Theros Promos

Theros Promos contains 10 cards.
Released: 2013-09-21
Sylvan Caryatid

Sylvan Caryatid {1}{G}

Creature - Plant
Defender, hexproof
{T}: Add one mana of any color.
Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove.
0/3
Celestial Archon

Celestial Archon {3}{W}{W}

Enchantment Creature - Archon
Bestow {5}{W}{W}
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
4/4
Phalanx Leader

Phalanx Leader {W}{W}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
1/1
Bident of Thassa

Bident of Thassa {2}{U}{U}

Legendary Enchantment Artifact
Whenever a creature you control deals combat damage to a player, you may draw a card.
{1}{U}, {T}: Creatures your opponents control attack this turn if able.
The wills of mortals shift as the tide ebbs and flows.
Shipbreaker Kraken

Shipbreaker Kraken {4}{U}{U}

Creature - Kraken
{6}{U}{U}: Monstrosity 4.
When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
6/6
Abhorrent Overlord

Abhorrent Overlord {5}{B}{B}

Creature - Demon
Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black.
At the beginning of your upkeep, sacrifice a creature.
6/6
Nighthowler

Nighthowler {1}{B}{B}

Enchantment Creature - Horror
Bestow {2}{B}{B}
Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
0/0
Ember Swallower

Ember Swallower {2}{R}{R}

Creature - Elemental
{5}{R}{R}: Monstrosity 3.
When Ember Swallower becomes monstrous, each player sacrifices three lands.
4/5
Anthousa, Setessan Hero

Anthousa, Setessan Hero {3}{G}{G}

Legendary Creature - Human Warrior
Heroic — Whenever you cast a spell that targets Anthousa, Setessan Hero, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
The warriors she leads can rarely keep pace with her, and neither can the tales.
4/5
Karametra's Acolyte

Karametra's Acolyte {3}{G}

Creature - Human Druid
{T}: Add an amount of {G} equal to your devotion to green.
"The wilds are a garden tended by divine hands."
1/4