Wizards Play Network 2011

Wizards Play Network 2011 contains 14 cards.
Released: 2011-01-01
Master's Call

Master's Call {2}{W}

Instant
Create two 1/1 colorless Myr artifact creature tokens.
The need to obey was inscribed on every plate in their bodies.
Plague Myr

Plague Myr {2}

Artifact Creature - Myr
Infect
{T}: Add {C}.
They watch for a new master, one more sinister than the last.
1/1
Signal Pest

Signal Pest {1}

Artifact Creature - Pest
Battle cry
Signal Pest can't be blocked except by creatures with flying or reach.
It leaps from tree to tree, revealing the enemy's positions.
0/1
Fling

Fling {1}{R}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Fling deals damage equal to the sacrificed creature's power to any target.
Sometimes the cannoneer must become the cannonball.
Sylvan Ranger

Sylvan Ranger {1}{G}

Creature - Elf Scout
When Sylvan Ranger enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
"Not all paths are found on the forest floor."
1/1
Vault Skirge

Vault Skirge {1}{B/P}

Artifact Creature - Imp
Flying
Lifelink
From the remnants of the dead, Geth forged a swarm to safeguard his throne.
1/1
Maul Splicer

Maul Splicer {6}{G}

Creature - Human Artificer
When Maul Splicer enters the battlefield, create two 3/3 colorless Golem artifact creature tokens.
Golem creatures you control have trample.
1/1
Shrine of Burning Rage

Shrine of Burning Rage {2}

Artifact
At the beginning of your upkeep or whenever you cast a red spell, put a charge counter on Shrine of Burning Rage.
{3}, {T}, Sacrifice Shrine of Burning Rage: It deals damage equal to the number of charge counters on it to any target.
Tormented Soul

Tormented Soul {B}

Creature - Spirit
Tormented Soul can't block and can't be blocked.
Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.
1/1
Auramancer

Auramancer {2}{W}

Creature - Human Wizard
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
2/2
Circle of Flame

Circle of Flame {1}{R}

Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
"Which do you think is a better deterrent: a moat of water or one of fire?"
—Chandra Nalaar
Curse of the Bloody Tome

Curse of the Bloody Tome {2}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player puts the top two cards of their library into their graveyard.
After seeing his life's work drip away, the mage decided it was a good time to go crazy.
Bloodcrazed Neonate

Bloodcrazed Neonate {1}{R}

Creature - Vampire
Bloodcrazed Neonate attacks each combat if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
While elder vampires select their meals with care, the newly sired frenzy at the first whiff.
2/1
Boneyard Wurm

Boneyard Wurm {1}{G}

Creature - Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
The only thing it likes more than discovering a pit of bones is adding to it.
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