Ravnica Allegiance

Gutterbones

Gutterbones {B}

Creature - Skeleton Warrior
Gutterbones enters the battlefield tapped.
{1}{B}: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.
"Down here, things don't stay dead."
—Lavinia
2/1
Ill-Gotten Inheritance

Ill-Gotten Inheritance {3}{B}

Enchantment
At the beginning of your upkeep, Ill-Gotten Inheritance deals 1 damage to each opponent and you gain 1 life.
{5}{B}, Sacrifice Ill-Gotten Inheritance: It deals 4 damage to target opponent and you gain 4 life.
"The suffering of others is not my concern."
Noxious Groodion

Noxious Groodion {2}{B}

Creature - Beast
Deathtouch
"Behold the groodion! Ichor-slurper, oozing fiend. Foulest wonder underground. Grandest vermin of them all!"
—Zalin the Gutter Bard
2/2
Orzhov Enforcer

Orzhov Enforcer {1}{B}

Creature - Human Rogue
Deathtouch
Afterlife 1
"You'll pay what you owe, with your money or your life."
1/2
Orzhov Racketeers

Orzhov Racketeers {4}{B}

Creature - Human Rogue
Whenever Orzhov Racketeers deals combat damage to a player, that player discards a card.
Afterlife 2
"Looks like you need protection."
3/2
Pestilent Spirit

Pestilent Spirit {2}{B}

Creature - Spirit
Menace, deathtouch
Instant and sorcery spells you control have deathtouch.
Its stench corrodes steel. Its miasma sickens angels. Its finality ends hope.
3/2
Plague Wight

Plague Wight {1}{B}

Creature - Zombie
Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn.
For some goods, the best couriers are the dead.
2/1
Priest of Forgotten Gods

Priest of Forgotten Gods {1}{B}

Creature - Human Cleric
{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.
The Orzhov are not the only religious tradition on Ravnica, nor the oldest.
1/2
Rakdos Trumpeter

Rakdos Trumpeter {1}{B}

Creature - Human Shaman
Menace
{3}{R}: Rakdos Trumpeter gets +2/+0 until end of turn.
"The louder their performance, the quieter we become in comparison. They are the perfect distractions, for only fools ignore the Rakdos."
—Lazav
1/3
Spawn of Mayhem

Spawn of Mayhem {2}{B}{B}

Creature - Demon
Spectacle {1}{B}{B}
Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
4/4
Spire Mangler

Spire Mangler {2}{B}

Creature - Insect
Flash
Flying
When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn.
Its mandibles can leave a rider in the clouds astride a headless griffin.
2/1
Thirsting Shade

Thirsting Shade {B}

Creature - Shade
Lifelink
{2}{B}: Thirsting Shade gets +1/+1 until end of turn.
"Your life is a blinding light, your breath a gale, your pulse a deafening drum. Be still. Be still."
—Dahlya Trul, "Irbitov Lament"
1/1
Undercity Scavenger

Undercity Scavenger {3}{B}

Creature - Ogre Warrior
When Undercity Scavenger enters the battlefield, you may sacrifice another creature. If you do, put two +1/+1 counters on Undercity Scavenger, then scry 2.
"We grow strong by feasting on failure."
—Izoni
3/3
Undercity's Embrace

Undercity's Embrace {2}{B}

Instant
Target opponent sacrifices a creature. If you control a creature with power 4 or greater, you gain 4 life.
The undercity is always hungry.
Vindictive Vampire

Vindictive Vampire {3}{B}

Creature - Vampire
Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.
In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.
2/3
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.
Amplifire

Amplifire {2}{R}{R}

Creature - Elemental
At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.
1/1
Burn Bright

Burn Bright {2}{R}

Instant
Creatures you control get +2/+0 until end of turn.
"From a great bonfire at the dawn of time, the first Gruul kindled their rage. The same flame burns in you."
—Kroshkar, Gruul shaman
Burning-Tree Vandal

Burning-Tree Vandal {2}{R}

Creature - Human Rogue
Riot
Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
The ostentatious splendor of the Orzhov church was just asking to be smashed.
2/1
Cavalcade of Calamity

Cavalcade of Calamity {1}{R}

Enchantment
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Let the Dimir worry about witnesses. For the Rakdos, screams count as applause.
Clamor Shaman

Clamor Shaman {2}{R}

Creature - Goblin Shaman
Riot
Whenever Clamor Shaman attacks, target creature an opponent controls can't block this turn.
"Little goblin. Big noise."
—Ruric Thar
1/1
Dagger Caster

Dagger Caster {3}{R}

Creature - Viashino Rogue
When Dagger Caster enters the battlefield, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
"Keep coming. I have knives enough for everyone."
2/3
Deface

Deface {R}

Sorcery
Choose one —
• Destroy target artifact.
• Destroy target creature with defender.
"Leave no stone unturned."
—Ruric Thar
Electrodominance

Electrodominance {X}{R}{R}

Instant
Electrodominance deals X damage to any target. You may cast a spell with mana value X or less from your hand without paying its mana cost.
"Basically, we turn a bunch of little lightnings into one big lightning."
Related card: Kayla's Kindling
Feral Maaka

Feral Maaka {1}{R}

Creature - Cat
"Lost are the lush meadows and verdant forests, where maaka prowled and lammasu soared. Lost are the wilds, where our hearts were free."
—Daiva, Gruul storyteller
2/2