Release Events

Release Events contains 14 cards.
Rukh Egg

Rukh Egg {3}{r}

Creature - Bird
When Rukh Egg dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Called "stonefeathers" by many lowlanders, rukhs are thought to descend from a phoenix that sacrificed its flame for a body of stone.
0/3
Ass Whuppin'

Ass Whuppin' {1}{w}{b}

Sorcery
Destroy target silver-bordered permanent in any game you can see from your seat.
Asses to ashes,
Donkeys to dust.
Budoka Pupil

Budoka Pupil {1}{g}{g}

Creature - Human Monk
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
2/2
Card has other part: Ichiga, Who Topples Oaks
Ichiga, Who Topples Oaks

Ichiga, Who Topples Oaks {1}{g}{g}

Legendary Creature - Spirit
Trample
Remove a ki counter from Ichiga, Who Topples Oaks: Target creature gets +2/+2 until end of turn.
4/3
Card has other part: Budoka Pupil
Ghost-Lit Raider

Ghost-Lit Raider {2}{r}

Creature - Spirit
{2}{R}, {T}: Ghost-Lit Raider deals 2 damage to target creature.
Channel — {3}{R}, Discard Ghost-Lit Raider: Ghost-Lit Raider deals 4 damage to target creature.
2/1
Force of Nature

Force of Nature {2}{g}{g}{g}{g}

Creature - Elemental
Trample
At the beginning of your upkeep, Force of Nature deals 8 damage to you unless you pay {G}{G}{G}{G}.
8/8
Shivan Dragon

Shivan Dragon {4}{r}{r}

Creature - Dragon
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.
The undisputed master of the mountains of Shiv.
5/5
Dimir Guildmage

Dimir Guildmage {u/b}{u/b}

Creature - Human Wizard
{3}{U}: Target player draws a card. Activate this ability only any time you could cast a sorcery.
{3}{B}: Target player discards a card. Activate this ability only any time you could cast a sorcery.
2/2
Gruul Guildmage

Gruul Guildmage {r/g}{r/g}

Creature - Human Shaman
{3}{R}, Sacrifice a land: Gruul Guildmage deals 2 damage to target player.
{3}{G}: Target creature gets +2/+2 until end of turn.
2/2
Azorius Guildmage

Azorius Guildmage {w/u}{w/u}

Creature - Vedalken Wizard
{2}{W}: Tap target creature.
{2}{U}: Counter target activated ability.
2/2
Sudden Shock

Sudden Shock {1}{r}

Instant
Split second
Sudden Shock deals 2 damage to target creature or player.
Arc mages aren't known for their patience.
Hedge Troll

Hedge Troll {2}{g}

Creature - Troll Cleric
Hedge Troll gets +1/+1 as long as you control a Plains.
{W}: Regenerate Hedge Troll.
His abode was clean and bare, not a morsel in sight. I asked him what he ate, fearing the answer. He smiled and said his faith alone sustained him.
2/2
Storm Entity

Storm Entity {1}{r}

Creature - Elemental
Haste
Storm Entity enters the battlefield with a +1/+1 counter on it for each other spell cast this turn.
Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic.
1/1
Shriekmaw

Shriekmaw {4}{b}

Creature - Elemental
Fear
When Shriekmaw enters the battlefield, destroy target nonartifact, nonblack creature.
Evoke {1}{B}
3/2