisfy another's deluded lust for power."
2/1
Vengevine

Vengevine {2}{G}{G}

Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Leave but a shred of root and it will return, bursting with vigor.
4/3
Wildheart Invoker

Wildheart Invoker {2}{G}{G}

Creature - Elf Shaman
{8}: Target creature gets +5/+5 and gains trample until end of turn.
"Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us."
—The Invokers' Tales
4/3
Sarkhan the Mad

Sarkhan the Mad {3}{B}{R}

Legendary Planeswalker - Sarkhan
[0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value.
[–2]: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying.
[–4]: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
Loyalty:
7
Angelheart Vial

Angelheart Vial {5}

Artifact
Whenever you're dealt damage, you may put that many charge counters on Angelheart Vial.
{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.
It holds a whisper from Iona: "Persevere."
Dreamstone Hedron

Dreamstone Hedron {6}

Artifact
{T}: Add {C}{C}{C}.
{3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
Only the Eldrazi mind thinks in the warped paths required to open the hedrons and tap the power within.
Enatu Golem

Enatu Golem {6}

Artifact Creature - Golem
When Enatu Golem dies, you gain 4 life.
Golems conjured from the debris of Enatu Temple provided a sturdy but expendable first line of defense against the Eldrazi.
3/5
Hedron Matrix

Hedron Matrix {4}

Artifact - Equipment
Equipped creature gets +X/+X, where X is its mana value.
Equip {4}
The hedrons awoke along with the Eldrazi, forming superstructures that radiated overwhelming magic.
Keening Stone

Keening Stone {6}

Artifact
{5}, {T}: Target player mills X cards, where X is the number of cards in that player's graveyard.
As it spins, dead voices shriek in an ever-increasing cacophony, rending the mind asunder.
Ogre's Cleaver

Ogre's Cleaver {2}

Artifact - Equipment
Equipped creature gets +5/+0.
Equip {5}
She adopted the weapon of the slave-lord Kazuul, and with it, all his cruelty.
Pennon Blade

Pennon Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4}
Draped with the pennon of a fallen outpost, the sword came to symbolize the peoples of Zendikar becoming one.
Prophetic Prism

Prophetic Prism {2}

Artifact
When Prophetic Prism enters the battlefield, draw a card.
{1}, {T}: Add one mana of any color.
"The explorer who found it got a bad deal when he sold it. He merely got rich."
Related card: Big Spender
Reinforced Bulwark

Reinforced Bulwark {3}

Artifact Creature - Wall
Defender
{T}: Prevent the next 1 damage that would be dealt to you this turn.
Built of wood and iron. Held together by hope and prayer.
0/4
Runed Servitor

Runed Servitor {2}

Artifact Creature - Construct
When Runed Servitor dies, each player draws a card.
Scholars had puzzled for centuries over the ruins at Tal Terig. Its secrets had always lived within one rune-carved head.
2/2
Sphinx-Bone Wand

Sphinx-Bone Wand {7}

Artifact
Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target.
Its host's final curse lies captured within.