Rivals of Ixalan

Storm Fleet Sprinter

Storm Fleet Sprinter {1}{U}{R}

Creature - Human Pirate
Haste
Storm Fleet Sprinter can't be blocked.
"Charge like a red-hot cannonball straight to your target. You slow down, you sink."
—Captain Lannery Storm
2/2
Storm the Vault
Vault of Catlacan

Storm the Vault {2}{U}{R}

Legendary Enchantment
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Card has other part: Vault of Catlacan
Vault of Catlacan
Storm the Vault

Vault of Catlacan

Legendary Land
{T}: Add one mana of any color.
{T}: Add {U} for each artifact you control.
Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight.
Card has other part: Storm the Vault
Zacama, Primal Calamity

Zacama, Primal Calamity {6}{R}{G}{W}

Legendary Creature - Elder Dinosaur
Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
{2}{R}: Zacama deals 3 damage to target creature.
{2}{G}: Destroy target artifact or enchantment.
{2}{W}: You gain 3 life.
9/9
Related card: Scalespeaker Shepherd
Awakened Amalgam

Awakened Amalgam {4}

Artifact Creature - Golem
Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.
"The fools have done it."
—Tishana
*/*
Azor's Gateway
Sanctum of the Sun

Azor's Gateway {2}

Legendary Artifact
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
Card has other part: Sanctum of the Sun
Sanctum of the Sun
Azor's Gateway

Sanctum of the Sun

Legendary Land
{T}: Add X mana of any one color, where X is your life total.
As soon as Jace laid eyes on the great sphinx's chamber, the shards of memory began sliding into place.
Card has other part: Azor's Gateway
Captain's Hook

Captain's Hook {3}

Artifact - Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types.
Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent.
Equip {1}
Gleaming Barrier

Gleaming Barrier {2}

Artifact Creature - Wall
Defender
When Gleaming Barrier dies, create a Treasure token.
"Gold without freedom might as well be lead."
—Angrath
0/4
Golden Guardian
Gold-Forge Garrison

Golden Guardian {4}

Artifact Creature - Golem
Defender
{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.
4/4
Card has other part: Gold-Forge Garrison
Gold-Forge Garrison
Golden Guardian

Gold-Forge Garrison

Land
{T}: Add two mana of any one color.
{4}, {T}: Create a 4/4 colorless Golem artifact creature token.
An army of living gold for the golden city.
Card has other part: Golden Guardian
The Immortal Sun

The Immortal Sun {6}

Legendary Artifact
Players can't activate planeswalkers' loyalty abilities.
At the beginning of your draw step, draw an additional card.
Spells you cast cost {1} less to cast.
Creatures you control get +1/+1.
Orazca Relic

Orazca Relic {3}

Artifact
Ascend
{T}: Add {C}.
{T}, Sacrifice Orazca Relic: You gain 3 life and draw a card. Activate only if you have the city's blessing.
Related card: Break Expectations
Silent Gravestone

Silent Gravestone {1}

Artifact
Cards in graveyards can't be the targets of spells or abilities.
{4}, {T}: Exile Silent Gravestone and all cards from all graveyards. Draw a card.
Made to ward off the Grim Captain and silence the lure of undeath.
Strider Harness

Strider Harness {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1}
"Because the giant, implacable death lizard wasn't scary enough already."
—Captain Brinely Rage
Traveler's Amulet

Traveler's Amulet {1}

Artifact
{1}, Sacrifice Traveler's Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"The best kind of treasure is the kind that leads to more treasure!"
—Captain Lannery Storm
Arch of Orazca

Arch of Orazca

Land
Ascend
{T}: Add {C}.
{5}, {T}: Draw a card. Activate only if you have the city's blessing.
Evolving Wilds

Evolving Wilds

Land
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The Sun Empire bends nature—rivers, mountainsides, dinosaurs—to its unyielding will.
Forsaken Sanctuary

Forsaken Sanctuary

Land
Forsaken Sanctuary enters the battlefield tapped.
{T}: Add {W} or {B}.
In the galleon's grand cathedral, conquistadors swore vows of faith. In its wreckage, they swore vows of revenge.
Foul Orchard

Foul Orchard

Land
Foul Orchard enters the battlefield tapped.
{T}: Add {B} or {G}.
The stench of rotting meat lures flies, goblins, and young raptors.
Highland Lake

Highland Lake

Land
Highland Lake enters the battlefield tapped.
{T}: Add {U} or {R}.
"A place like this makes me wonder if there's more to life than blood and treasure . . . Nah."
—Boyl Bucksalt, Storm Fleet swab
Stone Quarry

Stone Quarry

Land
Stone Quarry enters the battlefield tapped.
{T}: Add {R} or {W}.
The Sun Empire's cities are built from the bones of the earth.
Woodland Stream

Woodland Stream

Land
Woodland Stream enters the battlefield tapped.
{T}: Add {G} or {U}.
Countless streams flow into the nine rivers, and the nine rivers flow into the Great River. The River Heralds guard them all.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)